diff --git a/TraceScripts/README.md b/TraceScripts/README.md index da6b4d5..337214d 100644 --- a/TraceScripts/README.md +++ b/TraceScripts/README.md @@ -7,9 +7,17 @@ Please follow the instructions below to capture trace logs generated by PlayFab - Open an administrator command prompt or powershell session - the script is unsigned, so unless your powershell is setup to with an "Unrestricted" execution policy, you will have to pass that along as well. - Run the `Trace-PlayFabParty.ps1` script. The script requires one parameter which is a label to describe the trace attempt, for example "try1", e.g.: -``` -powershell -ExecutionPolicy Unrestricted .\Trace-PlayFabParty.ps1 try1 -``` + + ``` + powershell -ExecutionPolicy Unrestricted .\Trace-PlayFabParty.ps1 try1 + ``` + + - If you need more low-level connectivity information, add `-IncludeTransport` switch. + + ``` + powershell -ExecutionPolicy Unrestricted .\Trace-PlayFabParty.ps1 try1 -IncludeTransport + ``` + - Run your game and get into the state to reproduce the issue - Hit enter in the command prompt to stop the trace. It will tell you the name of the generated `.etl` file which contains the trace