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ko_KR.lang
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#
# Enchantments
###################################
enchantment.haste=신속
enchantment.repair=수리
enchantment.special.sapless=저급 흡수
enchantment.special.sapgreat=고급 흡수
#
# Potions
###################################
potion.fluxtaint=플럭스 중독
potion.soulshatter=영혼 약화
potion.visexhaust=플럭스 감기
potion.infvisexhaust=전염성 플럭스 감기
potion.unhunger=부자연스러운 허기
potion.warpward=뒤틀림 완화
potion.deathgaze=죽음의 시선
potion.blurred=흐릿한 시야
potion.sunscorned=일사병
potion.thaumarhia=플럭스 배출
#
# Warp
###################################
warp.text.1=갑자기 힘이 빠지는 듯 합니다.
warp.text.2=갑자기 이상하리만치 부자연스러운 허기가 몸을 잠식했습니다.
warp.text.hunger.1=이 배고픔은 평범한 음식으로 해소할 수 없습니다.
warp.text.hunger.2=배고픔이 사라지는 듯 합니다.
warp.text.3=온갖 이상한 속삭임이 비밀을 가르쳐줍니다.
warp.text.4=시야가 갑자기 흐릿해졌습니다.
warp.text.5=햇빛이 갑자기 피부를 태울 기세로 강해졌습니다.
warp.text.6=어디선가 짙은 안개가 드리우기 시작합니다. 안에서 무언가 움직이는 것 같습니다.
warp.text.7=사면초가입니다! 도망쳐야 합니다!
warp.text.8=이 끔찍한 두통을 치료할 방법이 필요합니다.
warp.text.9=갑자기 뭔가 부수는 행동을 하기 힘들어졌습니다.
warp.text.10=방금 무언가를 느꼈습니다.
warp.text.11=방금 무슨 소리였죠? 무언가 있는 게 분명합니다.
warp.text.12=누군가 추적하고 있습니다.
warp.text.13=누군가 지켜보고 있습니다. 그만 둬야 할 것 같습니다.
warp.text.14=방금 어떤 명료한 진리가 떠올랐습니다.
warp.text.15=갑자기 속이 이상하게 울렁거리기 시작합니다.
warp.text.16=나지막이 주문을 외우는 소리가 들립니다.
#
# Entities
###################################
entity.Thaumcraft.AuraNode.name=오라 노드
entity.Thaumcraft.Golem.name=골렘
entity.Thaumcraft.ThaumSlime.name=사우믹 슬라임
entity.Thaumcraft.Dart.name=골렘 다트
entity.Thaumcraft.FrostShard.name= 얼음 덩어리
entity.Thaumcraft.ExplosiveOrb.name=화염탄
entity.Thaumcraft.ShockOrb.name=전격탄
entity.Thaumcraft.GolemOrb.name=에너지 구
entity.Thaumcraft.BottleTaint.name=테인트 병
entity.Thaumcraft.Firebat.name=화염 박쥐
entity.Thaumcraft.Wisp.name=위습
entity.Thaumcraft.Alumentum.name=알루멘툼
entity.Thaumcraft.GiantBrainyZombie.name=격노한 좀비
entity.Thaumcraft.BrainyZombie.name=화난 좀비
entity.Thaumcraft.FollowItem.name=다음 아이템
entity.Thaumcraft.SpecialItem.name=마법 아이템
entity.Thaumcraft.FallingTaint.name=테인트 부스러기
entity.Thaumcraft.AspectOrb.name=위상 구슬
entity.Thaumcraft.TaintCrawler.name=테인트 지렁이
entity.Thaumcraft.Taintacle.name=테인타클
entity.Thaumcraft.TaintacleTiny.name=작은 테인타클
entity.Thaumcraft.TaintacleGiant.name=거대 테인타클
entity.Thaumcraft.TaintSpore.name=테인트 포자
entity.Thaumcraft.TaintSwarmer.name=테인트 스워머
entity.Thaumcraft.TaintSwarm.name=테인트 스웜
entity.Thaumcraft.TaintedVillager.name=오염된 주민
entity.Thaumcraft.TaintedChicken.name=오염된 닭
entity.Thaumcraft.TaintedRabbit.name=오염된 토끼
entity.Thaumcraft.TaintedPig.name=오염된 돼지
entity.Thaumcraft.TaintedSheep.name=오염된 양
entity.Thaumcraft.TaintedCow.name=오염된 소
entity.Thaumcraft.TaintedCreeper.name=오염된 크리퍼
entity.Thaumcraft.Pech.name=펙 약탈자
entity.Thaumcraft.Pech.1.name=펙 마법사
entity.Thaumcraft.Pech.2.name=펙 스토커
entity.Thaumcraft.PrimalOrb.name=태고의 에너지 구체
entity.Thaumcraft.TravelingTrunk.name=여행 상자
entity.trunk.guiname=의 상자
entity.trunk.move=이제 상자가 당신을 따라다닙니다.
entity.trunk.stay=이제 상자가 제자리에 머무릅니다.
entity.Thaumcraft.MindSpider.name=환영 거미
entity.Thaumcraft.EldritchGuardian.name=엘드리치 가디언
entity.Thaumcraft.EldritchWarden.name=엘드리치 수호자
entity.Thaumcraft.EldritchWarden.name.custom=%s the %d
entity.Thaumcraft.EldritchGolem.name=엘드리치 골렘
entity.Thaumcraft.EldritchGolem.name.custom=%s 엘드리치 골렘
entity.Thaumcraft.EldritchOrb.name=엘드리치 구체
entity.Thaumcraft.CultistKnight.name=교단의 기사
entity.Thaumcraft.CultistCleric.name=교단의 사제
entity.Thaumcraft.CultistLeader.name=교단의 고위 성직자
entity.Thaumcraft.CultistLeader.name.custom=고위 성직자 %s the %d
entity.Thaumcraft.CultistPortalGreater.name=거대한 진홍의 관문
entity.Thaumcraft.CultistPortalLesser.name=작은 진홍의 관문
entity.Thaumcraft.EldritchCrab.name=엘드리치의 게
entity.Thaumcraft.InhabitedZombie.name=이계를 떠도는 시체
entity.Thaumcraft.TurretBasic.name=자동 쇠뇌
entity.Thaumcraft.TurretFocus.name=마법 포탑
entity.Thaumcraft.TurretEldritch.name=엘드리치의 마법 포탑
entity.Thaumcraft.NodeMagnet.name=노드 자석
#
champion.mod.bold=용맹한
champion.mod.spine=가시 돋힌
champion.mod.armor=중무장한
champion.mod.mighty=강력한
champion.mod.grim=잔혹한
champion.mod.warded=보호받는
champion.mod.warp=뒤틀린
champion.mod.undying=불사의
champion.mod.fiery=화염의
champion.mod.sickly=구역질나는
champion.mod.venomous=유독한
champion.mod.vampiric=피를 탐하는
champion.mod.infested=감염된
#
tc.boss.crimson=관문이 열리고 진홍의 교단이 도착합니다. 빨리 관문을 닫아야 합니다!
tc.boss.golem=고대의 석상이 작동을 멈춘 채 방 가운데 홀로 서 있지만, 에너지에 휩싸인 걸 보니 계속 저러고 있을 것 같진 않습니다.
tc.boss.warden=주각에 어두운 에너지가 맴돕니다. 무언가 오고 있습니다...
tc.boss.taint=무언가 바스락거리는 소리가 들려옵니다. 뭔가 잘못되었습니다... 뭔가 자라고 있습니다...
#
# Blocks
###################################
# World
tile.ore_amber.name=호박을 함유한 돌
tile.ore_cinnabar.name=진사 광석
tile.crystal_aer.name=공기의 결정
tile.crystal_ignis.name=불의 결정
tile.crystal_aqua.name=물의 결정
tile.crystal_terra.name=대지의 결정
tile.crystal_ordo.name=질서의 결정
tile.crystal_perditio.name=혼돈의 결정
tile.crystal_vitium.name=뒤틀림의 결정
tile.log.greatwood.name=그레이트우드 원목
tile.log.silverwood.name=실버우드 원목
tile.leaf.greatwood.name=그레이트우드 잎
tile.leaf.silverwood.name=실버우드 잎
tile.taint_log.taintwood.name=테인트 원목
tile.taint_leaf.taintwood.name=테인트 나뭇잎
tile.sapling.greatwood.name=그레이트우드 묘목
tile.sapling.silverwood.name=실버우드 묘목
tile.plank.greatwood.name=그레이트우드 목재
tile.plank.silverwood.name=실버우드 목재
tile.greatwood_stairs.name=그레이트우드 계단
tile.silverwood_stairs.name=실버우드 계단
tile.stone.arcane.name=아케인 스톤
tile.stone.arcane_brick.name=아케인 스톤 벽돌
tile.stone.ancient.name=고대의 돌
tile.stone.ancient_rock.name=고대의 바위
tile.stone.eldritch.name=엘드리치의 돌
tile.stone.ancient_tile.name=고대의 포석
tile.stone.crust.name=딱지로 뒤덮인 돌
tile.stone.crust_glow.name=빛나는 딱지로 뒤덮인 돌
tile.stone.matrix_speed.name=가속의 돌
tile.stone.matrix_cost.name=효율의 돌
tile.stone.ancient_doorway.name=고대의 통로
tile.stone.glyphed.name=비석
tile.stone.bedrock.name=별이 빛나는 공허
tile.stone.porous.name=구멍이 숭숭 뚫린 돌
tile.arcane_stairs.name=아케인 계단
tile.arcane_brick_stairs.name=아케인 벽돌 계단
tile.ancient_stairs.name=고대의 돌 계단
tile.translucent.amber_block.name=호박 블럭
tile.translucent.amber_brick.name=호박 벽돌
tile.slab_wood.greatwood.name=그레이트우드 반 블럭
tile.slab_wood.silverwood.name=실버우드 반 블럭
tile.slab_stone.arcane.name=아케인 스톤 반 블럭
tile.slab_stone.arcane_brick.name=아케인 벽돌 반 블록
tile.slab_stone.ancient.name=고대의 돌 반 블럭
tile.slab_stone.eldritch.name=엘드리치의 돌 반 블럭
tile.shimmerleaf.name=은초롱이
tile.cinderpearl.name=재투성이꽃
tile.vishroom.name=고약한 버섯
tile.bloom.name=천상의 꽃
tile.flux_goo.name=플럭스 점액
tile.taint_dust.name=테인트 가루
tile.loot_urn.common.name=평범한 항아리
tile.loot_urn.uncommon.name=특이한 항아리
tile.loot_urn.rare.name=희귀한 항아리
tile.loot_crate.common.name=평범한 상자
tile.loot_crate.uncommon.name=특이한 상자
tile.loot_crate.rare.name=희귀한 상자
tile.taint_fibre.name=테인트 섬유
tile.taint.crust.name=테인트 껍질
tile.taint.soil.name=오염된 토양
tile.taint.geyser.name=테인트 간헐천
tile.taint.rock.name=오염된 암석
tile.taint_feature.name=응어리진 테인트
tile.eldritch.altar.name=엘드리치의 제단
tile.eldritch.obelisk_base.name=엘드리치 오벨리스크 토대
tile.eldritch.obelisk_body.name=엘드리치 오벨리스크 기둥
tile.eldritch.cap.name=엘드리치의 마개
tile.eldritch.lock.name=엘드리치의 봉인
tile.eldritch.door.name=엘드리치의 문
tile.eldritch.teleporter.name=엘드리치 관문
tile.eldritch.crabspawner.name=게딱지
#
# Doodads
tile.table_stone.name=돌 탁자
tile.table_wood.name=나무 탁자
tile.candle.white.name=흰색 수지 양초
tile.candle.orange.name=주황색 수지 양초
tile.candle.magenta.name=다홍색 수지 양초
tile.candle.light_blue.name=하늘색 수지 양초
tile.candle.yellow.name=노란색 수지 양초
tile.candle.lime.name=연두색 수지 양초
tile.candle.pink.name=분홍색 수지 양초
tile.candle.gray.name=회색 수지 양초
tile.candle.silver.name=밝은 회색 수지 양초
tile.candle.cyan.name=청록색 수지 양초
tile.candle.purple.name=보라색 수지 양초
tile.candle.blue.name=푸른색 수지 양초
tile.candle.brown.name=갈색 수지 양초
tile.candle.green.name=초록색 수지 양초
tile.candle.red.name=붉은색 수지 양초
tile.candle.black.name=검은색 수지 양초
tile.pedestal.normal.name=신비로운 주각
tile.pedestal.eldritch.name=엘드리치 주각
tile.pedestal.ancient.name=고대의 주각
tile.nitor.white.name=흰색 니토르
tile.nitor.orange.name=주황색 니토르
tile.nitor.magenta.name=다홍색 니토르
tile.nitor.light_blue.name=하늘색 니토르
tile.nitor.yellow.name=노란색 니토르
tile.nitor.lime.name=연두색 니토르
tile.nitor.pink.name=분홍색 니토르
tile.nitor.gray.name=회색 니토르
tile.nitor.silver.name=밝은 회색 니토르
tile.nitor.cyan.name=청록색 니토르
tile.nitor.purple.name=보라색 니토르
tile.nitor.blue.name=푸른색 니토르
tile.nitor.brown.name=갈색 니토르
tile.nitor.green.name=초록색 니토르
tile.nitor.red.name=붉은색 니토르
tile.nitor.black.name=검은색 니토르
tile.banner.cultist.name=진홍의 문장
tile.banner.white.name=흰색 깃발
tile.banner.orange.name=주황색 깃발
tile.banner.magenta.name=다홍색 깃발
tile.banner.light_blue.name=하늘색 깃발
tile.banner.yellow.name=노란색 깃발
tile.banner.lime.name=연두색 깃발
tile.banner.pink.name=분홍색 깃발
tile.banner.gray.name=회색 깃발
tile.banner.silver.name=밝은 회색 깃발
tile.banner.cyan.name=청록색 깃발
tile.banner.purple.name=보라색 깃발
tile.banner.blue.name=푸른색 깃발
tile.banner.brown.name=갈색 깃발
tile.banner.green.name=초록색 깃발
tile.banner.red.name=붉은색 깃발
tile.banner.black.name=검은색 깃발
tile.metal.thaumium.name=사우뮴 블럭
tile.metal.void.name=공허 금속 블럭
tile.metal.alchemical.name=연금 구조물
tile.metal.advanced_alchemical.name=고급 연금 구조물
tile.metal.brass.name=황동 블럭
tile.paving_stone.barrier.name=경계석
tile.paving_stone.travel.name=여행의 포석
tile.flesh_block.name=살점 블럭
tile.redstone_relay.name=레드스톤 릴레이
#
# Misc
tile.hole.name=차원의 틈
tile.vacuum.name=죽음의 공허
tile.effect.shock.name=정전기장
tile.effect.sapping.name=흡수의 장
tile.effect.glimmer.name=반짝임
tile.purifying_fluid.name=정화의 액체
tile.liquid_death.name=액체 죽음
tile.placeholder.furnace_brick.name=지옥의 화로
tile.placeholder.furnace_obsidian.name=지옥의 화로
tile.barrier.name=보호의 기
#
# Machines
tile.research_table.name=연구 탁자
tile.arcane_workbench.name=아케인 작업대
tile.arcane_workbench_charger.name=아케인 작업대 충전기
tile.wand_workbench.name=포커스 가공기
tile.crucible.name=도가니
tile.arcane_ear.name=아케인 귀
tile.levitator.name=아케인 부양장치
tile.bellows.name=아케인 풀무
tile.dioptra.name=아케인 대기 측량기
tile.water_jug.name=끝없이 차오르는 항아리
tile.recharge_pedestal.name=충전대
tile.hungry_chest.name=배고픈 상자
tile.lamp_arcane.name=신비로운 램프
tile.lamp_growth.name=성장의 램프
tile.lamp_fertility.name=번식의 램프
tile.jar.jar_normal.name=보호된 단지
tile.jar.jar_void.name=공허의 단지
tile.jar.jar_brain.name=단지 안의 뇌
tile.tube.tube_normal.name=에센시아 관
tile.tube.tube_valve.name=에센시아 밸브
tile.tube.tube_filter.name=필터 에센시아 관
tile.tube.tube_restrict.name=감압식 에센시아 관
tile.tube.tube_oneway.name=단방향 에센시아 관
tile.tube.tube_buffer.name=에센시아 버퍼
tile.smelter_basic.name=에센시아 추출기
tile.smelter_thaumium.name=사우뮴 에센시아 추출기
tile.smelter_void.name=공허 금속 에센시아 추출기
tile.alembic.alembic_normal.name=아케인 증류기
tile.smelter_aux.name=보조 액체 배출구
tile.smelter_vent.name=보조 기체 배출구
tile.arcane_bore_base.name=아케인 채굴기 받침대
tile.arcane_bore.name=아케인 채굴기
tile.thaumatorium.name=사우마토리엄
tile.brain_box.name=네모닉 매트릭스
tile.pillar.pillar_normal.name=주입 기둥
tile.pillar.pillar_ancient.name=고대의 주입 기둥
tile.pillar.pillar_eldritch.name=엘드리치 주입 기둥
tile.infusion_matrix.name=루닉 매트릭스
tile.aura_totem.push.name=분산의 오라 토템
tile.aura_totem.pull.name=인력의 오라 토템
tile.aura_totem.pole_inner.name=내부 토템 폴
tile.aura_totem.pole_outer.name=외부 토템 폴
tile.aura_totem.pole_pure.name=안정화 토템 폴
tile.centrifuge.name=에센시아 원심분리기
tile.crystallizer.name=에센시아 결정 장치
tile.spa.name=마법의 욕탕
tile.mirror.name=마법의 거울
tile.mirror_essentia.name=에센시아 거울
#
# Items
###################################
# Raw Materials
item.amber.name=호박
item.quicksilver.name=수은
item.shard.air.name=공기의 조각
item.shard.fire.name=불의 조각
item.shard.water.name=물의 조각
item.shard.earth.name=대지의 조각
item.shard.order.name=질서의 조각
item.shard.entropy.name=혼돈의 조각
item.shard.balanced.name=균형의 조각
item.shard.flux.name=뒤틀림의 조각
item.ingot.thaumium.name=사우뮴 주괴
item.ingot.void.name=공허 금속 주괴
item.ingot.brass.name=연금 황동 주괴
item.nugget.iron.name=철 조각
item.nugget.copper.name=구리 조각
item.nugget.tin.name=주석 조각
item.nugget.silver.name=은 조각
item.nugget.lead.name=납 조각
item.nugget.quicksilver.name=수은 방울
item.nugget.thaumium.name=사우뮴 조각
item.nugget.void.name=공허 금속 조각
item.nugget.brass.name=연금 황동 조각
item.cluster.iron.name=천연 철 덩어리
item.cluster.copper.name=천연 구리 덩어리
item.cluster.tin.name=천연 주석 덩어리
item.cluster.silver.name=천연 은 덩어리
item.cluster.lead.name=천연 납 덩어리
item.cluster.cinnabar.name=천연 진사 덩어리
item.cluster.gold.name=천연 금 덩어리
#
# Resources
item.filter.name=에센시아 필터
item.morphic_resonator.name=유동성 공명기
item.tallow.name=마법의 수지
item.void_seed.name=공허의 씨앗
item.salis_mundus.name=살리스 문두스
item.primal_charm.name=근원의 마석
item.mirrored_glass.name=거울
item.plate.brass.name=황동 판
item.plate.iron.name=철 판
item.plate.thaumium.name=사우뮴 판
item.plate.void.name=공허 금속 판
item.gear.brass.name=황동 톱니바퀴
item.gear.thaumium.name=사우뮴 톱니바퀴
item.gear.void.name=공허 금속 톱니바퀴
item.wisp_essence.name=천상의 정수
item.fabric.name=마법의 직물
item.crystal_essence.name=결정화된 정기
item.wispy_essence.name=위습 정기
item.phial.empty.name=유리 용기
item.phial.filled.name=에센시아 용기
item.label.blank.name=라벨
item.label.filled.name=표시된 라벨
item.mind.clockwork.name=태엽 정신
item.mind.biothaumic.name=자연-마법적 정신
#
# Consumables
item.alumentum.name=알루멘툼
item.brain.name=좀비 뇌
item.chunk.chicken.name=닭고기 조각
item.chunk.beef.name=소고기 조각
item.chunk.pork.name=돼지고기 조각
item.chunk.fish.name=생선 조각
item.chunk.rabbit.name=토끼고기 조각
item.chunk.mutton.name=양고기 조각
item.triple_meat_treat.name=고기 혼합물
item.bath_salts.name=정화의 입욕 소금
item.bucket_death.name=액체 죽음 양동이
item.bucket_pure.name=정화의 액체 양동이
item.bottle_taint.name=테인트 병
item.sanity_soap.name=이성의 비누
item.loot_bag.common.name=평범한 보물
item.loot_bag.uncommon.name=특이한 보물
item.loot_bag.rare.name=희귀한 보물
tc.lootbag=개봉하거나 교환을 위해 보관하세요.
item.turret.basic.name=자동 쇠뇌
item.turret.focus.name=마법 포탑
item.turret.magnet.name=노드 다섯
#
# Tools
item.thaumonomicon.name=사우모노미콘
item.thaumonomicon.cheat.name=부정행위용 사우모노미콘
item.thaumometer.name=사우모미터
item.sanity_checker.name=정신상태 측정기
item.resonator.name=에센시아 공명장치
item.sinister_stone.name=불길한 자석
item.scribing_tools.name=필기 도구
item.thaumium_shovel.name=사우뮴 삽
item.thaumium_axe.name=사우뮴 도끼
item.thaumium_sword.name=사우뮴 검
item.thaumium_pick.name=사우뮴 곡괭이
item.thaumium_hoe.name=시우뮴 괭이
item.elemental_shovel.name=대지 이동의 삽
item.elemental_pick.name=중심의 곡괭이
item.elemental_axe.name=관류의 도끼
item.elemental_hoe.name=성장의 괭이
item.elemental_sword.name=미풍의 검
item.void_shovel.name=공허의 삽
item.void_axe.name=공허의 도끼
item.void_sword.name=공허의 검
item.void_pick.name=공허의 곡괭이
item.void_hoe.name=공허의 괭이
item.crimson_blade.name=크림슨 검
item.primal_crusher.name=태고의 파괴기
item.bone_bow.name=골제 활
item.primal_arrow.air.name=공기의 화살
item.primal_arrow.fire.name=불의 화살
item.primal_arrow.water.name=물의 화살
item.primal_arrow.earth.name=대지의 화살
item.primal_arrow.order.name=질서의 화살
item.primal_arrow.entropy.name=혼돈의 화살
item.hand_mirror.name=마법 손거울
# Armor
item.goggles.name=진실의 고글
item.fortress_helm.name=사우뮴 포트리스 투우
item.fortress_helm.mask.0=위협하는 악마
item.fortress_helm.mask.1=분노한 귀신
item.fortress_helm.mask.2=흡수하는 적
item.fortress_chest.name=사우뮴 포트리스 흉갑
item.fortress_legs.name=사우뮴 포트리스 하의
item.thaumium_helm.name=사우뮴 투구
item.thaumium_chest.name=사우뮴 갑옷
item.thaumium_legs.name=사우뮴 하의
item.thaumium_boots.name=사우뮴 신발
item.cloth_chest.name=마법사의 로브
item.cloth_legs.name=마법사의 바지
item.cloth_boots.name=마법사의 신빌
item.void_helm.name=공허의 투구
item.void_chest.name=공허의 갑옷
item.void_legs.name=공허의 하의
item.void_boots.name=공허의 신발
item.void_robe_helm.name=공허 마법사의 후드
item.void_robe_chest.name=공허 마법사의 로브
item.void_robe_legs.name=공허 마법사의 바지
item.crimson_boots.name=크림슨 신발
item.crimson_robe_helm.name=크림슨 후드
item.crimson_robe_chest.name=크림슨 로브
item.crimson_robe_legs.name=크림슨 바지
item.crimson_plate_helm.name=크림슨 투구
item.crimson_plate_chest.name=크림슨 흉갑
item.crimson_plate_legs.name=크림슨 하의
item.crimson_praetor_helm.name=크림슨 장군 투구
item.crimson_praetor_chest.name=크림슨 장군 흉갑
item.crimson_praetor_legs.name=크림슨 장군 하의
item.thaumostatic_harness.name=사우모스태틱 하네스
item.traveller_boots.name=여행자의 신발
# Baubles
item.amulet_runic.0.name=루닉 보호의 목걸이
item.amulet_runic.1.name=긴급 보호의 목걸이
item.ring_runic.0.name=보호의 반지
item.ring_runic.1.name=루닉 보호의 반지
item.ring_runic.2.name=충전된 보호의 반지
item.ring_runic.3.name=재활성 보호의 반지
item.girdle_runic.0.name=루닉 보호의 반지
item.girdle_runic.1.name=기동성 보호의 반지
item.baubles.0.name=평범한 목걸이
item.baubles.1.name=Mundane Ring
item.baubles.2.name=평범한 허리띠
item.baubles.3.name=견습 마법사의 %TYPE 반지
item.amulet_vis.text=핫바의 마법봉을 충전합니다.
item.amulet_vis.0.name=비스석
item.amulet_vis.1.name=비스 저장의 목걸이
item.girdle_hover.name=사우모스태틱 허리띠
# Wand
item.focus_fire.name=마법봉 포커스: 화염
item.focus_hellbat.name=마법봉 포커스: 구중 지옥
item.focus_shock.name=마법봉 포커스: 전격
item.focus_equal_trade.name=마법봉 포커스: 등가 교환
item.focus_frost.name=마법봉 포커스: 빙결
item.focus_excavation.name=마법봉 포커스: 채굴
item.focus_hole.name=마법봉 포커스: 천공
item.focus_pech.name=마법봉 포커스: 펙의 저주
item.focus_warding.name=마법봉 포커스: 태고
item.focus_primal.name=마법봉 포커스: 태고
item.focus_shard.name=마법봉 포커스: 비스 조각
item.wand_cap.iron.name=철 마개
item.wand_cap.gold.name=금 마개
item.wand_cap.brass.name=황동 마개
item.wand_cap.thaumium.name=충전된 사우뮴 마개
item.wand_cap.thaumium_inert.name=비활성 사우뮴 마개
item.wand_cap.void.name=충전된 공허 금속 마개
item.wand_cap.void_inert.name=비활성 공허 금속 마개
item.wand_rod.greatwood.name=그레이트우드 막대
item.wand_rod.silverwood.name=실버우드 막대
item.wand_rod.obsidian.name=흑요석 막대
item.wand_rod.ice.name=얼어붙은 막대
item.wand_rod.quartz.name=석영 막대
item.wand_rod.reed.name=갈대 막대
item.wand_rod.blaze.name=불타오르는 막대
item.wand_rod.bone.name=골제 막대
item.wand_rod.greatwood_staff.name=그레이트우드 지팡이 막대
item.wand_rod.silverwood_staff.name=실버우드 지팡이 막대
item.wand_rod.obsidian_staff.name=흑요석 지팡이 막대
item.wand_rod.ice_staff.name=얼어붙은 지팡이 막대
item.wand_rod.quartz_staff.name=석영 지팡이 막대
item.wand_rod.reed_staff.name=갈대 지팡이 막대
item.wand_rod.blaze_staff.name=불타오르는 지팡이 막대
item.wand_rod.bone_staff.name=골제 지팡이 막대
item.wand_rod.primal_staff.name=태고의 지팡이 막대
#
item.focus_pouch.name=포커스 주머니
#
item.Wand.name=%CAP %ROD %OBJ
item.Focus.cost1=사용당 비스 소모량
item.Focus.cost2=틱당 비스 소모량
item.Wand.wand.obj=마법봉
item.Wand.sceptre.obj=홀
item.Wand.staff.obj=지팡이
item.Wand.wood.rod=나무
item.Wand.greatwood.rod=그레이트우드
item.Wand.silverwood.rod=실버우드
item.Wand.obsidian.rod=흑요석
item.Wand.blaze.rod=불타오르는
item.Wand.ice.rod=얼어붙은
item.Wand.bone.rod=골제
item.Wand.reed.rod=갈대
item.Wand.quartz.rod=석영
item.Wand.primal.rod=태고의
item.Wand.iron.cap=철로 막은
item.Wand.brass.cap=황동으로 덧댄
item.Wand.gold.cap=금으로 두른
item.Wand.copper.cap=구리로 막은
item.Wand.silver.cap=은으로 마무리한
item.Wand.thaumium.cap=사우뮴으로 마무리한
item.Wand.void.cap=공허의 힘을 가진
#
# Misc
item.tainted.slime.name=테인트 덩어리
item.tainted.tendril.name=테인트 촉수
item.coin.name=금화
item.primordial_pearl.name=태초의 진주
item.knowledge_fragment.name=지식의 조각
item.knowledge_fragment.help=사용해 경험을 얻으세요.
item.eldritch_eye.name=이계의 눈
item.crimson_rites.name=크림슨 마도서
item.crimson_rites.text.0=이상한 기호들로 가득한 책입니다.
item.crimson_rites.text.1=열어서 공부해 봅시다.
item.runed_tablet.name=룬 석판
item.runed_tablet.text=더 거대한 무언가의 일부인 듯 합니다.
item.research_notes.name=연구 노트
item.research_notes.discovery.name=완성된 연구
item.researchnotes.learn=오른쪽 클릭으로 연구를 완료하세요.
item.creative_placer.obelisk.name=오벨리스크 생성기
item.creative_placer.node.name=노드 생성기
item.creative_placer.caster.name=고대 마법 포탑 생성기
#
# Text
item.runic.charge=루닉 보호
item.warping=뒤틀림
item.capacity.text=용량
item.chargebonus.text=충전 속도
#
# Fluids
##############################
fluid.fluxGoo=플럭스 점액
fluid.fluxGas=플럭스 기체
fluid.purifying_fluid=정화의 액체 ㅋ. ㅔ
fluid.liquid_death=액체 죽음
#
# General Focus Upgrades
#########################
focus.upgrade.potency.name=강화
focus.upgrade.potency.text=이 업그레이드는 포커스의 공격력 혹은 작동 속도를 증가시켜 줍니다. 정확한 공격력 증가량은 포커스마다 다르지만 레벨당 20% 정도입니다.
focus.upgrade.frugal.name=절약
focus.upgrade.frugal.text=This upgrade reduces the vis cost of activating the focus's powers by 10% per level.
focus.upgrade.treasure.name=보물
focus.upgrade.treasure.text=This upgrade acts like the Fortune or Looting enchantments. It increases the chance of getting more/better loot.
focus.upgrade.enlarge.name=확장
focus.upgrade.enlarge.text=This upgrade increases how large an area the focus's powers effect, or increases the number of targets effected.
focus.upgrade.extend.name=연장
focus.upgrade.extend.text=This upgrade increases the duration of any effects the upgrade might create.
focus.upgrade.architect.name=건축
focus.upgrade.architect.text=This upgrade gives a lot more control over the area certain foci effect. The exact area that will be effected is displayed and you can change the size using the misc wand toggle key (default G). Sneak+G allows you to toggle which dimensions you can change.
#
# Specific Focus Upgrades
##############################
focus.upgrade.chainlightning.name=Chain Lightning
focus.upgrade.chainlightning.text=This upgrade reduces the speed at which the focus fires bolts, but the damage is increased and the bolt can chain to up to two additional targets.
focus.upgrade.earthshock.name=Earth Shock
focus.upgrade.earthshock.text=Instead of a bolt of lightning, the focus now lobs a ball of electrical energy. It inflicts damage in an area around where it hits and leaves the ground dangerously electrified for some time.
focus.upgrade.fireball.name=Fireball
focus.upgrade.fireball.text=The focus will now produce a explosive ball of fire you can hurl at your foes. The Alchemists Fire upgrade causes it to also set the ground aflame around the point of impact.
focus.upgrade.firebeam.name=Fire Beam
focus.upgrade.firebeam.text=The focus now emits a narrow stream of fire instead of a wide swathe. It burns through anything it touches inflicting massive damage.
focus.upgrade.batbombs.name=Bat Bombs
focus.upgrade.batbombs.text=This upgrade will make the summoned firebats even more volatile. They always explode when they contact their target and the explosion will be a lot more potent than normal.
focus.upgrade.devilbats.name=Devil Bats
focus.upgrade.devilbats.text=With this upgrade applied the summoned bats are larger, tougher and nastier. They will never explode, but keep attacking their target till it expires or they are slain.
focus.upgrade.vampirebats.name=Vampire Bats
focus.upgrade.vampirebats.text=This upgrade changes the summoned bats into vampire bats. Not only will they suck the life out of their target to replenish their own, but some of the stolen life force is given to their summoner.
focus.upgrade.scattershot.name=Scattershot
focus.upgrade.scattershot.text=Instead of a single shard of ice, the focus will now fire multiple shards. Each shard does minimal damage, but a concentrated volley of them can do significant damage to a single target.
focus.upgrade.iceboulder.name=Ice Boulder
focus.upgrade.iceboulder.text=The focus will now create a large boulder of ice. The boulder has a tendancy to bounce around making it deadly in skilled hands.
focus.upgrade.alchemistsfire.name=Alchemist's Fire
focus.upgrade.alchemistsfire.text=This increases the potency of the elemental fire in the focus. Any targets set alight will burn for much longer.
focus.upgrade.alchemistsfrost.name=Alchemist's Frost
focus.upgrade.alchemistsfrost.text=This increases the potency of the elemental cold in the focus. When the focus targets or damages a creature it will be chilled and slowed significantly.
focus.upgrade.nightshade.name=Nightshade
focus.upgrade.nightshade.text=Normally the Pech's curse focus inflicts one of a small handful of debilitating effects. With this upgrade it will inflict all of them at once.
focus.upgrade.silktouch.name=Silk Touch
focus.upgrade.silktouch.text=Like the enchantment of the same name, this upgrade allows you to pick up harvested blocks as-is instead of gaining the normal drops.
focus.upgrade.seeker.name=Seeker
focus.upgrade.seeker.text=This upgrade makes the orbs created by the primal focus seek out the nearest living target and not wander all over the place. This makes them a lot more stable which also means they won't do anything unusual beyond exploding.
focus.upgrade.dowsing.name=Dowsing
focus.upgrade.dowsing.text=This upgrade gives the excavation focus a small chance to mine native clusters instead of normal ores. These clusters usually give double the number of ingots when smelted.
focus.upgrade.persistant.name=Persistant
focus.upgrade.persistant.text=When the target if this focus dies, disappears or moves out of range, the missile will seek another target of the same type nearby.
#
# GUI
###################
recipe.return=Return
recipe.clickthrough=Click for research
recipe.type.workbench=Workbench
recipe.type.smelting=Smelting
recipe.type.workbenchshapeless=Workbench (Shapeless)
recipe.type.arcane=Arcane Workbench
recipe.type.crucible=Crucible
recipe.type.infusion=Arcane Infusion
recipe.type.infusionenchantment=Infusion Enchantment
recipe.type.construct=Mystical Construct
wandtable.text1=Vis Cost
wandtable.text2=Experience Cost
wandtable.text3=Start Upgrade
button.turretfocus.1=Target Animals
button.turretfocus.2=Target Mobs
button.turretfocus.3=Target Players
button.turretfocus.4=Target Friendly
turretfocus.range=Range %t blocks
#
tile.researchtable.noink.0=You have run out of ink!
tile.researchtable.noink.1=Refill your scribing tools.
text.spa.mix.true=Mix with ingredient
text.spa.mix.false=Use just the fluid
#
# Other
###################
itemGroup.thaumcraft=Thaumcraft
#
nodetype.0=Normal
nodetype.1=Sinister
nodetype.2=Hungry
nodetype.3=Pure
nodetype.4=Tainted
nodetype.5=Unstable
nodetype.6=Astral
tc.taint_item_poison=A dissolving %s has infected you with Taint
death.attack.taint=%1$s was corrupted by Taint
death.attack.taint.player=%1$s was corrupted by Taint whilst fighting %2$s
death.attack.tentacle=%1$s was squeezed by %2$s
death.attack.swarm=%1$s was infested by %2$s
death.attack.swarm.item=%1$s was infested by %2$s using %3$s
death.attack.dissolve=%1$s was dissolved
death.attack.dissolve.player=%1$s was dissolved whilst fighting %2$s
tc.handmirrorlinkedto=Linked to
tc.handmirrorlinked=Link established.
tc.handmirrorerror=Destination mirror is missing or misplaced. Link broken.
tc.researcherror=You lack the required knowledge to understand this.
tc.discoveryerror=To understand this you need to study %1$s.
tc.discoveryunknown=Unknown theory
tc.discoveryprogress=% complete
tc.portableholeerror=The portable hole does not have enough charge to do that.
tc.key1=The key has been linked to this arcane door.
tc.key2=The key has been linked to this arcane pressure plate.
tc.key3=You can now open this door.
tc.key4= You can also grant others access.
tc.key5=You will now trigger this pressure plate as if you were its owner.
tc.key6= You can also grant others access and change its settings.
tc.key7=The key is not linked to this.
tc.key8=You already have access.
tc.key9=This key grants access to the
tc.key10=arcane door at
tc.key11=arcane pressure plate at
tc.wandnocharge=The wand does not have enough charge to do that.
tc.wandcharge=This wand currently holds %s vis
tc.jaressentia=Holds %s essentia
tc.jarname=Jar of
tc.markedloc=marked locations
tc.addclue=§aYou have discovered something that could aid future research§0
tc.addpage=§aYou have discovered something new about %1$s§0
tc.addaspect=§aYou have gained practical knowledge of %1$s§0
tc.addwarp=§5You have gained permanent Warp!§0
tc.addwarptemp=§5You have gained temporary Warp!§0
tc.addwarpsticky=§5You have gained Warp!§0
tc.removewarp=§5You have lost permanent Warp!§0
tc.removewarpsticky=§5You have lost Warp!§0
tc.removewarptemp=§5You have lost temporary Warp!§0
tc.forbidden=§l§5Forbidden knowledge (%n)§0
tc.forbidden.level.1=Mostly Harmless
tc.forbidden.level.2=Minor
tc.forbidden.level.3=Moderate
tc.forbidden.level.4=Dangerous
tc.forbidden.level.5=Taboo
tc.unknownobject=Nothing new can be learned from this.
tc.markerchange=Set marker color to %n
tc.markerchangeany=Set to any color
tc.researchmissing=Missing required research!
tc.discount=discount
tc.visdiscount=Vis discount
tc.vis.cost=vis cost
tc.vis.costavg=avg vis cost
tc.inst=Instability:
tc.inst.0=§1Negligible§0
tc.inst.1=§9Minor§0
tc.inst.2=§5Moderate§0
tc.inst.3=§eHigh§0
tc.inst.4=§6Very High§0
tc.inst.5=§4Dangerous§0
tc.adv=Advanced
tc.thaumometer=Press '$s' to change what is displayed
tc.resonator1=§9Contains %1$s %2$s essentia§0
tc.resonator2=§5Suction %1$s %2$s §0
tc.resonator3=Untyped
tc.search=Search
tc.search.more=...too many results found. Refine your search
tc.research.newpage=§aNew page added§0
tc.research.newresearch=§6Newly discovered research§0
tc.research.purchase=Click to purchase this research with %1$s experience level(s).
tc.research.short=You need %1$s experience level(s) to purchase this.
tc.research.getprim=Click to get a research note for this research.
tc.research.shortprim=You need scribing tools and paper to get this research note.
tc.research.hasnote=You already have this research note in your inventory.
tc.research.popup=Research note added to your inventory for %1$s.
tc.research.add=Click to consume fragment and add 1 of each primal.
tc.primalcharm.0=It seems to be leaking
tc.primalcharm.1=You think you hear whispering
tc.primalcharm.2=It is vibrating violently
tc.primalcharm.3=It's humming is quite soothing
tc.primalcharm.4=Wait, did it just flash a seventh color?
tc.primalcharm.trigger=For a moment strange energies surround the primal charm. They dissipate quickly, but you are left strangely inspired...
tc.break.fly=Something disrupts your ability to fly.
tc.boss.enrage=is enraged by your powerful blows.
tc.levitator=Range set to %s blocks. (%d vis/sec)
tc.dioptra.1=Showing %s levels in the aura.
tc.dioptra.2=Showing highest aura levels.
tc.dioptra.3=Showing aura level ratios.
tc.notowned=This does not belong to you.
#
# Aspects
tc.aspect.primal=Primal Aspect
tc.aspect.unknown=Unknown Aspect
tc.aspect.aer=Air
tc.aspect.terra=Earth
tc.aspect.ignis=Fire
tc.aspect.aqua=Water
tc.aspect.ordo=Order, Regularity, Purity
tc.aspect.perditio=Entropy, Chaos, Destruction
tc.aspect.vacuos=Void
tc.aspect.auram=Aura
tc.aspect.vitium=Taint, Change, Mutation
tc.aspect.lux=Light
tc.aspect.potentia=Energy, Power
tc.aspect.motus=Motion, Animation
tc.aspect.victus=Life
tc.aspect.mortuus=Death
tc.aspect.volatus=Flight
tc.aspect.tenebrae=Darkness
tc.aspect.herba=Plant
tc.aspect.spiritus=Soul
tc.aspect.humanus=Man
tc.aspect.bestia=Beast
tc.aspect.exanimis=Undead
tc.aspect.cognitio=Mind, Memory, Cognition
tc.aspect.sensus=Senses
tc.aspect.metallum=Metal
tc.aspect.instrumentum=Tool, Instrument
tc.aspect.aversio=Aversion, Conflict
tc.aspect.gelum=Ice, Frost, Cold
tc.aspect.vitreus=Crystal, Glass, Clear
tc.aspect.alienis=Alien, Strange, The Eldritch
tc.aspect.praemunio=Fortify, Protect, Ward
tc.aspect.fabrico=Craft
tc.aspect.desiderium=Wish, Desire, Yearning, Want
tc.aspect.machina=Mechanism, Machine
tc.aspect.vinculum=Trap, Imprison
tc.aspect.permutatio=Exchange, Barter
#
# Research categories
tc.research_category.BASICS=Basic Information
tc.research_category.THAUMATURGY=Thaumaturgy
tc.research_category.ALCHEMY=Alchemy
tc.research_category.ARTIFICE=Artifice
tc.research_category.GOLEMANCY=Golemancy
tc.research_category.ELDRITCH=Eldritch
#
# Special formatting codes:
# <BR> or <BR/> Paragraph break (<BR/> is included for people using XML for their localization)
# <LINE> or <LINE/> Insert a fancy linebreak between sections of text.
# <IMG>...</IMG> Insert a centered image into text. Parameters are separated by ':' and are:
# - mod resource location name
# - png file location (assumed to be a 256x256 texture, a sub-image will be grabbed from this png as specified below)
# - x location of sub-image in png
# - y location of sub-image in png
# - x size of sub-image (255 if full x size of png must be used)
# - y size of sub-image (255 if full y size of png must be used)
# - scaling - 1.0 for normal 256x256 images, or smaller for proportionately smaller .png files (a 16x16 image will be 0.0625)
# Examples:
# <IMG>thaumcraft:textures/gui/gui_researchbook.png:24:184:96:4:1.0</IMG> <-- line break image as used in <LINE> above
# <IMG>thaumcraft:textures/items/alumentum.png:0:0:255:255:0.0625</IMG> <-- alumentum item icon
#
# Basic Research
#######################
tc.research_name.RESEARCH=Research
tc.research_text.RESEARCH=How you discover things
tc.research_page.RESEARCH.1=Before you can build most thaumaturgical items and blocks, you first need to discover how to do so. This can be done in two ways:<BR>(1) Using the aspects you know and discovering practical knowledge and recipes with the §5Research Table§0.<BR><BR>(2) Exploring the world and examining blocks, items and creatures with a §5Thaumometer§0 in order to gain clues to further research<LINE>Before you can do either of these you will have to craft a §5Thaumometer§0 and a research table.
tc.research_page.RESEARCH.2=To craft a §5Research Table§0 simply place a wooden table in the world and click on it with scribing tools.<BR>The recipes for the §5Thaumometer§0 and §5Scribing Tools§0 will be shown later.<LINE><IMG>thaumcraft:textures/research/research1.png:0:0:255:208:.5</IMG>
tc.research_page.RESEARCH.3=§l§n(1) Primary Research§r<BR>You need to be carrying a set of scribing tools and paper for this step. If you open your Thaumonomicon you will see all the knowledge you already have and also all the knowledge that you are now able to pursue.<IMG>thaumcraft:textures/research/research2.png:0:0:128:83:1</IMG>
tc.research_page.RESEARCH.4=Flashing square or round icons represent primary researches you can pursue.<BR>When you click on one of these flashing icons paper and ink will be consumed from your inventory and you will gain a research note.<BR>You can now take this research note to the table to start researching it by placing scribing tools in slot §l1§r (which should happen automatically when you create the table) and the research note in slot §l2§r.
tc.research_page.RESEARCH.5=Section §l3§r will show a number of primal aspects that you have available to you to complete the research.<BR>Section §l5§r will now display a sheet of paper covered in hexagonal tiles with aspect icons around the outer edge.<IMG>thaumcraft:textures/research/research2.png:0:88:255:158:.5</IMG>
tc.research_page.RESEARCH.6=To complete your research you simply need to connect and activate all the aspects. You do this by dragging an aspect to a hex adjacent to it that is either composed of the target aspect, or can be combined with another aspect to form the target aspect.<IMG>thaumcraft:textures/research/research3.png:0:0:150:95:.75</IMG>
tc.research_page.RESEARCH.7=Placing an aspect consumes one research point. If you make a mistake you can click on the aspect to remove it, but you will not regain the research point.<BR>Should you ever run out of research points it is best to discard the note and create a new one to get a fresh pool of research points.<BR>To get the compound aspects required to complete most researches you will need to combine them from their primals. This will be explained a bit later.
tc.research_page.RESEARCH.8=You continue doing this until you have formed a pattern connecting all the starting aspects. The outer aspects need not be connected to all the others, they simply need to form a connected whole.<BR>Once this is done the research will complete and the research note will turn into a discovery.<LINE>NOTE: Placing and removing aspects from the hex grid consumes ink from your scribing tools. If it runs out you will not be able to proceed until you refill it.
tc.research_page.RESEARCH.9=§l§nCombining Aspects§r<BR>Simply click on those aspects you wish to combine or drag them into the runic circles in area §l4§r. The selected aspects will appear in area §l4§r and when you have two selected pressing the purple button will attempt to combine them. If successful you should see what was gained in the bottom right and it should appear in area §l3§r.<BR>The component aspects are consumed even if the combination did not result in valid compound aspect.
tc.research_page.RESEARCH.10=§l§nSecondary Research§r<BR>Hexagonal icons indicate Secondary research. Much like primary research you just need to click on them. However instead of gaining a research note, you will simply learn the research directly. Secondary research does not require you to perform the research at the table, but they do cost experience levels to learn.
tc.research_page.RESEARCH.11=§l§n(2) Exploration§r<BR><BR>While many researches are available from the start, some require knowledge that cannot be learned at a table while others are hidden completely until the some mystery is uncovered.<BR>You do this by exploration and examining objects in the world.<BR>The first thing you will need to do is construct a §5Thaumometer§0. By pointing the §5Thaumometer§0 at objects or creatures and pressing the right mouse button you will scan them.
tc.research_page.RESEARCH.12=Once complete you will be notified if you have discovered a clue.<BR>The exact nature of the clue might not be immediately apparent. Check your Thaumonomicon to see if any new research icons have been revealed (indicated by a gold star), or if new knowledge had been added to existing research (shown by a green plus).<BR>Usually new research discovered in this fashion will have amber icons.
#
tc.research_name.KNOWFRAG=Knowledge Fragments
tc.research_text.KNOWFRAG=Fragments of lost lore
tc.research_page.KNOWFRAG.1=In your travels you might happen upon fragments of ancient and lost knowledge.<BR>When used they will grant you a small amount of experience.<BR>They might have other uses as well...
#
tc.research_name.ASPECTS=Aspects of Magic
tc.research_text.ASPECTS=The building blocks of magic
tc.research_page.ASPECTS.1=Every item, object or creature is bound by varying mystical elements known as §5aspects§0. Aspects describe the object's makeup and bent towards the magical elements. A simple stone may possess the aspect of Terra while more complex items like trees or even creatures can be made up of various different aspects in varying amounts. There are close to 40 known aspects with more being discovered all the time.<LINE>There are two main types of aspects: §5Primal§0 and §5Compound§0.
tc.research_page.ASPECTS.2=§lPrimal Aspects§r are the most basic types of aspects and there are only 6 of them: §6Aer§0 (air), §2Terra§0 (earth), §cIgnis§0 (fire), §3Aqua§0 (Water), §7Ordo§0 (order), §8Perditio§0 (entropy).<BR>These form the basic building blocks of all other aspects.<BR>§lCompound Aspects§r are built from two other aspects. The simplest compound aspects are made from two primal aspects, but it is possible to have incredibly complex compound aspects made from successive layers of simpler aspects.<BR>The simplest example of such a compound aspect, is the aspect of Victus (life), which is a combination of §2Terra§0 and §3Aqua§0.
tc.research_page.ASPECTS.3=To view what aspects an item possesses, simply hover your cursor over the item and press sneak (shift), and you will see what aspects that item has and what amounts of each.<LINE>Aspects that have somehow been separated from their object and purified is known as §5Vis§0 and is very valuable: both as a crafting ingredient and as a subject for magical research.<BR>Vis is most often bound into wands, but it is also possible to store it as a magical liquid. Vis stored as a liquid is known as §5Essentia§0.
#
tc.research_name.NODES=Auras and Nodes
tc.research_text.NODES=Magic is everywhere
tc.research_page.NODES.1=The §5Aura§0 is a field of magical energy prevalent throughout the world. Its origin is unclear. Some believe it is the accumulated life force of living beings, while others believe it to merely be another type of energy seeping in from some other place. The last theory seems to be most likely, as the aura is often found surrounding a node of concentrated mystical energy known as an §5Aura Node§0.<BR>The aura has varying levels of energy for each primal. For example, auras near water often has more §3Aqua§0, while those in a desert would have more §cIgnis§0.
tc.research_page.NODES.2=The aura varies from chunk to chunk based on this. If the aura in an area becomes depleted then aura will flow in from neighboring areas that have higher energy values. The levels will never quite equalize as the aura acts more like an ocean of thick glue than water.<BR>The aura can also become tainted and gain the §5Vitium§0 (flux) aspect. Flux is 'thicker' and tends gather more in discrete areas before flowing to neighboring chunks. Auras that fall too far below their base levels can also generate Flux.<BR>If too much flux gathers in an area it can lead to §lTaint§r. For more information on taint see the relevant section in your Thaumonomicon.
tc.research_page.NODES.3=Aura nodes act like a doorway to some other mystical realm through which magical energy seeps. Each node is usually 'tuned' to a §5Primal Aspect§0, but rarely a node may be tuned to a §5Compound Aspect§0.<BR>Nodes cannot be tapped directly, but do slowly replenish the aura around them.<BR>Generally the rate of replenishment seems to vary with the phases of the moon with the full moon having the highest rates.<BR>The size of the node is also directly related to how quickly it will replenish the aura.
tc.research_page.NODES.4=Aura nodes are virtually impossible to see with the naked eye. Often the only way to determine their presence is to look for elevated aura levels in a localized area.<BR>Nearby nodes often attract each other and will move closer together. When they get close enough they will merge with varying results, but usually resulting in a larger node containing features of one or both the original nodes.<BR>There are many different kinds of nodes to be found, but as yet you know very little about them.
tc.research_page.NODES.A=§l§nAstral Nodes§r<BR>These nodes seems to react to light - the greater the amount of light, the faster they recharge the aura.
tc.research_page.NODES.D=§l§nSinister Nodes§r<BR>These nodes operate best in darkness and when the moon is waning. Furthermore the area around such nodes is often quite sinister and dangerous as if they are tapping into some evil and dangerous mystical realm.
tc.research_page.NODES.H=§l§nHungry Nodes§r<BR>Instead of recharging the aura, these nodes slowly drain it instead. These nodes seem to increase in size and strength the more aura they consume.<BR>Many thaumaturges speculate that what you call a hungry node may merely be a node seen from the other side, but if that was true then and normal nodes would also grow in size and hungry nodes would be far more common. Fortunately, they are not.
tc.research_page.NODES.P=§l§nPure Nodes§r<BR>Pure nodes are always a welcome find. They slowly remove any flux from the surrounding aura, though this seems to weaken and eventually destroy them.
tc.research_page.NODES.T=§l§nTainted Nodes§r<BR>These nodes are mystically tainted. The energy they tap into has been fouled and will occasionally create flux in the aura they are replenishing.
tc.research_page.NODES.U=§l§nUnstable Nodes§r<BR>These nodes are highly unstable and the type of aspect they replenish will occasionally change to some other random primal.
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tc.research_name.ORE=Ores
tc.research_text.ORE=Dig deep
tc.research_page.ORE.1=§l§nVis Crystals§r<BR><IMG>thaumcraft:textures/research/research4.png:0:0:128:128:.6</IMG><BR>On occasion there is so much primal energy in an aura that it will settle into rock from which vis infused crystals will grow. As long as they are fed vis they will continue to grow and even spread.<BR>Once the aura dips low enough the
tc.research_page.ORE.2=energy once again dissipates out of the crystals, replenishing the aura and causing the crystals to crumble. In effect, they are natural, or in this case, supernatural vis batteries. They will never crumble away completely and at least a small remnant of the crystal will remain.<BR>These crystals can be harvested for elemental shards that have many uses in Thaumaturgy.<BR><IMG>thaumcraft:textures/research/research3.png:0:104:96:16:1</IMG><BR>You know of no way to only harvest some of the crystals. It is a matter of all or none.
tc.research_page.ORE.3=§l§nCinnabar§r<BR><IMG>thaumcraft:textures/research/research3.png:128:128:128:128:.6</IMG><BR>This reddish ore is found deep underground and when smelted produces quicksilver.<BR><BR><IMG>thaumcraft:textures/items/quicksilver.png:0:0:255:255:0.0625</IMG>
tc.research_page.ORE.4=§l§nAmber§r<BR><IMG>thaumcraft:textures/research/research3.png:0:128:128:128:.6</IMG><BR>This ore is found near the surface and when mined drops chunks of amber.<BR><BR><IMG>thaumcraft:textures/items/amber.png:0:0:255:255:0.0625</IMG>
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tc.research_name.PLANTS=Plants & Trees
tc.research_text.PLANTS=Magical vegetation
tc.research_page.PLANTS.1=§l§nGreatwood Trees§r<BR><IMG>thaumcraft:textures/research/research4.png:128:128:128:128:.6</IMG><BR>These large and majestic trees can be found dotted all over the countryside.<BR>Their wood is able to absorb impressive amounts of magic making it a popular component in the crafting of magical devices.
tc.research_page.PLANTS.2=§l§nSilverwood Trees§r<BR><IMG>thaumcraft:textures/research/research4.png:0:128:128:128:.6</IMG><BR>These rare and magical trees are a wondrous sight. Their leaves shimmer with magical energy and their pale, soft wood is valued for its purifying properties.<BR>The trees magical nature is such that aura nodes often form within their hearts - this feature alone makes a silverwood sapling a prize beyond measure.
tc.research_page.PLANTS.3=§l§nShimmerleaf§r<BR><IMG>thaumcraft:textures/research/research4.png:128:0:128:128:.6</IMG><BR>The strange, glowing flowers only grow in the shadow of Silverwood Trees. They can be harvested and pulped to produce quicksilver.<BR><BR><IMG>thaumcraft:textures/items/quicksilver.png:0:0:255:255:0.0625</IMG>
tc.research_page.PLANTS.4=§l§nCinderpearl§r<BR><IMG>thaumcraft:textures/research/research5.png:0:0:128:128:.6</IMG><BR>Found only in the hottest of climes, these plants burn with elemental fire. They can be harvested and ground to produce a fine powder akin to Blaze powder.
tc.research_page.PLANTS.5=§l§nVishroom§r<BR><IMG>thaumcraft:textures/research/research5.png:0:128:128:128:.6</IMG><BR><BR><BR>This strange, glowing mushroom can only be found growing in magical forests.<BR>They have hallucinogenic properties so one must be careful not to approach too closely.
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tc.research_name.CRYSTALFARMER=Crystal Farmer
tc.research_text.CRYSTALFARMER=Helping them grow
tc.research_page.CRYSTALFARMER.1=You have made a couple of discoveries that have given you the ability to turn vis shards into 'plantable' vis crystals on stone.<BR>What is more, you can now pluck a single shard from a crystal growth without having to break it - simply right click on it with your wand.
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tc.research_name.RESEARCHER1=Research Expertise
tc.research_text.RESEARCHER1=Knowledge is Power
tc.research_page.RESEARCHER1.1=You have become more efficient at performing research.<BR>Whenever you remove an aspect that you placed in a hex, there is a 25% chance that you will regain the research point.<BR>You are also able to see what aspects you need to combine to create an aspect you are hovering over.<BR>Lastly it gives you the ability to consume a knowledge fragment to add one point to each primal.
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tc.research_name.RESEARCHER2=Research Mastery
tc.research_text.RESEARCHER2=Power is Knowledge
tc.research_page.RESEARCHER2.1=You have become even more efficient at performing research.<BR>Whenever you remove an aspect that you placed in a hex, there is a 50% chance that you will regain the research point.<BR>Additionally there is a 10% chance that whenever you place an aspect that it will not cost any research points to do so.<BR>Lastly you are able to combine aspects in the research table by shift-clicking on the aspect you wish to create. If you have enough of the component aspects they will automatically combine to create the clicked aspect.
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tc.research_name.RESTABLE=Research Table
tc.research_text.RESTABLE=To gather knowledge
tc.research_page.RESTABLE.1=The Research table is created by clicking on a wooden table with a set of Scribing tools.<BR>The research table is the most important tool for any thaumaturge. It is used to unlock all the hidden secrets of the universe and discover new ways of harnessing magic.
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tc.research_name.THAUMONOMICON=Thaumonomicon
tc.research_text.THAUMONOMICON=A Repository of Knowledge
tc.research_page.THAUMONOMICON.1=To craft the Thaumonomicon, you must simply use your wand on a bookshelf placed in the world.<BR>The Thaumonomicon is a reference book of all things thaumaturgical. It lists all the discoveries you have made so far and gives you a general impression of how many there are still to be made.<BR>Whenever you successfully research something and use the scroll, it will automatically be added to this book. You can then browse through the discoveries and click on them to be shown more detailed information regarding them as well as any crafting recipes associated with those discoveries.
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tc.research_name.ENCHANT=Enchantments
tc.research_text.ENCHANT=New Enchantments
tc.research_page.ENCHANT.1=Thaumcraft adds several unique enchantments.<BR>§nHaste§r<BR>This enchantment can be applied to footwear of all types and increases the wearers land speed. The higher the enchantment level, the greater the speed bonus granted.<BR>§nRepair§r<BR>This enchantment slowly repairs the durability of items by drawing vis from wands in your inventory. The vis cost is determined by the value of the item.
tc.research_page.ENCHANT.2=The higher the level of the enchantment, the quicker this takes place. This enchantment can only be applied to items made with Thaumcraft, and even then not all of them.
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tc.research_name.PECH=The Pech
tc.research_text.PECH=Strange Creatures
tc.research_page.PECH.1=These strange humanoids can be found wherever the veil between worlds is at its thinnest. They seem drawn to the magical energies that abound in such places.<BR>Don't let their small stature fool you. They have incredible strength and can carry many times their own bodyweight.<BR>Pech are normally not aggressive, but when riled up they will band together and hunt down their attacker. Under normal conditions they avoid people at all costs.<BR>Pechs are notoriously avaricious, and will loot anything not nailed
tc.research_page.PECH.2=down, though they prefer precious things. It is said that if you feed this desire for material wealth it could be possible to befriend one. Once befriended they often carry wondrous objects that they might be willing to part with.<BR>It should be noted that such 'friendships' seldom last long.<BR><IMG>thaumcraft:textures/research/research5.png:128:136:112:120:.75</IMG>
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tc.research_name.WARP=Warp, Flux and all things bad
tc.research_text.WARP=Everything has a price
tc.research_page.WARP.1=§nWarp§r<BR>Many believe man was not meant to meddle with magic, and nothing gives more credence to this than the existence of Warp.<BR>Researching forbidden magics or crafting objects of a questionable nature tends to distort a thaumaturge's view of reality, twisting both their minds and their bodies. This effect is called Warp.<BR>While some warp gained is temporary and will fade over time, there is no known way to get rid of permanent Warp once it is gained and a thaumaturge who chooses to ignore the dangers in the pursuit of power
tc.research_page.WARP.2=often finds himself on a slippery slope.<BR>Warp usually manifests as minor lapses in concentration, physical pain or hallucinations.<BR>These are more than merely mental though, as the visions sometimes impart useful knowledge or seeming hallucinations prove to be frighteningly real.
tc.research_page.WARP.3=§nFlux§r<BR>If Warp is the mental manifestation of magic gone wrong, then Flux is its physical manifestation.<BR>Flux can manifest in three ways: a liquid, a gas and a physical malady. The first two manifestations are considered annoyances by most thaumaturges and is often the result of wasteful use of magic. It is not particularly hard to clean up, but coming into contact with it often causes the third manifestation: Flux Flu<BR>Flux Flu is not particularly dangerous, but while a thaumaturge is suffering from it he finds it difficult to focus vis which often leads to increased vis usage to get something done.
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# Thaumaturgy
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tc.research_name.BASICTHAUMATURGY=Basic Wand Craft
tc.research_text.BASICTHAUMATURGY=Your first tool
tc.research_page.BASICTHAUMATURGY.1=The casting wand is your most basic, but also your most important tool. It is what you use to craft objects, activate blocks like the crucible, and countless other tasks.<BR>The most basic wand stores a very limited amount of magical energy (called vis) that it uses to perform its tasks. To replenish the energy in a wand you must simply hold it in your hand and it will draw vis from the aura.<BR>While holding a wand you will see a indicator on the top left of the screen that shows how much vis is stored within the wand.
tc.research_page.BASICTHAUMATURGY.2=Holding shift will display exact numbers held by the wand and any possible discounts you have to performing magical tasks.<BR>Wands are always constructed by the combination of a rod and two end-caps. As you progress with your studies, you are sure you will discover different materials that you can use to craft rods and caps to make powerful wands. Only the basic wand can be put together in a normal crafting table. All other wands require the §5Arcane Workbench§0 and will cost vis to construct.<BR>The basic wand is constructed from mundane wood and iron, both of which make poor materials for working magic.
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tc.research_name.NODETAPPER1=Advanced Aura Tapping
tc.research_text.NODETAPPER1=Taking it all
tc.research_page.NODETAPPER1.1=Usually the process of drawing vis from the aura with a wand is quite slow... but not anymore.<BR>You have discovered a more efficient way of tapping into the aura, doubling the normal draw rate. In addition you no longer need to hold the wand in your hand to do this, merely having it on your hotbar is sufficient.
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tc.research_name.NODETAPPER2=Master Aura Tapping
tc.research_text.NODETAPPER2=All your vis are belong to us
tc.research_page.NODETAPPER2.1=You have added further refinements to the methods you use to tap the aura.<BR>You are now able to draw vis three times faster than normal. Furthermore you will recharge wands anywhere in your inventory, not just in your hand or hotbar.
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tc.research_name.AURAMANIP1=Basic Aura Manipulation
tc.research_text.AURAMANIP1=Let the magic flow
tc.research_page.AURAMANIP1.1=You have made a few interesting discoveries regarding the aura and it is high time you start putting that knowledge to use. You have created a totem that pushes vis away from itself - the Totem of Dispersal.<BR>As the name suggests it takes vis near the totem and spreads it over a wider area.<BR>Messing with the aura is not without risk however and the totem has a small chance of converting the vis into flux instead of moving it.<BR>The totem requires that crystal shards be placed in its inventory to act as fuel and to determine what type of vis is effected.
tc.research_page.AURAMANIP1.2=Each totem has an inner and outer area in which it operates. By default the inner area consists of the chunk in which it is located while the outer area consists of the 8 chunks surrounding the inner area.<BR>The dispersal totem moves vis from its inner area towards the outer area.<LINE>You also know how to craft two different totem poles. These poles must be placed below a totem and each totem can have up to 5 poles located below it. These poles modify the inner and outer areas that the totem effects.
tc.research_page.AURAMANIP1.3=For example, a Dispersal totem with 1 inner and 2 outer poles will draw from vis from the green chunks below and push it towards the blue chunks.<IMG>thaumcraft:textures/research/research3.png:168:0:80:80:1</IMG>
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tc.research_name.AURAMANIP2=Totem of Attraction
tc.research_text.AURAMANIP2=Drawing it in
tc.research_page.AURAMANIP2.1=The Totem of Attraction works in much the same way is the Totem of Dispersal, except that it draws vis from the outer area and moves it towards the inner area.
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tc.research_name.AURAPOLESTABLE=Stabilizing Totem Pole
tc.research_text.AURAPOLESTABLE=Smoothing the flow
tc.research_page.AURAPOLESTABLE.1=This totem pole has a stabilizing effect on the totem it supports. It reduces the chance that flux is created during aura manipulation.
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tc.research_name.CAP_gold=Gold Wand Caps
tc.research_text.CAP_gold=Capping things off with style
tc.research_page.CAP_gold.1=Gold is a far superior focusing agent than iron, and wands capped with this material takes no penalty when used to channel vis.
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tc.research_name.CAP_brass=Brass Wand Caps
tc.research_text.CAP_brass=Drawing in the Vis
tc.research_page.CAP_brass.1=Like gold, wands capped with this material takes no penalty when used to channel vis. More importantly however, is the fact that these caps can draw vis from the aura easier than normal, allowing the wands they are placed on to charge faster.
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tc.research_name.CAP_thaumium=Thaumium Wand Caps
tc.research_text.CAP_thaumium=Efficiency over speed
tc.research_page.CAP_thaumium.1=Thaumium is known for its ability to store and absorb magic, so using it to craft wand caps is a logical choice. It is very efficient at focusing vis of all types.<BR>Crafting these wand caps in an arcane workbench is not sufficient - they need to be infused with additional magical energy to make them usable.
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tc.research_name.CAP_void=Void Metal Wand Caps
tc.research_text.CAP_void=Power from beyond
tc.research_page.CAP_void.1=Crafting wand caps from void metal seems counterintuitive since it seems to be highly resistant to magic, but counterintuitive is where you live now.<BR>Your gamble paid off. The metal itself may be resistant to magic and channels vis no better than gold or brass, but it can draw vis from the aura much, much quicker than normal. The magic does seem §ostrange§r somehow, but it is probably just your imagination.
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tc.research_name.ROD_greatwood=Greatwood Wand Core
tc.research_text.ROD_greatwood=Repository of magical energy
tc.research_page.ROD_greatwood.1=Carved from greatwood logs, this rod has more than double the vis storage potential of mundane wood, being able to store up to 250 vis of each type.
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tc.research_name.ROD_silverwood=Silverwood Wand Core
tc.research_text.ROD_silverwood=Magical to the core
tc.research_page.ROD_silverwood.1=Silverwood has proved to be an excellent repository of magical energy, and wand cores crafted from it can store up to 500 vis of each type.
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tc.research_name.SCEPTRE=Crafting Scepters
tc.research_text.SCEPTRE=Made to task
tc.research_page.SCEPTRE.1=Crafting scepters are specialized wands made to be used to craft mystical objects and nothing else. Foci cannot be attached to them, but they have several features that still make them worthwhile using.<BR>Firstly, they have an additional 10% vis discount above and beyond what their caps would normally grant.<BR>Secondly they are able to hold 50% more vis than their cores would normally allow.<BR>Like other wands they can be crafted using most combinations of rods and caps - just a few examples are given on the next page.
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tc.research_name.PRIMALRODS=Elemental Wand Cores
tc.research_text.PRIMALRODS=Elemental vis storage
tc.research_page.PRIMALRODS.1=Each of these wand cores is linked to a specific primal element which grants them additional abilities.<LINE>§l§nReed Wand Core§r<BR>A wand core made from reeds has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of §6Aer§0 stored inside it drops below 10%, its will slowly replenish without drawing from the aura.
tc.research_page.PRIMALRODS.2=§l§nBlazing Wand Core§r<BR>Blaze rods used as wand cores has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of §cIgnis§0 stored inside it drops below 10%, its fiery nature will slowly replenish it.
tc.research_page.PRIMALRODS.3=§l§nObsidian Wand Core§r<BR>A wand core chiseled from obsidian has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of §2Terra§0 stored inside it drops below 10%, its will slowly replenish without the use of a node.
tc.research_page.PRIMALRODS.4=§l§nIcy Wand Core§r<BR>Wand cores crafted from ice can store slightly more vis than greatwood cores. What makes it superior to greatwood cores however is that if the level of §3Aqua§0 stored inside it drops below 10%, its icy nature will slowly replenish it.
tc.research_page.PRIMALRODS.5=§l§nQuartz Wand Core§r<BR>A wand core chiseled from nether quartz has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of §7Ordo§0 stored inside it drops below 10%, its will slowly replenish without the use of a node.
tc.research_page.PRIMALRODS.6=§l§nBone Wand Core§r<BR>A bone used as a wand core has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of §8Perditio§0 stored inside it drops below 10%, its will slowly replenish without the use of a node.
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tc.research_name.PRIMALSTAVES=Elemental Staves
tc.research_text.PRIMALSTAVES=Elemental vis storage
tc.research_page.PRIMALSTAVES.1=Like the elemental wand cores, these stave cores are linked to a specific primal element which grants them additional abilities and slowly replenish their vis stores if they get low enough. They can store 750 vis of each type.
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tc.research_name.ROD_greatwood_staff=Magic Staves
tc.research_text.ROD_greatwood_staff=Wizards staves have knobs on the end
tc.research_page.ROD_greatwood_staff.1=Wands are the stock and trade of the thaumaturge, but sometimes you want more bang for your buck. Magical staves are basically just bigger wands. They are able to store more vis.<BR>Since they are physically larger and sturdier than a wand, they can actually be used as weapons in an emergency.<BR>Unfortunately this also makes it unsuitable for the intricate workmanship and fine control required by an arcane workbench or similar crafting.
tc.research_page.ROD_greatwood_staff.2=A staff made from greatwood has double the vis storage potential of a greatwood wand, being able to store up to 500 vis of each type.<BR>Note: You still need to add caps to a stave rod, just like you would for a wand.
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