diff --git a/workshop/gamemodes/cinema_modded/gamemode/player.lua b/workshop/gamemodes/cinema_modded/gamemode/player.lua index 7390bb4..d547ebc 100644 --- a/workshop/gamemodes/cinema_modded/gamemode/player.lua +++ b/workshop/gamemodes/cinema_modded/gamemode/player.lua @@ -103,6 +103,8 @@ function GM:PlayerSpawn( pl ) -- Set player model hook.Call( "PlayerSetModel", GAMEMODE, pl ) + pl:SetupHands() + end --[[--------------------------------------------------------- diff --git a/workshop/gamemodes/cinema_modded/gamemode/player_class/player_lobby.lua b/workshop/gamemodes/cinema_modded/gamemode/player_class/player_lobby.lua index 589c459..f3083f9 100644 --- a/workshop/gamemodes/cinema_modded/gamemode/player_class/player_lobby.lua +++ b/workshop/gamemodes/cinema_modded/gamemode/player_class/player_lobby.lua @@ -28,6 +28,7 @@ PLAYER.StartArmor = 0 -- How much armour we start with PLAYER.DropWeaponOnDie = false -- Do we drop our weapon when we die PLAYER.TeammateNoCollide = true -- Do we collide with teammates or run straight through them PLAYER.AvoidPlayers = false -- Automatically swerves around other players +PLAYER.UseVMHands = true -- Uses viewmodel hands --