How Does the Social Overlay Join Game/Invite System Work #552
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mjwalsh182
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Hello @mjwalsh182 |
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I have a test project build where I'm using the same Login, StartHostOnClick(), and JoinGame() code as the P2P Netcode sample. And in my build I'm able to login, start hosting, and join the game with a UI button that's linked to JoinGame(). But if I open the social overlay and click join on the host, nothing happens.
So I created a build for the P2P Netcode sample to compare, and when I click join in the social overlay it does join the host's game. Can someone help me understand how the social overlay handles joining and invites? And what I could be missing in my implementation?
The only difference in my project that seems worth mentioning is that I didn't add the custom friend's list UI. I just directly linked my host profile's user id into the JoinGame() function to quickly test. But I don't see anything with the friends UI that seems to create a connection with the social overlay
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