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LatheDisplaceDeformerEditor.cs
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using UnityEngine;
using UnityEditor;
using Deform;
namespace DeformEditor
{
[CustomEditor (typeof (LatheDisplaceDeformer)), CanEditMultipleObjects]
public class LatheDisplaceDeformerEditor : DeformerEditor
{
private class Content
{
public static readonly GUIContent Factor = DeformEditorGUIUtility.DefaultContent.Factor;
public static readonly GUIContent Bias = new GUIContent (text: "Bias");
public static readonly GUIContent Offset = new GUIContent (text: "Offset");
public static readonly GUIContent Curve = new GUIContent (text: "Curve");
public static readonly GUIContent Axis = DeformEditorGUIUtility.DefaultContent.Axis;
}
private class Properties
{
public SerializedProperty Factor;
public SerializedProperty Bias;
public SerializedProperty Offset;
public SerializedProperty Curve;
public SerializedProperty Axis;
public Properties (SerializedObject obj)
{
Factor = obj.FindProperty ("factor");
Bias = obj.FindProperty ("bias");
Offset = obj.FindProperty ("offset");
Curve = obj.FindProperty ("curve");
Axis = obj.FindProperty ("axis");
}
}
private Properties properties;
protected override void OnEnable ()
{
base.OnEnable ();
properties = new Properties (serializedObject);
}
public override void OnInspectorGUI ()
{
base.OnInspectorGUI ();
serializedObject.UpdateIfRequiredOrScript ();
EditorGUILayout.PropertyField (properties.Factor, Content.Factor);
EditorGUILayout.PropertyField (properties.Bias, Content.Bias);
EditorGUILayout.PropertyField (properties.Offset, Content.Offset);
EditorGUILayout.PropertyField (properties.Curve, Content.Curve);
EditorGUILayout.PropertyField (properties.Axis, Content.Axis);
serializedObject.ApplyModifiedProperties ();
EditorApplication.QueuePlayerLoopUpdate ();
}
public override void OnSceneGUI ()
{
base.OnSceneGUI ();
var lathe = target as LatheDisplaceDeformer;
DeformHandles.Curve (lathe.Curve, lathe.Axis, lathe.Factor * 0.5f, lathe.Offset, lathe.Bias * 0.5f);
}
}
}