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Acid Ability
The Mutant Tank creates acid puddles.
Requires mt_abilities.smx
to be compiled with mt_acid.sp
to work.
// Admins with one or more of these access flags have access to this ability.
// Note: This setting can be overridden for specific players.
// --
// Empty: No access flags have access.
// Not empty: These access flags have access.
"Access Flags" ""
// Admins with one or more of these immunity flags are immune to this ability's effects.
// Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
// Note: This setting can be overridden for specific players.
// --
// Empty: No immunity flags are immune.
// Not empty: These immunity flags are immune.
"Immunity Flags" ""
// The ability can only activate in close areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 99999.0 range
"Close Areas Only" "0.0"
// Use this ability in conjunction with other abilities.
// Note: Only use this when "Spawn Type" is set to "4" for the Mutant Tank.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Ability" setting is set to "2".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Combo Ability" "0"
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 99999
// --
// Keywords:
// "none"/"off" - 0 ammo
// "infinite" - 99999 ammo
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their hit ability again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Human Cooldown" "0"
// Human-controlled Mutant Tanks must wait this long before using their range ability again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Human Range Cooldown" "0"
// Human-controlled Mutant Tanks must wait this long before using their rock ability again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Human Rock Cooldown" "0"
// The ability can only activate in open areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 99999.0 range
"Open Areas Only" "0.0"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans" "0"
// Enable this ability.
// Note: This setting does not affect the "Acid Hit" setting.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Enabled" "0"
// Show a screen fade effect when the Mutant Tank uses its abilities.
// Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 7
// --
// 0: OFF
// 1: Show effect when the Mutant Tank uses its claw/rock attack.
// 2: Show effect when the Mutant Tank is hit by a melee weapon.
// 4: Show effect when the Mutant Tank uses its range ability.
// --
// Keywords:
// "none"/"off" - 0
// "attack" - 1
// "hurt" - 2
// "attack,hurt" - 3
// "range" - 4
// "attack,range" - 5
// "hurt,range" - 6
// "attack,hurt,range" - 7
"Ability Effect" "0"
// Display a message whenever the abilities activate/deactivate.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 7
// --
// 0: OFF
// 1: Display message only when "Acid Hit" is enabled.
// 2: Display message only when "Ability Enabled" is enabled.
// 4: Display message only when "Acid Rock Break" is enabled.
// --
// Keywords:
// "none"/"off" - 0
// "hit" - 1
// "ability" - 2
// "hit,ability" - 3
// "rock" - 4
// "hit,rock" - 5
// "ability,rock" - 6
// "hit,ability,rock"/"all" - 7
"Ability Message" "0"
// Check line-of-sight when the Mutant Tank uses its abilities.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 5
// --
// 0: OFF
// 1: Check if there is a solid object between the Mutant Tank and survivors.
// 2: Option 1 + Check if the Mutant Tank is looking toward the survivors.
// 3: Option 1 + Check if the Mutant Tank is looking away from the survivors.
// 4: Option 1 + Check if the survivors are looking toward the Mutant Tank.
// 5: Option 1 + Check if the survivors are looking away from the Mutant Tank.
"Ability Sight" "0"
// The Mutant Tank has this many chances out of 100.0% to trigger the hit ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Acid Chance" "33.3"
// The cooldown for the Mutant Tank's hit ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Acid Cooldown" "0"
// Enable the Mutant Tank's upon-death range ability.
// Note: This setting does not need the "Ability Enabled" setting to be set to "1".
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 3
// --
// 0: OFF
// 1: Trigger the range ability when the Mutant Tank dies.
// 2: Trigger the range ability when the Mutant Tank spawns.
"Acid Death" "1"
// The Mutant Tank has this many chances out of 100.0% to trigger the upon-death ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Acid Death Chance" "33.3"
// The distance between a survivor and the Mutant Tank needed to trigger the upon-death ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "closest" - 1.0 range
// "farthest" - 99999.0 range
"Acid Death Range" "200.0"
// Enable the Mutant Tank's claw/rock attack.
// Note: This setting does not need the "Ability Enabled" setting to be set to "1".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Acid Hit" "0"
// The mode of the Mutant Tank's claw/rock attack.
// Note: This setting can be overridden for specific players.
// --
// 0: Both
// 1: Ability activates when the Mutant Tank hits a survivor.
// 2: Ability activates when the Mutant Tank is hit by a survivor.
// --
// Keywords:
// "both"/"all" - 0
// "tank"/"attack" - 1
// "survivor"/"hurt" - 2
"Acid Hit Mode" "0"
// The distance between a survivor and the Mutant Tank needed to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "closest" - 1.0 range
// "farthest" - 99999.0 range
"Acid Range" "150.0"
// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Acid Range Chance" "15.0"
// The cooldown for the Mutant Tank's range ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Acid Range Cooldown" "0"
// The Mutant Tank's rock creates an acid puddle when it breaks.
// Note: Only available in Left 4 Dead 2.
// Note: This does not need "Ability Enabled" or "Acid Hit" to be set to "1".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Acid Rock Break" "0"
// The Mutant Tank's rock has this many chances out of 100.0% to trigger the rock break ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Acid Rock Chance" "33.3"
// The cooldown for the Mutant Tank's rock ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Acid Rock Cooldown" "0"
"Mutant Tanks"
{
"Tank #2"
{
"Acid Ability"
{
"Human Ability" "1"
"Human Ammo" "2"
"Ability Enabled" "1"
"Ability Effect" "7"
"Ability Message" "5"
"Acid Chance" "33.3"
"Acid Cooldown" "3"
"Acid Death" "1"
"Acid Death Chance" "33.3"
"Acid Death Range" "200.0"
"Acid Hit" "1"
"Acid Hit Mode" "0"
"Acid Range" "150.0"
"Acid Range Chance" "15.0"
"Acid Rock Break" "1"
"Acid Rock Chance" "33.3"
}
}
}
-
It is recommended to keep your distance from a Tank with this ability due to the acid puddles it'll create. Rely on your ammunition. Stay away from narrow and closed-off areas. The acid puddles appear almost non-stop when the tank has you cornered and it will eat you alive in seconds.
-
Be careful using melee. It's possible the mutant can spawn acid puddles right beneath you as you hit it with a melee weapon. Only use it when you know its safe for you and your group.
-
Try and find open areas to fight the tank, it'll save you and your team your health and legs as the acid puddles are close to harmless out in the open. If you're indoors/in narrow places, running back while shooting the tank is your best option and take advantage of objects you can jump onto to avoid the tank in case it almost corners you.
-
Staying too close to the tank can make an acid puddle right where you're standing. Keep your distance and keep running around so one area isn't a pool of acid.
-
Watch out for its rocks. It has a chance of dropping acid when it breaks, so you getting hit means losing precious health and time to run.
- It's best to use the bots as distractions while you wear the Tank down from a distance since the Tank will be more focused on whatever survivor is closest to him as he approaches the team. The bots will most likely get themselves cornered, so use it to your advantage and gun down the tank as much as possible.
-
Take turns to get the Tank's attention. The crucial part about beating this Tank is taking turns getting its attention as the rest of the team wears it down with bullets and swift melee attacks. Standard gunfire and molotovs are enough for dealing decent damage. As long as you and your teammates are prepared with ammo and other supplies, beating this Tank should be an easy task.
-
Communicate with your team to spread out for the tank to have the disadvantage, but not too far so you can still cover each other in case any random special infected are around.
-
Keep a close eye on everyone's health and where they are. You don't want to lead a Mutant with this ability to someone that is limping and low on health as the tank might switch its attention from you to them and get them killed, especially on higher difficulties.
-
If a teammate with low health is about to be cornered by a Mutant with this ability, grab its attention ASAP by running up to it and shoving a few times. With luck, You'll only lose a bulk of health from acid and a punch but save your friend in return. Only do this if you have enough health to run away safely after getting hit.
-
Bury: The ability instantly incapacitates you and you'll only have a small amount of bleedout health left, leaving you vulnerable to any acid puddle the tank leaves behind when you resurface and kill you.
-
Ice: Getting frozen while acid puddles are spreading everywhere is the worst possible scenario you could be in. Getting cornered by a mutant with this combination is a death sentence as the acid keeps coming while you or your teammates are frozen in place.
-
Slow: Being slowed down while acid is appearing right under you will eat away at whatever health you have left and most likely incapacitate you.