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changelog.txt
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9.46 -> 9.55
XX/XX/2017
Important:
- Renamed widget folder to Widgets_BA (if you want custom widgets, (re)name your widget folder)
- Decay resigned as balancing dev/maintainer
- Lots of things changed, please grant us some time to adjust
Balance changes:
- All Energy and metal prices have been rounded (because buildmenu shows prices)
- Introduced a minimum (slightly larger) buildrange
- Vehicles accelerate faster and slows less when turning + 3% speed increase
- Commander torso turnspeed doubled, and dgun reloadspeed reduced 10%
- Small (2x2) wreckage dont block movement (this is a modoption you can disable: smallfeaturenoblock)
- T2 bombers are in between current and right before the nerf of ba v7.92 (now better buildtime and cost less energy)
- T1 kbot/veh/air lab got 50% additional buildspeed
- Commanders produce 60% additional energy
- Plasma shields are 50% weaker to non LRPC shots, cost reduced by 20%.
- Vanguard does 20% more damage
- Armmart and cormart (mobile T2 arty) do 15% more damage
- Morties are 10% slower and are a bit less acurate (even more when moving)
- Armvulc and corbuzz cost increased by 40%
- Bertha and Intimidator weapons have 25% more Area-of-Effect
- Decoy commanders have been given same lasers as regular commanders
- Fixed viper overshooting (when aiming at radar dots)
- Fixed flak doing ludicrous damage to ground units
- Air transports don't have collision enabled anylonger, fixes the unload bug
- EMP Missile Launcher: Added one step to the animation to improve it which slighlty increases the time to fire the weapon (around +1.25 second). The projectile speed and accel are still the same. Doo
Wind:
- Wind generators have a bigger footprint: 4x4 (was 3x3), fan blades wont touch eachother this way
- Wind generators 50% more expensive for 50% more energy production/health/buildtime/storage
- Windspeed gained 50% (but due to price increases: generators wont be more effective)
Sea reworked: Doo
-- Work In Prorgess
Changelog date: 06/12/17
The sea gameplay/mecanics are being completly reworked and it would be a pain to state all the changes because it is most likely that the gameplay will be completly different from what it used to be.
For the moment, this work is still in progress, and it is likely that there are still a lot of huge design and balance issues. Please understand that apart from the models and some units that I decided to keep as they were, this is basically restarting from scratches, and it may take some time to adjust all the costs/movementspeed/HP/damages values/models until it reaches an enjoyable quality.
Here i will state all the relevant unit stats and particularities, which might be very different from BA 9.54 and older.
First, the global changes, concerning both ARM and CORE:
-- Added "Sea Platform" available from t2 engineers (both sea and land), and t1.5 cons (seaplane/hover) -- Its cost, stats, model and behaviour upon death are still being worked on. This unit should be a foundation that allows ground units/buildings to be built on with an added mcost/ecost/buildtime per 2x2 footprint square of buildspace. Although it acts as a terraforming towards the engine, it's purpose is different as it should be a destroyable platform with a high chainreaction potential instead of a definitive groundheight alteration.
-- Added "Gun Platform" available from com and t1 sea cons -- This gun platform offers a light defensive firepower against light tech 1 boats such as Attack Boats and Laser Pulse/Light Plasma Bombs Boats. Its firepower significantly decreases against tougher armor and will most likely be too weak to deal any serious damages to any corvette, destroyer or tech 2 ships.
-- Separated all ships into different categories:
Scouts/Lightboats: High velocity but low turnrates; they are the main offensive units in early game. They can provide decent DPS (attack boats) or more specialised damages (Light plasma bombs versus capital ships and buildings and Laser Pulses versus corvettes). Their m cost is low (from 70 to 110 m per boat) and build time is very fast.
Corvettes: They have a decent velocity as well as a decent turnrate which make them very mobile. They have a slightly tougher armor than light boats. They mostly have a supporting role as: Repairing (t1 con and t2 engineer), Anti-Air (Missile corvettes), Artillery (Core's ARTIC), Paralyzing (Core's Supporter), anti LightBoats (Arm's DECADE), and radar jamming (T2 Radar Jammer Corvette). Their cost range is from 200m to 450m
Submarine: Along with the Destroyers, Submarines are the ONLY units that are able to shoot other submarines and underwater units. Their main weapons are torpedos which exist in two kinds: Slow velocity, tracking torpedos and higher velocity, non tracking torpedos. Their speed is around 2 elmos per frame (60 elmos per second) which is less than half a scout's speed, but they have the highest mobility because they can both strafe and move backwards (with a reduced speed). They must be micro'd for optimal efficiency. Their role depend on their torpedo type. Tracking torpedos should be used against other submarines when their non tracking torpedos would miss. But high velocity torpedos have higher damages which make them more efficient when it comes to taking down units with very low or inexistant mobility. Their mcost is always 700 Metal.
Destroyer: They provide a constant and heavy firepower against lightboats/corvettes (Arm's Laser Destroyer), Submarines/CapitalShips (Destroyer), and aircrafts (T2 Anti Air destroyer) but with a high metal cost and a low mobility. Their armor is havy and they will take only very low damages from non specialized weapons such as torpedos, missiles, heavy plasma cannons, missiles or beam lasers. Their cost range is between 1.3k m to 2km.
Carriers: They have a very low movespeed and a heavy armor. They will provide either transport spots (Transport ships) or antiNukes/Radars/AirRepairPads (Carrier).
Cruisers: They have a very low mobility but good all round firepower aswell as heavy armor. Their most obvious weakness is the lack of torpedos and their high price ranging around 4k metal.
Battleships and Flagships: They provide the highest DPS, range and armor with a heavy metal cost. They're basically enhanced cruisers.
-- Combomb: Due to the global HP buffs, sonar buffs and range buffs, combombing enemy units will be alot less efficient. It is still a valuable asset that can allow to take down some important units such as labs and destroyers when your enemy isn't careful enough. Do not expect to win a game in the first 3 minutes with a combomb though.
(this is NOT an exhaustive list)
(AA) missiles:
- AA missile range increased a tiny bit, but Arm/core defender range increased 15%
- T1 aa: pack0 and sam range increased, missile damage increased slightly and price increased 10%
- Fighters have been given more range due to slower missile speed and missile turnrate
(old fighter missile range was too short to show missile exhaust effect properly)
- Fighters have been given an a2a and a2g missile, the a2g missile has shorter range
Aircrafts:
[[TESTING]]
- Liche: The weapon behaviour has been changed:
0 start velocity and no accel for 15 frames (0.5seconds) (basically like a bomb drop)
40 accel after 0.5 seconds and tracks target
The aiming script and behaviour has NOT been changed and the tracking effect does not increase its efficiency.
-->Reason: Better weapon animation.
This will be reverted if it causes any significant balance change (because it is not meant to) so please report any odd/different behaviour to me (Doo) while we are still in test versions.
Mod options: (default disabled)
- control victory options: shows info on startup and offers a better scoreboard window
- Added modoption for fixed hitspheres (requires firethroughfriendly enabled)
This replaces hitboxes with correctly sized hitspheres.
Currently hitboxes are smaller than desired, this was done so that units can somewhat can fire over others
Smaller than desired hitboxes result in missed projectiles or projectiles passing through without hitting
Other:
- Lots of new particle effects!
- Player Color Palette widget has beed added (rainbow scemed team coloring, toggable via Options widget)
- Added 'mex' button (area drag) for units that can build metal extractors, area drag will cap all metal extraction points
- Added luamex (lua metal extractor points) functionality for mappers
- Widgets: Energy Conversion, Wind Display, Com Counter, Rejoin progress integrated into new 'Top Bar' widget
- Added Tooltip widget (other widgets use this to show tooltips at location of the mouse)
- New uniticons with transparant background
- Buildmenu: shows metal/energy cost and tooltip on hover
- Buildmenu: could show shortcuts when enabled via Options widget
- Buildspacing shortcuts B and N are now ALT+Z and ALT+X
- Keybinds, commands, changelog, options windows hide with Escape key
- Added grabinput widget (enable if you have problems with mouse detection in (borderless) window mode)
- Projectile/explosions/laserbeams have real lighting. option toggable via options widget
- Added outline widget (default disabled)
- Unit textures reprocessed with bigger color range (less grainy)
- More units have a shatter effect on death
- Options: fixed that not all settings remembered their value
- Removed right column on options menu to allow a 3rd column of options
- Bloomshader: prettier and more pronounced, offers 2 levels (cheap/expensive) via options widget
- Pausescreen changed and darkens screen or decolorizes it when shaders enabled
- Changelog widget: version shortcuts only show for every 10th version number
- 10% darker GUI background elements
- Spiced up 'Buildbar' and 'Selected Unit Buttons' widgets
- Restyled prestart faction change widget and also scales with resolution
- Removed 'Allies' label from advplayerslist
- Unit info widget removed
- RedUI Resource bars have a metal / energy icon
- Removed all old loadscreens, added some new ones
- Commands FX widget: improved performance
- Ally Cursors widget: improved performance
- Wind Speed widget: improved performance
- Fixed commander nametags occasionally showing spectator name
- Spiced up the loadscreen progress bar
- Fixed cursor size changing after alt-tabbed to desktop and back
- Fixed glitchy healthbars-shader on intel gfx and very old cards
- Darken map widget can now darken features (trees/wreckages) but is costly to do so (via options widget)
- Added "Include buildings in area selections" option via option widget (from Smart Select widget)
- Enemy spotter opacity and unit teamcolor highlight configurable via options widget
- Arm Beamer updates its aim faster when firing
- A few more turrets/barrels get a kickback when they fire
- Fixed unit_stats dps values for beamlaser weapons (dps = damages/beamtime+reloadtime instead of dps = damages/reloadtime). Also changed the minimal reload time to 1/600 instead of 1/30, which caused some weapons with reload times < 0.03 to show wrong dps values. Doo
- Fixed unit_stats dps values for stockpiling weapons (had to apply a 1/30 factor). Doo
- Fixed unit_stats crashes when hovering enemy units. Doo
- Replaced engine info screen (shortcut i) with our own screen
- Changed and fixed some missile models (missile.3do, empmisl.3do) Doo
- Krogoth model scaled down (10%) and bantha model scaled up (5%) without any weapon/cost/HP buff or nerf. Doo
- Fixed some models flare pieces to properly spawn the weapon in the right place -- planning on checking every model i can. Doo
9.45 -> 9.46
22/09/2016
- Ready/substitute button smaller
- Options: fixed options + added toggles for bloom, UI blur, xrayshader, snow, darken map, command fx
- Options: combined fps/clock/gamespeed, removed advsky toggle, treeview slider, high-res los toggle
- Options: shadows has toggle when shadow quality manager widget is active, else it has a slider
- Options: allows inverse scrollspeed
- Flash tank: stripped burst fire (per turret), now its continuesly firing (no balance change)
- Added modoptions (created by Forboding Angel):
- modoption: controlvictoryoptions (control areas to win game)
- modoption: betterunitmovement (units accelerate/respond faster and turn better)
- modoption: firethroughfriendly (you can fire through allied units)
- modoption: smallfeaturenoblock (you can fire through smaal features/wreckage 2x2)
9.44 -> 9.45
19/09/2016
- Fixed Ready/Substitute button
- Discord icon: clicking it makes you say the invite link (so you can click it in lobby)
- Options: Merged fullscreen+window screen edge move options
9.43 -> 9.44
18/09/2016
- Added Options widget
- We are on 'Discord' at: discord.gg/aDtX3hW (pregame: above advplayerslist is discord icon)
- Ready/sub button appearance/size change and scales with resolution
- Projectile lights widget has enhanced performance (by roink[vegan])
- fixed: partially built planes being incorrectly recognized as damaged and sent to repair pads
- BA icon quality improved
9.42 -> 9.43
08/09/2016
- Advplayerslist: fixed crash when doing /specfullview
- Unit stats: mouseover unit + space works again when no units selected (old behavior)
- Set target (shortcut Y) now doesnt attack ground, ALT+Y will still do that
- Critters dissapear less quickly
- Awards screen scales according to resolution
9.41 -> 9.42
11/08/2016
Balance changes:
- marauder(arm t3): build time decreased by 10%, speed increased by 5%
- mobile anti make only 100 energy now (was 200)
- Flying Fortress makes 50 energy (was 0)
Other:
- Fixed big crater size
- Fixed "Com DontBreakCloak" widget
- Stockpiler queues 10 missiles instead of 5
- Unit stats: instead of mousover unit +space, now select unit +space
- Advplayerlist: hides resource bars for dead teams
- Ecostats shows core faction icon again
- Fixed set target functionality
- On button press -> release.. for: keybinds info, commands info, changelog, clearmapmarks button, team stats
9.40 -> 9.41
06/08/2016
- Added "Idle Builders" widget (disabled by default)
- Fixed critters code (it broke chicken defence not starting on maps with critters)
9.39 -> 9.40
04/08/2016
Balance changes:
- Damage of t2 Mobile Artillery vehicles increased by 10%
- Units can walk through landed air units
Other:
- Advplayerlist: added player resource bars + moved trueskill value
- "Ally Resource Bars" disabled and renamed to "Ally Resource Bars (old)"
- Changed cursorsets to: 'old', 'old_150', 'bar', 'bar_133'
- Fixed dead/unresponsive screen area (caused by ally selected units GUI)
- RedUI console: filtered connection attempts and spec desyncs (when its not you)
- "Adv. Unit Marker" renamed to "Unit Marker" and disables when becoming spectator
- Critters no longer block units + will follow commanders when in close proximity
9.38 -> 9.39
29/07/2016
Balance changes:
- Decreased LOS/radar accuracy to increase game performance
- Vanguard: Build time decreased by 10%
- Tactical Nuke Launcher: metal cost increased from 804 to 1200
Other:
- Changed cursorsets: old, old_150%, old_200%, bar, bar_150%, bar_200%
- Advplayerlist: fps counter instead of cpu usage
- Advplayerlist: fps/cpu tooltip shows system info
- Advplayerlist: spectator activity alpha's (inactive: 0.4, mouse/keyboard: 0.6 and camera: 0.8)
- Added clearmapmarks button (attached to advplayerlist)
- Added death messages
- Decreased number of critter gulls
- Fixed critters related error spam
9.37 -> 9.38
23/07/2016
Balance changes:
- EMP spider have no autoheal anymore and have less hp (950 -> 850) + speed was reduced by 10%
Other:
- Fixed missing cloak.wav error spam
- /cursor, now also lists available cursorsets
- Bet widget removed
- Comgate widget removed
- Vignette widget removed
9.36 -> 9.37
21/07/2016
- Bugfixes
- Spring v103 compatible
9.35 -> 9.36
09/07/2016
Balance changes:
- Heaps are harder to hit (lower hitbox)
- Fixed "closed viper is hard to hit"
- "Set target" fixes
Other:
- Added BAR's cursorset, change to old one with /cursor
- Anti Ranges: an emp'd anti range ring will be blinking
- Ally cursors: idle spec cursors fade away ex-players (specs) no longer have colored cursor
- Removed SmoothScroll widget
- More death messages
- Comgate effect reimplemented as optional widget
- Less critters (wildlife) on land
- Various changes to make it Spring v102 compatible
9.33 -> 9.35
05/03/2016
Balance changes:
- Bladewings are ~10% slower
Other:
- new widget: "BA cmdcolors", disable to load engine defaults
- Unit Stats: based on recent version (more precise)
- A lot more widlife at a lot more maps
- Widlife diminishes when total unitcount gets higher
- Bet frontend: unit betlist offset fix
- Various changes to make it Spring v101 compatible
9.32 -> 9.33
14/02/2016
Balance changes:
- Corpses of some t2 veh and kbots are harder to break
Other:
- All GUI elements can be dragged with rightmouse besides middlemouse (in CTRL+F11 mode)
- Widgets: changelog / commands info / unit info: scrollable with scrollwheel
- Smart select: default (for new installations) disabled the building filter when mobile units under selection. (toggle with /selectionmode)
- Unit stats: applied scaling according to resolution
- Comcounter same size as wind info
- Added wildlife for a select few maps
9.31 -> 9.32
06/02/2016
Balance changes:
- Ground "Anti-Nuke System" energy cost reduced by 10%
- Arm & Core Advanced fusion buildtimes raised ~ 15%
- Corpses of some t1 vehicle and kbots are harder to break
- T2 constructors (kbot, veh, air) cost increased by 20%
Other:
- Added widget "Unit Stats": hover over unit and hold spacebar
- Bet frontend: Stripped some info from a unit bet list
- Minor bugfixes
9.30 -> 9.31
01/02/2016
- Bugfix FFA alliance error
- "LOS view" pregame disabled again
9.29 -> 9.30
30/01/2016
- "AdvPlayersList": fixed allybutton, you can now unally again via the <3 button
- "LOS view": LOS on when playing, off when becoming spectator (+remebers on luaui relaod)
- "Ally Resource Bars": nwo also shows current m/e values when mouseover player
- "Darken map": added '/mapdarkness #' wherne # can be a value between 0 and 0.6
- "Ecostats": fixed guishader still being active when playing + minor perf improvment
9.28 -> 9.29
22/01/2016
FFA
- Alliances break when one attacks an allied player (both ways)
- Alliances break when you target an ally within a weapon's area-of-effect
9.27 -> 9.28
16/01/2016
Balance changes:
- Gremlin (Stealth Tank) - harder to EMP
- Annihilator, Doomsday Machine - damage reduced by 10% (all weapons)
- Re-implement Sniper weapon using "cannon" (was "riffle"). Snipers will not kill each other anymore
Others:
- Added workaround for bug with "camera scroll at the beginning of the game"
- Fixed display of advplayerlist ally button <3 for FFA's
9.26 -> 9.27
04/01/2016
- Adv playerlist: shows an ally <3 button when alliances are allowed (when bset option: 'Fixed Alliances: No')
- Pathfinder improvement enabled by default (the one from v9.25)
- Fixed occasional errorspam related to stunned metal/energy storages
9.25 -> 9.26
19/12/2015
- Comblast & Dgun Range: more acurate range (takes groundheight in account)
- Adv playerlist: hides spec list as player
- Snow: shows onscreen message pregame (when its snowing)
- GUI shader and map_edge_extension: disabled by default
- Adv playerlist mascotte: click on it to change mascotte type
- Adv playerlist: shows alliances under playername with 0.5 opacity
(alliances are only optionally availible in ffa: with /ally #number)
9.24 -> 9.25
13/12/2015
- Bugfixes
- Pathfinder improvement (optional, for testing)
9.23 -> 9.24
08/12/2015
- Decoy coms dont have real dgun weapon damage anylonger.
- Ally selected units: fixed dead mouseclick area
9.21 -> 9.23
05/12/2015
- Ally selected units: disco/large dots bugfix + movable options GUI + auto-scale GUI according to resolution
- Bet Frontend: removed dead mouseclick area when being player + unit bet list sorted by time + keeps working on pause
- Ally resourcebars: slightly larger again on small resolutions
- Added widget: "Bloom shader highlight"
- Passive builders (tweakUI) options only show when playing + auto scales according to resolution
9.19 -> 9.21
27/11/2015
- Added widget: "Darken Map": default enabled, ctrl+alt+[ or ], remembers per map, reset with /resetmapdarkness
- Bloom Shader: intenser + darkens map a bit
- Bet Frontend: added GUI to do a bet + 'select bet units' button
- Ally Selected Units: when tracking player: displays checkbox to opt out following their selection
- Ally Resources: got smaller for lower resolution screens
- EnemySpotter: bugfix for when shaders were disabled
9.18 -> 9.19
21/11/2015
Balance changes:
- Core Underwater Moho Mine cost 10% less metal
- "Advanced Construction Sub" metal cost reduced by 20%
- "Seaplane Platform" metal cost reduced by 20%
- Pincer (ARM Light Amphibious Tank) - harder to EMP + moves faster
- Garpike (CORE Light Amphibious Tank) - harder to EMP + moves faster
- Cloakable Fusion Reactor produces 50 more energy
Others:
- Advplayerlist: doubleclick playername: will mirror the player's selection too!
- Ally selected units: shows for spectators too.
- GUIshader: slightly intenser blur
- redUI Minimap fix: fixes engine minimap being larger than redUI-minimap background/buttons container
9.16 -> 9.18
15/11/2015
- fixed "Ally selected units" error spam
9.15 -> 9.16
15/11/2015
Others:
- Ally selected units has ben transformed into gadget
- ecostats: dead teams no longer show + has a fixed relative position (prevents it from moving down a bit after an ffa)
- advplayerlist shows who has betted and what score they have
- bet frontend enabled by default + added command: /selectbets
- bugfix glitchy water for "map edge extension" widget
- redui minimap: added a border
- small perf increase for various widgets
9.14 -> 9.15
07/11/2015
Balance changes:
- It's easier to paralyze bantha (paralyze multiplier = 1.3)
Others:
- bugfix transports causing invisible units
- bugfix for the bet system
9.13 -> 9.14
06/11/2015
Balance changes:
- Air Transport speed will be slowed down when lifting heavy loads.
- Fixed unloaded units sliding bug
- Fixed units failing to unload + fixed unload through cliffs
- Disabled "dgun charge" because "transporting commander" bugs were fixed
Others:
- Added beta version of "Bet Frontend" (default off) see commands widget for all its commands
- Added "Bloom Shader" widget (default off)
- GUI elements have been given a faint border
- Map-info widget notes map size aswell
- Fixed halos for enemy units
- Renamed "HighlightSelectedUnits widget: added spaces (widget will be enabled again if you had it disabled)
9.12 -> 9.13
30/10/2015
Balance changes:
- Buzzsaw and Vulcan are having "hold fire" by default
- Buildtime increased by 15% for advanced fusions
- T2 Missile ships accelerating a little bit faster
- Adv crawling bomb is moving faster (1.75 -> 2.8)
- Pyro have 5% less HP
- Termite metal cost decreased by 10%
- Sea to air torpedo launchers are removed
Others:
- Added "Commands info" widget
- Resurrection halos for enemy units too
- Removed groundplate from the factorries decals + nanos have a decal again
- Added "Pause/Unpause sounds" widget (disabled by default)
- "Shadow Quality Manager" widget has new max quality: 6k (was 8k) and low: 3k (was 2k)
- "LockCamera widget" removed (became obsolete, advplayerlist has it already)
- "commands FX" adjusted appearance slightly (more subtle)
- Removed "Meowl" mascotte
- Removed redUI minimap border
9.11 -> 9.12
23/10/2015
Balance changes:
- Increase cost of Annihilator by 10%
- Increase cost of Doomsday Machine by 15%
- Bigger blow radius for air cons (128 -> 160)
- Intruder (core t2 vech transport) HP increased (12 500 -> 20 000)
- Air transports are harder to EMP
- Cost of T1 and T2 land bombers decreased by 5%
- Dominator's reload time increased (7 -> 8) and damage (750 -> 800)
- Partially restore old dgun behaviour, now dgun will stick to ground (not water surface)
Others:
- redUI tooltip: added "/unitcounter". See total units on map (note: as player its just your teams total units)
- Advplayerlist: added "/cputext". Shows cpu usage in % instead of the icon
- Added new widget "gui_transport_weight_limit" - when pressing Load command, it highlights units the transport can lift
- Map Edge Extension widget enabled by default
9.10 -> 9.11
16/10/2015
Balance changes:
- EMP'd will drain some energy (t1 storage - 60E, t2 storage - 400E)
- EMP'd metal storage will not store + will waste stored metal if you had more then you can hold without emped storage
- Improved "passive builders" gadget: solars will be build even you have no energy
- Enemy unit napping (except commanders) is enabled by default (you can disable in host settings)
- EMP spider regenerates faster (20 -> 30)
- Return "old" weapons to T2 missile ships
- T1 metal storage have 10% more HP
Others:
- Atomic bombers are not crashing anymore(to prevent shooting bug)
- Show enemy commander counter by default
- New widgets: "External VR grid" and "Map Edge extension" (disabled by default)
- New widget: "Team stats" button (disabled by default)
9.09 -> 9.10
25/09/2015
Balance changes:
- EMP spider regenerates HP
- Commander's capture speed increased 2x (900 -> 1800)
- Decoy commander can capture (900)
- Fidos are turned ON by default
Others:
- Pause screen text is more visible
- Widget selector: when clicked outside widgetlist/links: hiding screen
- Advplayerlist mascotte, added: Meowl
- Bugfixes
9.08 -> 9.09
18/09/2015
Balance changes:
- Increased range of arm emp spider (220 -> 280)
- T2 spiders (Termite, Recluse, Spider) are more EMP resistant
- Removed rockets wobbling for ARM "All-Terrain Rocket Spider"(Recluse) and added 1 more rocket (3 -> 4)
Others:
- Added new widget "vignette" (darker at screen edges)
- Added widget "AdvPlayersList mascotte"
- Restyled "widget selector" (F11)
- Increased performance for "anti ranges", "energy conversion" and "red ui drawing" widgets
9.07 -> 9.08
11/09/2015
Balance changes:
- Fixed Gimp (t2 amph kbot) sonar visibility
Others:
- ecostats widget: restyled, fixed errors
- some fixes for start boxes, redui etc
9.06 -> 9.07
04/09/2015
Balance changes:
- Weakened T1 popups when closed (Increased damage modifier: 0.15 -> 0.25)
- Decreased t2 air cons build power: 120 -> 100
Others:
- Commanders are not rotating body when assisting lab
- Added new loadscreens
- Fixed pause screen
- Restore engine default los colors when disabling ba_los_colors widget
- Added ecostats widget
- Fixed grey lining at the borders of buildmenu icons
9.05 -> 9.06
21/08/2015
Balance changes:
- T1 air constructors: Reduced speed (~12%) and increased build power (~22%)
- T2 air constructors: Reduced speed (~20%) and reduced build power (~30%)
Others:
- Unit info screen now toggles with CTRL + U (instead of just U)
- Added new loadscreens and removed a some old ones
- Load screen auto fits window/screen size
- Only nano towers are on passive by default. Press Ctrl+F11 to toggle for factories and cons
- Fixed rare error in energy converters gadget
- Corrected descriptions of energy converters
9.04 -> 9.05
14/08/2015
Balance changes:
- Energy converters: generate around 16.5% less metal
- HP of t1 vechicles increased by 5% (except scout, cons, minelayer)
- All air now collide (except scouts, sonars and fighters)
- T1 bombers are 3% slower
- T2 bombers are 8% slower but energy cost was decreased by 10%
- T1 artillery now cost 10% less metal
Others:
- Added widget: "unit info" -> select unit and press U, or use /unitinfo armcom
- Highlight unit widget enabled by default + decreased intesity and disabled for features. (possible issues for some ATI users, plz report!)
- Metal output for energy converters is showing in tooltips
- EMP'd energy converters are not producing metal any longer
- Wind display remembers position again
- Resource bars show decimals again for a in/out value lower than 10
- Point tracker: disabled by default, and removed in screen drawing.
- Changed pause screen style a bit, background now becomes fully transparant.
- Resize minimap works again without being in ctrl+f11 mode.
9.03 -> 9.04
07/08/2015
Balance changes:
- Area-of-effect for "Dominator - Heavy Rocket Kbot" increased, but edge-effectiveness was decreased a little
- Max paralysis time of mobile units was increased to 20 seconds
- HP was increased for "Spider - All-Terrain EMP Spider"
- Increased metal cost of t1 air scouts
Others:
- Awards: fixed background
- Wrecks are visible out of LOS again
9.02 -> 9.03
07/08/2015
- Features outside LOS won't show (except for Gaia ones)
- UI elements are now only movable when in TweakUI mode. (CTRL+F11)
- Allyresbars: use /allyresbars_sizeup and /allyresbars_sizeup to scale. (uses pixel position rounding, size changes can jump up/down suddenly)
Bugfixes:
- rounded corners: fixed small gaps
- Metalmakers work again (reverted EMP 'fix').
- Changelog widget able to load changelog.txt.
- Buildbar now remembers its icon-size. (press F11, hover over it + scroll to change iconsize)
- mapmarks-fx flicking issue
- attack AOE: Dgun path display is corrected with an offset
9.01 -> 9.02
03/08/2015
Balance changes:
- Arm Atomic Bomber now kills commander (without EXP) with 1 missle.
- Reduced areaofeffect for Bertha and Intimidator to make them less OP vs units.
- Increased commander sonar distance to match sightdistance.
- Decreased max speed of Valkyrie and Atlas (t1 air transports)
- Enabled 'collide' unit property for: Aircons + Krow, Brawler, Rapier, Valkyrie and Atlas.
- Update game energy conversion gadget (when metalmakers are EMP'd they wont produce metal)
Others:
- Added "Changelog" widget: you can now browse the changelog.txt ingame!
- Added "EMP + decloack range" widget: displays spy and gremlin EMP and decloack range (when selected).
- Build ETA: a bit offsetted to the bottom, so its better readable when in overhead camera.
- Buildbar: disables when becomming spectator.
- Smart Select: now enabled by default. (to not ignore buildings use: /selection_mode)
- Various minor style tweaks.
9.00 -> 9.01
28/07/2015
- Added "show orders" widget: SHIFT+SPACE: shows all active orders on the map
- Fixed upsidedown hovertank unitpic + a few unprocessed unitpics.
- BA LOS colors widget: remembers ; mode + fix for non english layouts + color presets + changed LOS commands to /losradar and /loscolor
- Remove "active/passive" commands handling from immobile builder widget (it was moved to "passive builders" widget.
- Added "passive builders" widget. All cons and labs are on passive by default except commanders and commando.
- GUIshader: fixed the occasional visual bugginess.
- RedUI console: removed GUIshader blur, toggle it back with: /consoleblur
- RedUI build/order menu: toggle iconspacing with /iconspace
- RedUI resourcebars decimal values are stripped.
- RedUI removed 1px space gap at screen edges.
- Initial Queue: bugfix: will not remember queues between different games.
- Resurrection halos is now a widget (no more halos for enemy units)
- Enemyspotter: changed default: renderAllTeamsAsSpec to false, + use: /enemyspotter_highlight for a highlight.
- Ally resourcebars became a tiny bit larger again.
- Highlight selected units, cleaner highlight effect.
8.18 -> 9.00
24/07/2015
NEW devs/maintainers: Decay (balance/mechanics) + Floris (graphics/UI)
Configurable widgets
- Healthbars got a border around them. (toggle itwith /healthbars_style) wrecks got smaller decolored bar, only shows zoomed in more.
- Ally-cursors now show playernames next to them. (toggle with /allycursorplayername and /allycursorspecname)
- Added snow widget. Addes snow to maps using a snowy name. (toggles with /snow, and remembers setting per map)
- Added Smart Select widget. Selects units as you drag over them. (keys: SHIFT: all, CTRL: invert, Z: same type, SPACE: new idle units)
- LOS colors greyscaled + use ';' key to toggle between los / los+radar
- LOS view is enabled by default. If you dont like it - just disable widget "LOS View"(gfx_los_view.lua)
Others
- Rezzed units will get a small halo above them.
- Enemyspotter looks better and has increased performance.
- Commands FX, lines are now textures with V shaped arrows + glow at endpoint diminishes over time.
- Added Shadow quality manager: sets shadow quality max at start and lowers as average fps gets lower. (this widget wont enable shadows)
- BuildETA is slightly smaller.
- Units with self-d command show wit ha skull icon and countdown time.
- Units that were given to you will show a 'new' icon. It fades out gradually, unless they are out of sight, then the fadeout process starts over.
- Smooth camera widget is slightly faster in moving camera.
- Projectile lights are less bright now.
- Customformations got a more glowy endpoint texture
- Added highlight selected unit shader widget. Uses health colors. (default not enabled, wont render highlight for cloacked units)
- Added Xray shader widget. Gets more instense when zoomed out. (its based on ZK version, but with improved performance)
- Added anti ranges widget. Fades when zoomed in. Purple: anti being build. Red: building complete, 0 in stock. Orange: 1 in stock. Yellow: more than 2 in stock.
- Commander name tags: different name style. when zoomout stays large.
- Map Startbox: fixed jagged edges + Commander name tags styled names.
- Added mapmarks widget: draws growing circle at newly placed mapmarks. Erasing also shows a little ground-glow feedback.
GUI
- Rounded borders for all backgrounds.
- Uniticons were streched out a lot everywhere, now reduced that to nearly squared.
- All uniticons are re-processed with a small bevel and rounded corners.
- Added GUI shader: blurs background of various GUI elements. (disable widget to remove the blur, change its style with /guishader)
- Red UI completely restyled.
- Red UI build/order menu: only shows paginator when it is required, uses space to draw extra row of icons.
- Red UI fix: not able to move elements. in f5 (hidden gui mode)
- Red UI Energy/metal resource bars got a gradient applied. Also did this for order-menu toggle button 'leds'.
- Selected units bar restyled.
- Volume OSD has half as much bars and is restyled a bit.
- Added wind strength display. Shows average windspeed in bottom right.
- Comcounter: small style adjustment.
- Replaybuttons: restyled
- Added catchup (reconnect) status bar.
- Simplified energy conversion slider. Made slider draggable over the whole display.
- Console displays recent messages a lot longer (30sec). Console shows 6 lines but when pressed ctrl it will show 10.
- Ally resource bars got restyled. Also uses same player-order as the advplayerlist. Auto-scales with resolution.
- Advanced playerlist restyled. Doubleclick for camera tracking. Country flags! See if spectators using camera or move mouse. Improved res-slider bar responsiveness. Click to hide spectators Scale buttons + auto-scales with resolution.
- Added mapinfo at bottom left of the map, displaying mapname, author and description
- Initial queue: same style as new RedUI buildorder menu.
- Restyle keybind info display. The button will slide to the leftside at gamestart.
- Buildbar restyled.
Removed:
- Open Hosts widget
- Lockcamera UI
8.17 -> 8.18
16/07/2015
- Updates for Spring 100.0
- Baked unitdefs_post and weapondefs_post into unitdefs
- Added widget(+gadget) to collect unit statistics
- Added widget to remember the camera mode
- Added widget to enable LOS view (default disabled)
- Added widget to stop self destruct orders with a stop order
- Added warning when using too old/new Spring version
- More death messages
- Fixed lagging players sometimes not being takeable
- Fixed toaster sometimes not being resurrectable
- Fixed anti-nukes shooting at nukes that fly overhead
- Fixed Mavericks fight command at increased range
- Anti-nuke missiles fly faster
- Increased Corvette health 1650 -> 1900
- Max paralysis time of mobile units is 15 seconds, except for mobile anti-nukes
8.16 -> 8.17
26/04/2015
- Fix typo
8.15 -> 8.16
26/04/2015
- Added widget for changing game speed in replays
- Added widget to display blast radius when placing buildings (press meta/space)
- Added widget to swap Y and Z for AZERTY keyboards
- Added allow/disallow user widgets option to widget selector
- Replaced Newbie Help widget with Keybind Info widget
- Joinas results in becoming a spectator
- Fixed com name tags showing name of substituted player
8.14 -> 8.15
22/03/2015
- Fix luaui reload from widget selector
- Reduced metal in missile truck wrecks
8.13 -> 8.14
21/03/2015
- Fix AdvPlList reporting phantom substitutions
- Missile trucks can fire backwards (removed maxangledif)
- Slightly reduced workertime of Kbot cons
8.12 -> 8.13
20/03/2015
- Tweak Mavericks, more range growth, more initial hp, less hp growth
- In-game ignore also affects players talking from the battleroom
- Show limexp in tooltip instead of exp
- Allow substitution for players who don't place a startpoint
- Players who join midgame are allocated to empty teams
8.11 -> 8.12
08/03/2015
- Workaround for engine bug that caused desyncs in replays
- Fixed Com Counter sometimes not showing
8.10 -> 8.11
07/03/2015
- Added 'luaui reset' and 'luaui factory reset' commands to Widget Selector
- Use meta (space) to queue set target commands
- Fixed walls being visible to enemies without LOS
- Fixed maverick exp growth
- Mavericks gain range bonus with exp (multiplier 1+exp/10)
- Slightly reduced sniper speed
8.09 -> 8.10
15/02/2015
- Ctrl+click on name in AdvPlList toggles ignoreplayer on/off
- Fixed Liche auto-firing
- Fixed ghosted features
8.08 -> 8.09
08/02/2015
- Widget Selector remembers scroll position, has more useful options
- Widget Selector has +/- buttons to increase/decrease size
- Widget Selector puts Widget Profiler at the top
- Stop commands also stop self destruction
- LuaUI recieves FeatureCreated/FeatureDestroyed callins for all features
- Liche does not drop target after firing
8.07 -> 8.08
31/01/2015
- Nicer GUI for Widget Profiler
- Fixed Help not hiding when widget was removed
- Fixed Substitutions
- Fixed Built Split and Easy Facing not working together; Use the middle mouse button while queueing to activate Easy Facing
- Added State Remover widget, removes return fire and roam states (default disabled)
8.06 -> 8.07
18/01/2015
- Fixed spiders slipping while climbing steep cliffs
- Fixed start screen being non-random
- Fixed startpos sometimes being after reconnect
- Fixed carriers drifting when landed on
- Added Commands FX widget (thanks Floris!)
- Added "help" tab to display Newbie Info ingame
- Added Factory Hold Position widget (default disabled)
- Added Widget Profiler
- Ready button flashes
- Slightly increased Sokolov range, removed MaxAngleDif
- Lowered damage reduction of T3 Hovertanks Vs land
- Commando doesn't build crawling bombs, slightly reduced build range
- Changed units built by engineers: Freaker builds (Commando, Pyro, Gimp), Consul builds (Rocket Spider, Fido, Maverick)
- Made Gimp sonar stealthy, increased dps of torpedos
- Reduced cost and buildtime of Seaplane Platforms
- Reduced Zeus health
8.05 -> 8.06
21/10/2014
- Fixed passive builders lua error
- Spies have sonar stealth
- Fixed Set Target on ally units
- Improved hotfix for stuck in draw mode
8.04 -> 8.05
20/10/2014
- Improved performance of Passive Builders gadget
- Passive builders don't show as resource pull unless they are using resources
- Added numpad keys for camera control
- Added q key for drawing
8.03 -> 8.04
16/10/2014
- Removed no longer used DGun Limit modes
- Fixed Red Console not catching spammed "wrong version" connect messages
- Fixed UW Gantry not being buildable in deep water
- Fixed Sokolov and Lun missing sonar
- Cleaned up modoptions
8.02 -> 8.03
11/10/2014
- Comblast/Dgun range always shows for selected coms and enemy coms
- Fixed Ignore List
- Fixed Set Target errors
- Added "o" to rotate buildings (hopefully _everyone_ has an o key...)
- Hotfix that should prevent most of getting stuck in draw mode
8.01 -> 8.02
09/10/2014
- Fixed mapmark names after substitituion
- Fixed cancel target command
- Added "Alternate Chat Keys" widget, with old style keys, default off
- Added , and . keys to rotate buildings (hopefully works on all keyboards)
- Hotfixes for f6 and backspace keys
- Removed lightning sound
8.00 -> 8.01
08/10/2014
- Updates for Spring 98.0
- Players who drop before the game starts can be substituted by specs (provided the TS difference is small enough)
- Added Open Hosts widget to display a list of currently active hosts to specs
- Added (unsynced) commands /ignoreplayer <name>, /unignoreplayer <name>, /ignorelist
- Ignored player list is remembered between games
- Added a meteor shower to Armageddon
- Added a new Limit DGun mode "charge"; if set, firing DGun uses/needs 10% charge, charge replenishes by 1%/s, is set to 0% on unload
- Added a startpoint guessing routine for continuous metal maps
- Added FFA startpoints for Throne, Dworld, Mearth and Blindside (see **)
- Added special smoke to Commander explosion for top ranked players
- Added queue functionality to Set Target
- Comblast/Dgun range only shows when an enemy unit is nearby
- Passive Builders behave more intelligently
- Improved scoring for efficiency award: (dmg dealt)/(cost of units)
- Default line command is always move
- Fixed Lock Camera interaction with SpecFullView
- Fixed commandos sometimes sliding across the map on unload
- Fixed minelayers attacking things that weren't mines
- Engineers don't build Viper/Pitbull
- Slightly increased Rocko/Storm costs and buildtime
- T2 Sea Revamp:
-Seaplane Platform is slightly cheaper
-Seaplane Con is more expensive, has more health and workertime, doesn't build U/W Fusion or Moho Metal Maker
-Seaplane Torpedo Bombers are now Torpedo Gunships
-Seaplane Bombers/Gunships are more like (normal air) T2 Bombers/Gunships
-Core Seaplane Bomber drops "dambuster" bouncing bombs, Arm drops "normal" firebombs
-Arm Seaplane Gunship fires lightning, Core fires plasma
-T2 Torp Launchers removed -> converted to Anti-Air Torpedos, buildable only by T1 Sea Cons
-T2 Sea Labs are slighty cheaper, T2 Sub Cons are more expensive
-T2 Missile Ships are very long range/very slow reload (Core paralyses, Arm damages)
-T2 Sea Fusion and Metal Makers are more expensive
-T2 Sea Metal Makers float, have same conversion ratio as land T2 MMs
-Added a T3 hovercraft, "Sokolov" for Core, "Lun" for Arm
-Added T2/3 amphibious gantry, buildable by Sub Con, builds T2/3 amphibious units
-Fixed Depthcharges and Torpedo (from Bombers/Gunships) not making a splash
-Fixed UW fusions displaying health to enemies
7.99 -> 8.00
10/06/2014
- Players who drop before 5 minutes in FFA mode won't leave wrecks (increased from 2 minutes)
- Units cannot be closed/opened while emp'ed
- Disabled FPS mode
- Fixed game ending in "never end" mode
- Fixed build ETAs showing with GUI disabled