Logging in with Steam Account without having the Epic Account PopUp #949
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Hi, |
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Replies: 2 comments 3 replies
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Ahoy! I might have an idea on how to help. I want to understand your situation a bit more, first. Let's start by looking at In order for this to work, you'll need to make your game have the "steam_appid.txt" in your build as usual, but also to enable Steam as an external identity provider. You can read more on setting up external authentication providers in this Epic documentation. Does this help get you started? Are you experiencing any set up where the Epic Account Popup shows after your user has tried to authenticate using Steam? |
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Hi, thanks for the reply. Update: Update #2: Update #3: |
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Alright yea! I want you to try doing only a connect login.
If we look at
SteamManager
, you'll findStartLoginWithSteam
(this is an Auth login) andStartConnectLoginWithSteamSessionTicket
(this is a Connect login). Try making your code only run the Connect login, and see what happens. If you get "InvalidUser" as a response, runEOSManager.Instance.CreateConnectUserWithContinuanceToken
with the responded continuance token, and then runStartConnectLoginWithSteamSessionTicket
again.