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The second goal to check if the executable/script exists in the assets .zip file is still open. I believe that a solution could be to use ZipArchive's .GetEntry() to search for the specific file. There are many cases where users will have other command line instructions in their start game command, so parsing the start game command is not straight forward. These changes would take place in MultiplayerSettingsValidator.cs in the isValid() method.
LocalMultiplayerAgent should validate StartGameCommand both for processes/containers on Windows/Linux.
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