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template
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template
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<?xml version="1.0" encoding="UTF-8"?>
<java class="com.threerings.export.XMLImporter" version="1.0">
<object class="com.threerings.opengl.model.config.ModelConfig" depth="0">
<implementation class="com.threerings.opengl.model.config.ArticulatedConfig" depth="1">
<influences>
<lights>false</lights>
<projections>false</projections>
<definitions>false</definitions>
</influences>
<materialMappings>
<entry>
<outer rdepth="1"/>
<texture>texture.png</texture>
<material>
<name>Model/Opaque</name>
<arguments>
<key class="java.lang.String">Coord Set</key>
<value class="java.lang.Integer">0</value>
<key class="java.lang.String">Fog State Override</key>
<value/>
<key class="java.lang.String">Light State Override</key>
<value/>
<key class="java.lang.String">Pass Mode</key>
<value class="java.lang.String">Normal</value>
<key class="java.lang.String">Receives Projections</key>
<value class="java.lang.Boolean">false</value>
<key class="java.lang.String">Texture</key>
<value class="com.threerings.config.ConfigReference">
<name>2D/File/Default</name>
<arguments>
<key class="java.lang.String">File</key>
<value class="java.lang.String">texture.png</value>
<key class="java.lang.String">Magnify</key>
<value class="com.threerings.opengl.renderer.config.TextureConfig$MagFilter">LINEAR</value>
<key class="java.lang.String">Minify</key>
<value class="com.threerings.opengl.renderer.config.TextureConfig$MinFilter">LINEAR</value>
</arguments>
</value>
</arguments>
</material>
</entry>
</materialMappings>
<source>model.mxml</source>
<root>
<name>%ROOT%</name>
<transform>
</transform>
<children>
<entry class="com.threerings.opengl.model.config.ArticulatedConfig$MeshNode">
<name>mesh</name>
<transform>
</transform>
<children>
</children>
<visible>
<texture>texture.png</texture>
<geometry class="com.threerings.opengl.geometry.config.GeometryConfig$IndexedStored">
<bounds>
<minExtent>{{ min_extent }}</minExtent>
<maxExtent>{{ max_extent }}</maxExtent>
</bounds>
<mode>{{ mode }}</mode>
<texCoordArrays>
<entry>
<size>2</size>
<type>FLOAT</type>
<stride>32</stride>
<floatArray id="1">{{ vertices }}</floatArray>
</entry>
</texCoordArrays>
<normalArray>
<size>3</size>
<type>FLOAT</type>
<stride>32</stride>
<offset>8</offset>
<floatArray ref="1"/>
</normalArray>
<vertexArray>
<size>3</size>
<type>FLOAT</type>
<stride>32</stride>
<offset>20</offset>
<floatArray ref="1"/>
</vertexArray>
<end>{{ indices_end }}</end>
<indices>{{ indices }}</indices>
</geometry>
</visible>
</entry>
</children>
</root>
<skin>
<bounds>
</bounds>
<visible>
</visible>
</skin>
</implementation>
<configs>
</configs>
</object>
</java>