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Fluorescent fungi sound & animation added, small grass added
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Original file line number | Diff line number | Diff line change |
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[remap] | ||
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importer="wav" | ||
type="AudioStreamWAV" | ||
uid="uid://db66h1apa74hk" | ||
path="res://.godot/imported/boing.wav-906bc1b49c115cf095fd0577f3f5ac6d.sample" | ||
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[deps] | ||
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source_file="res://Audio/Sound Effects/boing.wav" | ||
dest_files=["res://.godot/imported/boing.wav-906bc1b49c115cf095fd0577f3f5ac6d.sample"] | ||
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[params] | ||
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force/8_bit=false | ||
force/mono=false | ||
force/max_rate=false | ||
force/max_rate_hz=44100 | ||
edit/trim=false | ||
edit/normalize=false | ||
edit/loop_mode=0 | ||
edit/loop_begin=0 | ||
edit/loop_end=-1 | ||
compress/mode=0 |
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8 changes: 6 additions & 2 deletions
8
project/Prepped Assets/Environment/fungi/florescent_fungi_up.gd
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Original file line number | Diff line number | Diff line change |
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@@ -1,16 +1,20 @@ | ||
extends StaticBody2D | ||
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@onready var audio = $AudioStreamPlayer2D | ||
@onready var state_machine = $AnimationTree.get("parameters/playback") | ||
# Called when the node enters the scene tree for the first time. | ||
func _ready(): | ||
pass # Replace with function body. | ||
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# Called every frame. 'delta' is the elapsed time since the previous frame. | ||
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func _physics_process(_delta): | ||
func _process(delta): | ||
pass | ||
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func _on_area_2d_body_entered(body): | ||
if body.name == "Player": | ||
state_machine.travel("boing") | ||
body.fungi_up() | ||
audio.stop() | ||
audio.play() |
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