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Panic Ability

Alfred Llagas edited this page Oct 20, 2020 · 7 revisions

Purpose

The Mutant Tank starts panic events.

Requirements

Requires mt_panic.smx to be installed.

Settings

"Mutant Tanks"
{
	"Tank #1"
	{
		// The Mutant Tank starts panic events.
		// Requires "mt_panic.smx" to be installed.
		"Panic Ability"
		{
			// Admins with one or more of these access flags have access to this ability.
			// --
			// Empty: No access flags are immune.
			// Not empty: These access flags are immune.
			"Access Flags"				""

			// Allow human-controlled Mutant Tanks to use this ability.
			// Note: This setting can be overridden for specific players.
			// --
			// 0: OFF
			// 1: ON, players can use buttons to activate abilities.
			// 2: ON, abilities will activate automatically.
			"Human Ability"				"0"

			// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
			// Note: This setting can be overridden for specific players.
			// --
			// Minimum: 0
			// Maximum: 999999
			"Human Ammo"				"5"

			// Human-controlled Mutant Tanks must wait this long before using their abilities again.
			// Note: This setting can be overridden for specific players.
			// --
			// Minimum: 0
			// Maximum: 999999
			"Human Cooldown"			"30"

			// The Mutant Tank's ability effects last this long.
			// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Mode" setting is set to 0.
			// Note: This setting can be overridden for specific players.
			// --
			// Minimum: 1
			// Maximum: 999999
			"Human Duration"			"5"

			// The mode of how human-controlled Mutant Tanks activate their abilities.
			// Note: This setting can be overridden for specific players.
			// --
			// 0: Press buttons to activate corresponding abilities. Cooldown starts after ability's duration ends.
			// 1: Hold down buttons to keep corresponding abilities activated. Cooldown starts after the player lets go of the buttons.
			"Human Mode"				"1"

			// The ability is only effective toward human survivors.
			// Note: This setting can be overridden for specific players.
			// --
			// Minimum: 0
			// Maximum: 32
			// --
			// 0: OFF
			// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
			"Requires Humans"			"0"

			// Enable this ability.
			// Note: This setting can be overridden for specific players.
			// --
			// 0: OFF
			// 1: ON
			"Ability Enabled"			"0"

			// Display a message whenever the ability activates/deactivates.
			// Note: This setting can be overridden for specific players.
			// --
			// 0: OFF
			// 1: ON
			"Ability Message"			"0"

			// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
			// Note: This setting can be overridden for specific players.
			// --
			// Minimum: 0.0 (No chance)
			// Maximum: 100.0 (Highest chance)
			"Panic Chance"				"33.3"

			// The Mutant Tank starts a panic event every time this many seconds passes.
			// Note: This setting can be overridden for specific players.
			// --
			// Minimum: 0.1
			// Maximum: 999999.0
			"Panic Interval"			"5.0"
		}
	}
}

Example Format/Usage

"Mutant Tanks"
{
	"Tank #1"
	{
		"Panic Ability"
		{
			"Human Ability"				"2"
			"Human Ammo"				"2"
			"Human Cooldown"			"120"
			"Human Duration"			"6"
			"Ability Enabled"			"1"
			"Ability Message"			"0"
			"Panic Chance"				"33.3"
			"Panic Interval"			"5.0"
		}
	}
}

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