We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
it said like this
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Deploying UE4Game UWP32 Shipping... UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Prepping UE4 for deployment to UWP32 UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Staged culture mappings not setup in the editor. See Per Culture Resources in the Target Settings. UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: The 'Publisher' attribute is invalid - The value 'Proteus Virtual Reality' is invalid according to its datatype 'http://schemas.microsoft.com/appx/manifest/types:ST_Publisher_2010_v2' - The Pattern constraint failed. UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: The 'Version' attribute is invalid - The value '1.0' is invalid according to its datatype 'http://schemas.microsoft.com/appx/manifest/types:ST_VersionQuad' - The Pattern constraint failed. UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: ERROR: Generated AppxManifest (D:\MicrosoftUWPUnreal\New folder\Engine\Intermediate\Deploy\AppxManifest.xml) is invalid. See log for details and check your UWP Project Settings. UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Total build time: 5838,33 seconds (Local executor: 5060,11 seconds) UATHelper: Packaging (UWP (x86-32bit)): CommandUtils.Run: Run: Took 5841,8660452s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (UWP (x86-32bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP32 Shipping -NoUBTMakefiles -remoteini="D:\Unreal Projects\holols\Hololens Template 1.0" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.01.09-17.35.01.txt' UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs: line 913 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Automati onUtils\ProcessUtils.cs:line 866 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs: line 89 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 373 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Diction ary2 InTargetToManifest) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1485 UATHelper: Packaging (UWP (x86-32bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 192 UATHelper: Packaging (UWP (x86-32bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 207 UATHelper: Packaging (UWP (x86-32bit)): at BuildCookRun.ExecuteBuild() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.BuildCommand.Execute() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 566 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Automation.Process(String[] Arguments) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 536 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Program.MainProc(Object Param) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Program.cs:line 133 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Program.Main() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Program.cs:line 57 UATHelper: Packaging (UWP (x86-32bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (UWP (x86-32bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error
2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs: line 913 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 373 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
2 PlatformEnvVars, Nullable
2 InTargetToManifest) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1485 UATHelper: Packaging (UWP (x86-32bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 192 UATHelper: Packaging (UWP (x86-32bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 207 UATHelper: Packaging (UWP (x86-32bit)): at BuildCookRun.ExecuteBuild() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.BuildCommand.Execute() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Automation.Execute(List
1 Commands) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 566 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Automation.Process(String[] Arguments) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 536 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Program.MainProc(Object Param) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Program.cs:line 133 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
The text was updated successfully, but these errors were encountered:
No branches or pull requests
it said like this
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Deploying UE4Game UWP32 Shipping...
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Prepping UE4 for deployment to UWP32
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Staged culture mappings not setup in the editor. See Per Culture Resources in the Target Settings.
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: The 'Publisher' attribute is invalid - The value 'Proteus Virtual Reality' is invalid according to its datatype 'http://schemas.microsoft.com/appx/manifest/types:ST_Publisher_2010_v2' - The Pattern constraint failed.
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: The 'Version' attribute is invalid - The value '1.0' is invalid according to its datatype 'http://schemas.microsoft.com/appx/manifest/types:ST_VersionQuad' - The Pattern constraint failed.
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: ERROR: Generated AppxManifest (D:\MicrosoftUWPUnreal\New folder\Engine\Intermediate\Deploy\AppxManifest.xml) is invalid. See log for details and check your UWP Project Settings.
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Total build time: 5838,33 seconds (Local executor: 5060,11 seconds)
UATHelper: Packaging (UWP (x86-32bit)): CommandUtils.Run: Run: Took 5841,8660452s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (UWP (x86-32bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP32 Shipping -NoUBTMakefiles -remoteini="D:\Unreal Projects\holols\Hololens Template 1.0"
-noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.01.09-17.35.01.txt'
UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs: line 913 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 866
UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89
UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary
2 EnvVars) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 373 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionary
2 InTargetToManifest) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1485 UATHelper: Packaging (UWP (x86-32bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 192 UATHelper: Packaging (UWP (x86-32bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 207 UATHelper: Packaging (UWP (x86-32bit)): at BuildCookRun.ExecuteBuild() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.BuildCommand.Execute() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 566 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Automation.Process(String[] Arguments) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 536 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Program.MainProc(Object Param) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Program.cs:line 133 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Program.Main() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Program.cs:line 57
UATHelper: Packaging (UWP (x86-32bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (UWP (x86-32bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
The text was updated successfully, but these errors were encountered: