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Teleport de-sync #363

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Alvsch opened this issue Dec 1, 2024 · 3 comments
Open
1 task done

Teleport de-sync #363

Alvsch opened this issue Dec 1, 2024 · 3 comments
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bug Something isn't working good first issue Good for newcomers

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@Alvsch
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Alvsch commented Dec 1, 2024

I've searched existing issues and couldn't find a duplicate.

  • I confirm this is not a duplicate.

Operating System

Manjaro Linux

Server Software Version/Commit

f29cfbc

What happened?

Player position gets de-synced between clients when teleporting more than 8 blocks. This results in the player falling through the ground on other players POV.

To Reproduce

/teleport ~ ~10 ~
You should then be in the ground for other players when falling to the ground.

Expected behavior

Teleport 10 blocks up and then fall down stopping at the ground for all players.

@Alvsch Alvsch added the bug Something isn't working label Dec 1, 2024
@Commandcracker
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Can confirm 👍

@DataM0del
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I think I've had this months ago.

@Snowiiii Snowiiii added this to Pumpkin Dec 7, 2024
@Snowiiii Snowiiii moved this to Todo Bugs in Pumpkin Dec 7, 2024
Snowiiii added a commit that referenced this issue Dec 7, 2024
@Snowiiii
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Snowiiii commented Dec 7, 2024

I think it is because of the relative PositionFlags which are not being send (we just use an empty array)

@Snowiiii Snowiiii added the good first issue Good for newcomers label Dec 22, 2024
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4 participants