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Acid Ability

Angelace113 edited this page Oct 9, 2020 · 16 revisions

Purpose

The Mutant Tank creates acid puddles.

Requirements

Requires mt_acid.smx to be installed.

Settings

// Admins with one or more of these access flags have access to this ability.
// --
// Empty: No access flags are immune.
// Not empty: These access flags are immune.
"Access Flags"				""

// Admins with one or more of these immunity flags are immune to this ability's effects.
// Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
// --
// Empty: No immunity flags are immune.
// Not empty: These immunity flags are immune.
"Immunity Flags"			""

// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability"				"0"

// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Ammo"				"5"

// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Cooldown"			"30"

// Enable this ability.
// Note: This setting does not affect the "Acid Hit" setting.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Enabled"			"0"

// Show a screen fade effect when the Mutant Tank uses its abilities.
// Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 7
// --
// 0: OFF
// 1: Show effect when the Mutant Tank uses its claw/rock attack.
// 2: Show effect when the Mutant Tank is hit by a melee weapon.
// 4: Show effect when the Mutant Tank uses its range ability.
"Ability Effect"			"0"

// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 7
// --
// 0: OFF
// 1: Display message only when "Acid Hit" is enabled.
// 2: Display message only when "Ability Enabled" is enabled.
// 4: Display message only when "Acid Rock Break" is enabled.
"Ability Message"			"0"

// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Acid Chance"				"33.3"

// Enable the Mutant Tank's upon-death range ability.
// Note: This setting does not need "Ability Enabled" set to 1.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Acid Death"				"1"

// The Mutant Tank has this many chances out of 100.0% to trigger the upon-death ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Acid Death Chance"			"33.3"

// The distance between a survivor and the Mutant Tank needed to trigger the upon-death ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 999999.0 (Farthest)
"Acid Death Range"			"200.0"

// Enable the Mutant Tank's claw/rock attack.
// Note: This setting does not need "Ability Enabled" set to 1.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Acid Hit"				"0"

// The mode of the Mutant Tank's claw/rock attack.
// Note: This setting can be overridden for specific players.
// --
// 0: Both
// 1: Ability activates when the Mutant Tank hits a survivor.
// 2: Ability activates when the Mutant Tank is hit by a survivor.
"Acid Hit Mode"				"0"

// The distance between a survivor and the Mutant Tank needed to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 999999.0 (Farthest)
"Acid Range"				"150.0"

// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Acid Range Chance"			"15.0"

// The Mutant Tank's rock creates an acid puddle when it breaks.
// Note: Only available in Left 4 Dead 2.
// Note: This does not need "Ability Enabled" or "Acid Hit" set to 1.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Acid Rock Break"			"0"

// The Mutant Tank's rock as this many chances out of 100.0% to trigger the rock break ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Acid Rock Chance"			"33.3"

Example Format/Usage

"Mutant Tanks"
{
	"Tank #1"
	{
		"Acid Ability"
		{
			"Human Ability"				"1"
			"Human Ammo"				"2"
			"Human Cooldown"			"120"
			"Ability Enabled"			"1"
			"Ability Effect"			"7"
			"Ability Message"			"5"
			"Acid Chance"				"33.3"
			"Acid Death"				"1"
			"Acid Death Chance"			"33.3"
			"Acid Death Range"			"200.0"
			"Acid Hit"				"1"
			"Acid Hit Mode"				"0"
			"Acid Range"				"150.0"
			"Acid Range Chance"			"15.0"
			"Acid Rock Break"			"1"
			"Acid Rock Chance"			"33.3"
		}
	}
}

Tips/Strategies

General

-It is recommended to keep your distance from a Tank with this ability due to the acid puddles it'll create. Rely on your ammunition and only use melee weapons at close range.

Solo

-It's best to use the bots as distractions while you wear the Tank down from a distance since the Tank will be more focused on whatever survivor is closest to him as he approaches the team.

Multiplayer

-Take turns getting the Tank's attention. The crucial part about beating this Tank is taking turns getting its attention as the rest of the team wears it down with bullets and swift melee attacks. Standard gunfire and molotovs are enough for dealing decent damage. As long as you and your teammates are prepared with ammo and other supplies, beating this Tank should be an easy task.

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