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Can you check the following file: Assets\PlayFabPartySDK\Source\Scripts\PartySDKCSharpSource\Interop\PFPInterop.cs
Depending on the platform and the macros defined, the correct set of binaries is dynamically chosen. Do you have UNITY_GAMECORE || MICROSOFT_GAME_CORE enabled?
Why is the Mac version looking for a windows DLL
DllNotFoundException: PartyWin32
PartyCSharpSDK.SDK.PartyInitialize (System.String titleId, PartyCSharpSDK.PARTY_HANDLE& handle) (at Assets/PlayFabPartySDK/Source/Scripts/PartySDKCSharpSource/SDK.cs:39)
PlayFab.Party.PlayFabMultiplayerManager.InitializeImpl () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:844)
PlayFab.Party.PlayFabMultiplayerManager._Initialize () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:753)
PlayFab.Party.PlayFabMultiplayerManager.Start () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:143)
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