diff --git a/README.md b/README.md index d4608e7..c2b8db5 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ _(Please use Git client with Large File Storage (LFS) support to work with this ## Version |Party Unity SDK (main) |-| -|1.5.0.2-main.0 +|1.5.0.3-main.0 Officially supported versions of PlayFab Party binaries with this release, by platform: @@ -30,7 +30,7 @@ Android|1.5.0 - Studio and App configured, TitleID exists - Party feature enabled - Highly recommended: PlayFab Unity test app tried to ensure seamless PlayFab integration -- PlayFab Unity Editor Extensions plugin +- PlayFab Unity Editor Extensions plugin (recommended) - PlayFab (Core) SDK (installed via PlayFab Unity Editor extensions) - If you are targeting iOS: - Unity iOS Build Support Add-on installed @@ -122,4 +122,16 @@ When this file is detected by the application in runtime it will use it to enabl 2. `INFO` - less than everything, only important messages and errors 3. `ERROR` - only errors -The logging is disabled by default, but can be enabled with "enabled" property set to `true`. \ No newline at end of file +The logging is disabled by default, but can be enabled with "enabled" property set to `true`. + +## Troubleshooting +###Expired Tokens: +PlayFab party unity plugin uses the entity token of the logged-in user to access PlayFab services such as creating a network, speech-to-text and text-to-speech. +However this Entity token has a finite expiration time typically 24 hrs after which the Party Unity plugin might experience issues accessing these services. + +One symptom of the expired token is that the player is unable to create a new party network. + +The game is responsible for monitoring the expiration of the entity token and provide an updated token to the Party Unity plugin using the following API available in PlayFabMultiplayerManager: +```json +public void UpdateEntityToken(string entityToken) +``` \ No newline at end of file