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[HR] Magic Mart accessor #1147

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Erisfiregamer1 opened this issue Oct 14, 2021 · 16 comments
Open

[HR] Magic Mart accessor #1147

Erisfiregamer1 opened this issue Oct 14, 2021 · 16 comments
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Hack Adding a new hack.

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@Erisfiregamer1
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Describe your hack:
A hack that allows you to open/opens the Magic Mart.

(Optional) Additional information
null

Have you made sure this hack isn't available yet? (Yes/No)*
Yes!

@ghost
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ghost commented Oct 16, 2021

i have a vague idea of how this might work

@TheFinality
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seems easy if we cann find function

@ghost
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ghost commented Oct 16, 2021

yes i know the fridging fooding function im going to get it to you

its something like this

_.instance.prodigy.gameContainer.get("d29-1fc4").cloudScript.timeoutMS(6969699699696).setRetryOption({
                            retryCount: 0
}).setServiceUrlVersion("v1").execute("memberMart.getCurrentCycleItems", {
                            playerCycleID: 0
                        })

its something like this, ic an give you the original place i found this

@ghost
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ghost commented Oct 16, 2021

here this is where i found this

  b.prototype.getCurrentItemCycleEntity = function(l) {
            return Object(v.__awaiter)(this, void 0, void 0, (function() {
                var b, m, p;
                return Object(v.__generator)(this, (function(v) {
                    switch (v.label) {
                    case 0:
                        if (j.Utils.isDefined(this._getCurrentItemCycleEntityPromise))
                            return [2, this._getCurrentItemCycleEntityPromise];
                        b = this._getCurrentItemCycleEntityPromise = new j.ResolvablePromise,
                        v.label = 1;
                    case 1:
                        return v.trys.push([1, 3, 4, 5]),
                        [4, y.a.instance.prodigy.gameContainer.get("d29-1fc4").cloudScript.timeoutMS(d.REQUEST_TIMEOUT_DURATION_MS).setRetryOption({
                            retryCount: d.REQUEST_RETRY_COUNT
                        }).setServiceUrlVersion("v1").execute("memberMart.getCurrentCycleItems", {
                            playerCycleID: l
                        }).then((function(l) {
                            if (l.isOK())
                                return l.data;
                            j.Logger.log("MemberMartService.getCurrentCycleItems > Unexpected result: " + JSON.stringify(l), j.LogLevel.Warning)
                        }
                        )).catch((function(l) {
                            var b = l;
                            return b.code === O.EErrorCode.ScriptError && 500 === b.errorInfo.status && j.Logger.log("[MemberMartService] " + b.errorInfo.result.message, j.LogLevel.Verbose),
                            j.Logger.log("MemberMartService.getCurrentCycleItems caught an error : " + JSON.stringify(l), j.LogLevel.Warning),
                            null
                        }
                        ))];
                    case 2:
                        return m = v.sent(),
                        b.resolve(m),
                        [3, 5];
                    case 3:
                        return p = v.sent(),
                        b.reject(p),
                        [3, 5];
                    case 4:
                        return this._getCurrentItemCycleEntityPromise = null,
                        [7];
                    case 5:
                        return [2, b]
                    }
                }
                ))
            }
            ))

btw magic mart is called member mart in the code might be helpful

i was gonna do this myself but i got lazy, have fun

@Erisfiregamer1
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@TheFinality Go add this now

@TheFinality
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@Erisfiregamer1 ill try?

@Erisfiregamer1
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great :D

@ghost
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ghost commented Oct 16, 2021

@Erisfiregamer1 yknow you cant just snap your fingers and have a new hack, it takes time to like research how the code works and shit

@00100000 00100000 added the Hack Adding a new hack. label Oct 27, 2021
@github-actions
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This issue has not received any activity in a while and is considered stale. Has this issue been solved? If so, request for it to be closed.

@ghost
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ghost commented Dec 27, 2021

die die die

@Erisfiregamer1
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... any intentions to do this someday?

@ghost
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ghost commented Mar 15, 2022

@github-actions github-actions bot added the no-issue-activity label on Dec 26, 2021

@github-actions github-actions bot removed the no-issue-activity label on Dec 27, 2021

... any intentions to do this someday?

Pretty inactive...

@afkvido
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afkvido commented Mar 16, 2022

lmao, we removed that bot for a reason

@jhatton2027
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jhatton2027 commented Mar 16, 2022 via email

@Erisfiregamer1
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Erisfiregamer1 commented Mar 16, 2022

no?

Sir, why did you come in here and say it's not happening? What made you think that? You've NEVER posted in here before, except 1 joke PR.

@afkvido
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afkvido commented Mar 16, 2022

Sir, why did you come in here and say it's not happening? What made you think that? You've NEVER posted in here before, except 1 joke PR.

^^^^ @jhatton2027 please see this

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