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Drunk Ability

Alfred Llagas edited this page Oct 10, 2020 · 11 revisions

Purpose

The Mutant Tank makes survivors drunk.

Requirements

Requires mt_drunk.smx to be installed.

Settings

// Admins with one or more of these access flags have access to this ability.
// --
// Empty: No access flags are immune.
// Not empty: These access flags are immune.
"Access Flags"				""

// Admins with one or more of these immunity flags are immune to this ability's effects.
// Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
// --
// Empty: No immunity flags are immune.
// Not empty: These immunity flags are immune.
"Immunity Flags"			""

// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability"				"0"

// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Ammo"				"5"

// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Cooldown"			"30"

// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON 
"Requires Humans"			"0"

// Enable this ability.
// Note: This setting does not affect the "Drunk Hit" setting.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Enabled"			"0"

// Show a screen fade effect when the Mutant Tank uses its abilities.
// Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 7
// --
// 0: OFF
// 1: Show effect when the Mutant Tank uses its claw/rock attack.
// 2: Show effect when the Mutant Tank is hit by a melee weapon.
// 4: Show effect when the Mutant Tank uses its range ability.
"Ability Effect"			"0"

// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 3
// --
// 0: OFF
// 1: Display message only when "Drunk Hit" is enabled.
// 2: Display message only when "Ability Enabled" is enabled.
"Ability Message"			"0"

// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Drunk Chance"				"33.3"

// The Mutant Tank's ability effects last this long.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 999999
"Drunk Duration"			"5"

// Enable the Mutant Tank's claw/rock attack.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Drunk Hit"				"0"

// The mode of the Mutant Tank's claw/rock attack.
// Note: This setting can be overridden for specific players.
// --
// 0: Both
// 1: Ability activates when the Mutant Tank hits a survivor.
// 2: Ability activates when the Mutant Tank is hit by a survivor.
"Drunk Hit Mode"			"0"

// The distance between a survivor and the Mutant Tank needed to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 999999.0 (Farthest)
"Drunk Range"				"150.0"

// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Drunk Range Chance"			"15.0"

// The Mutant Tank causes the survivors' speed to randomly change every time this many seconds passes.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 999999.0
"Drunk Speed Interval"			"1.5"

// The Mutant Tank causes the survivors to turn at a random direction every time this many seconds passes.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 999999.0
"Drunk Turn Interval"			"0.5"

Example Format/Usage

"Mutant Tanks"
{
	"Tank #1"
	{
		"Drunk Ability"
		{
			"Human Ability"				"1"
			"Human Ammo"				"2"
			"Human Cooldown"			"120"
			"Ability Enabled"			"1"
			"Ability Effect"			"7"
			"Ability Message"			"1"
			"Drunk Chance"				"33.3"
			"Drunk Duration"			"5"
			"Drunk Hit"				"1"
			"Drunk Hit Mode"			"0"
			"Drunk Range"				"150.0"
			"Drunk Range Chance"			"15.0"
			"Drunk Speed Interval"			"2.5"
			"Drunk Turn Interval"			"1.5"
		}
	}
}

Tips/Strategies

Solo

Under construction...

Multiplayer

Under construction...

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