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ScaleDeformerEditor.cs
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using UnityEngine;
using UnityEditor;
using Deform;
namespace DeformEditor
{
[CustomEditor (typeof (ScaleDeformer))]
public class ScaleDeformerEditor : DeformerEditor
{
private class Content
{
public static readonly GUIContent Axis = DeformEditorGUIUtility.DefaultContent.Axis;
}
private class Properties
{
public SerializedProperty Axis;
public Properties (SerializedObject obj)
{
Axis = obj.FindProperty ("axis");
}
}
private Properties properties;
protected override void OnEnable ()
{
base.OnEnable ();
properties = new Properties (serializedObject);
}
public override void OnInspectorGUI ()
{
base.OnInspectorGUI ();
serializedObject.UpdateIfRequiredOrScript ();
EditorGUILayout.PropertyField (properties.Axis, Content.Axis);
serializedObject.ApplyModifiedProperties ();
EditorApplication.QueuePlayerLoopUpdate ();
}
}
}