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ClientDCTest.py
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ClientDCTest.py
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#!/usr/bin/env python
"""
A test of using a ClientDC to draw while the mosue is moving
"""
import wx
print(wx.version())
import random
class BufferedWindow(wx.Window):
"""
A Buffered window class.
To use it, subclass it and define a Draw(DC) method that takes a DC
to draw to. In that method, put the code needed to draw the picture
you want. The window will automatically be double buffered, and the
screen will be automatically updated when a Paint event is received.
When the drawing needs to change, you app needs to call the
UpdateDrawing() method. Since the drawing is stored in a bitmap, you
can also save the drawing to file by calling the
SaveToFile(self, file_name, file_type) method.
"""
def __init__(self, parent, id,
pos = wx.DefaultPosition,
size = wx.DefaultSize,
style = wx.NO_FULL_REPAINT_ON_RESIZE):
wx.Window.__init__(self, parent, id, pos, size, style)
wx.EVT_PAINT(self, self.OnPaint)
wx.EVT_SIZE(self, self.OnSize)
# OnSize called to make sure the buffer is initialized.
# This might result in OnSize getting called twice on some
# platforms at initialization, but little harm done.
self.OnSize(None)
def Draw(self, dc):
## just here as a place holder.
## This method should be over-ridden when subclassed
pass
def OnPaint(self, event):
# All that is needed here is to draw the buffer to screen
dc = wx.PaintDC(self)
dc.DrawBitmap(self._Buffer, 0, 0)
def OnSize(self,event):
# The Buffer init is done here, to make sure the buffer is always
# the same size as the Window
Size = self.GetClientSizeTuple()
# Make sure we don't try to create a 0 size bitmap
Size = (max(Size[0], 1), max(Size[1], 1))
self._Buffer = wx.EmptyBitmap(Size[0], Size[1])
self.UpdateDrawing()
def SaveToFile(self, FileName, FileType):
## This will save the contents of the buffer
## to the specified file. See the wxWindows docs for
## wx.Bitmap::SaveFile for the details
self._Buffer.SaveFile(FileName, FileType)
def UpdateDrawing(self):
"""
This would get called if the drawing needed to change, for whatever reason.
The idea here is that the drawing is based on some data generated
elsewhere in the system. IF that data changes, the drawing needs to
be updated.
"""
# update the buffer
dc = wx.MemoryDC()
dc.SelectObject(self._Buffer)
self.Draw(dc)
# update the screen
wx.ClientDC(self).DrawBitmap(self._Buffer,0,0)
class DrawWindow(BufferedWindow):
def __init__(self, parent, id = -1):
## Any data the Draw() function needs must be initialized before
## calling BufferedWindow.__init__, as it will call the Draw
## function.
BufferedWindow.__init__(self, parent, id)
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
self.Bind(wx.EVT_MOTION, self.OnMove)
self.StartMove = None
self.PrevMove = None
def OnLeftDown(self, event):
self.CaptureMouse()
self.StartMove = event.GetPosition()
self.PrevMove = None
def OnLeftUp(self, event):
if self.PrevMove is not None:
self.DrawLine(event, New=False)
self.StartMove = None
self.PrevMove = None
def OnMove(self, event):
if event.Dragging() and event.LeftIsDown() and self.StartMove is not None:
self.DrawLine(event)
def DrawLine(self, event, New=True):
dc = wx.ClientDC(self)
dc.SetPen(wx.Pen('WHITE', 2, wx.SHORT_DASH))
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.SetLogicalFunction(wx.INVERT)
if self.PrevMove is not None:
print("Drawing Over old line:", self.StartMove, self.PrevMove)
dc.DrawLinePoint(self.StartMove, self.PrevMove)
self.PrevMove = event.GetPosition()
print("Drawing new line:", self.StartMove, self.PrevMove)
if New:
dc.DrawLinePoint( self.StartMove, self.PrevMove )
def Draw(self, dc):
coords = ((40,40),(200,220),(210,120),(120,300))
dc.BeginDrawing()
dc.SetBackground( wx.Brush("Blue") )
dc.Clear() # make sure you clear the bitmap!
dc.SetPen(wx.RED_PEN)
dc.SetBrush(wx.CYAN_BRUSH)
dc.DrawPolygon(coords)
class TestFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, -1, "ClientDC Test",
wx.DefaultPosition,
size=(500, 500),
style=wx.DEFAULT_FRAME_STYLE | wx.NO_FULL_REPAINT_ON_RESIZE)
self.Window = DrawWindow(self)
self.Window.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
self.Centre()
def OnKeyDown(self, event):
if event.GetKeyCode() == wx.WXK_ESCAPE:
self.Close()
class DemoApp(wx.App):
def OnInit(self):
wx.InitAllImageHandlers() # called so a PNG can be saved
frame = TestFrame()
frame.Show(True)
## initialize a drawing
## It doesn't seem like this should be here, but the Frame does
## not get sized untill Show() is called, so it doesn't work if
## it is put in the __init__ method.
#frame.NewDrawing(None)
self.SetTopWindow(frame)
return True
if __name__ == "__main__":
app = DemoApp(0)
app.MainLoop()