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config.yml
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config.yml
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# The chance a chicken will lay an egg, or something else.
# 100 = Always lay eggs.
# 50 = Half the time lay an egg, the other half the time lay a replacement
# 0 = Always lay replacement.
layChance: 50
# Replacements for eggs, an item for each egg drop from this list will be selected randomly.
# Valid material names can be found at http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
# AIR is a valid replacement which when paired with layChance 0, will make chickens lay nothing.
replaceWith:
BRICK: 1
AIR: 10
# Which worlds should this be enabled in?
# Unlisted worlds will allow normal egg laying.
enabled_worlds:
- example_world
- example_world_nether
# Customized world settings, just add world name, enabled:true, layChance and replaceWith for
# the specific world. Any enabled_worlds that are NOT in perWorld, will use the default settings.
# Any worlds added to perWorld that are NOT in enabled worlds will still be disabled.
perWorld:
example_world:
enabled: true
layChance: 50
replaceWith:
BRICK: 1
_chicken_boots: 1
GOLD_INGOT: 1
AIR: 10
perBiome:
PLAINS:
enabled: true
layChance: 50
replaceWith:
BRICK: 1
_chicken_boots: 1
GOLD_INGOT: 1
AIR: 10
TAIGA:
enabled: true
layChance: 50
replaceWith:
BRICK: 1
_chicken_pants: 1
GOLD_INGOT: 1
AIR: 10
DESERT:
enabled: true
layChance: 50
replaceWith:
BRICK: 1
_chicken_hat: 1
GOLD_INGOT: 1
AIR: 10
JUNGLE:
enabled: true
layChance: 50
replaceWith:
BRICK: 1
_chicken_vest: 1
GOLD_INGOT: 1
AIR: 10
# Named chickens can lay eggs or replacements as well. Named chickens do not have per biome settings.
# Note another setting below e_PRIMED_TNT. The "e_" calls for an entity type instead of a material.
# If this makes sense to you, you know what it can do, if not, avoid it as it is experimental
custom:
Clucky:
enabled: true
layChance: 0
replaceWith:
DIAMOND: 1
INK_SAC: 1
IRON_INGOT: 1
e_TNT: 1
AIR: 10
# Special item drops, these can be anything you want, just create an item like the example, the
# "type" needs to be an official bukkit item, you can apply enchantments, item name, data value,
# lore and color if the item can have them. This is a very BETA feature and may have some bugs so be
# careful! To link the special item put it in your replaceWith area with an underscore like so:
# _mySpecialItemName
special:
chicken_boots:
type: LEATHER_BOOTS
enchants:
PROTECTION_ENVIRONMENTAL: 1
name: "Chicken Boots"
lore:
- "From the chicken gods"
color: 0x00FF00
chicken_hat:
type: LEATHER_HELMET
enchants:
PROTECTION_ENVIRONMENTAL: 1
name: "Chicken Hat"
lore:
- "From the chicken gods"
color: 0x00FF00
chicken_vest:
type: LEATHER_CHESTPLATE
enchants:
PROTECTION_ENVIRONMENTAL: 1
name: "Chicken Vest"
lore:
- "From the chicken gods"
color: 0x00FF00
chicken_pants:
type: LEATHER_LEGGINGS
enchants:
PROTECTION_ENVIRONMENTAL: 1
name: "Chicken Pants"
lore:
- "From the chicken gods"
color: 0x00FF00
# Enable logging (for debugging, generally leave this false unless you are having problems)
# Note that on production servers with lots of chicken farms this log could get very big!
debug_log: true