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Panic Ability
Alfred Llagas edited this page Oct 20, 2020
·
7 revisions
The Mutant Tank starts panic events.
Requires mt_panic.smx
to be installed.
"Mutant Tanks"
{
"Tank #1"
{
// The Mutant Tank starts panic events.
// Requires "mt_panic.smx" to be installed.
"Panic Ability"
{
// Admins with one or more of these access flags have access to this ability.
// --
// Empty: No access flags are immune.
// Not empty: These access flags are immune.
"Access Flags" ""
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Cooldown" "30"
// The Mutant Tank's ability effects last this long.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Mode" setting is set to 0.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 999999
"Human Duration" "5"
// The mode of how human-controlled Mutant Tanks activate their abilities.
// Note: This setting can be overridden for specific players.
// --
// 0: Press buttons to activate corresponding abilities. Cooldown starts after ability's duration ends.
// 1: Hold down buttons to keep corresponding abilities activated. Cooldown starts after the player lets go of the buttons.
"Human Mode" "1"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans" "0"
// Enable this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Enabled" "0"
// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Message" "0"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Panic Chance" "33.3"
// The Mutant Tank starts a panic event every time this many seconds passes.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 999999.0
"Panic Interval" "5.0"
}
}
}
"Mutant Tanks"
{
"Tank #1"
{
"Panic Ability"
{
"Human Ability" "2"
"Human Ammo" "2"
"Human Cooldown" "120"
"Human Duration" "6"
"Ability Enabled" "1"
"Ability Message" "0"
"Panic Chance" "33.3"
"Panic Interval" "5.0"
}
}
}
Under construction...
Under construction...