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// called right before invoking the sub cmd@FlagsHandlervoidanyFlagHandler(Playersender, List<Flag> flags) {}
// called right before invoking the sub cmd@FlagHandler(ExampleFlag.class)
voidsetFlag(FlagValue<ExmapleFlag> flag) {
}
@SubCommand@ExampleFlagvoidban(Playerplayer, FlagValue<ExampleFlag> flag) {}
If anyone have more ideas let me know
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