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SelectText.py
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SelectText.py
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#!/usr/bin/env python
import wx
BUFFERED = 1
class Shape:
def HitTest(self, pt):
rect = self.GetRect()
return rect.InsideXY(pt.x, pt.y)
def GetRect(self):
return wx.Rect(self.pos[0], self.pos[1],
self.Size[0], self.Size[1])
class DragShape(Shape):
def __init__(self, bmp):
self.bmp = bmp
self.pos = (0,0)
self.shown = True
self.text = None
self.fullscreen = False
self.IsDrag = True
self.Size = (self.bmp.GetWidth(), self.bmp.GetHeight())
def Draw(self, dc, op = wx.COPY):
if self.bmp.Ok():
memDC = wx.MemoryDC()
memDC.SelectObject(self.bmp)
dc.Blit(self.pos[0], self.pos[1],
self.bmp.GetWidth(), self.bmp.GetHeight(),
memDC, 0, 0, op, True)
return True
else:
return False
class TextShape(Shape):
def __init__(self, string):
self.string = string
self.pos = (0,0)
self.shown = True
self.fullscreen = False
self.Size = None
self.IsDrag = False
def HitTest(self, pt):
rect = self.GetRect()
return rect.InsideXY(pt.x, pt.y)
def Draw(self, dc, op=wx.COPY):
font = wx.Font(36, wx.FONTFAMILY_MODERN, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, False, "Arial")
#text1 = "Hi there, this is some text"
#textExtent = self.GetFullTextExtent(text1, font)
dc.SetTextForeground(wx.BLACK)
dc.SetFont(font)
if self.Size is None:
self.Size = dc.GetTextExtent(self.string)
dc.DrawText(self.string, self.pos[0], self.pos[1])
#----------------------------------------------------------------------
class MyCanvas(wx.ScrolledWindow):
def __init__(self, parent, id = -1, size = wx.DefaultSize):
wx.ScrolledWindow.__init__(self, parent, id, (0, 0), size=size, style=wx.SUNKEN_BORDER | wx.NO_FULL_REPAINT_ON_RESIZE)
self.shapes = []
self.shape1 = []
self.shape2 = []
self.dragImage = None
self.dragShape = None
self.hiliteShape = None
self.lines = []
self.maxWidth = 1000
self.maxHeight = 1000
self.x = self.y = 0
self.curLine = []
self.drawing = False
self.bg_bmp = wx.Bitmap("Images/BG.jpg", wx.BITMAP_TYPE_ANY)
self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
self.SetScrollbars(80, 25, self.maxWidth / 20, self.maxHeight / 20)
#-----------------------------------------------------------------------------------
if BUFFERED:
# Initialize the buffer bitmap. No real DC is needed at this point.
self.buffer = wx.EmptyBitmap(self.maxWidth, self.maxHeight)
dc = wx.BufferedDC(None, self.buffer)
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
self.DoDrawing(dc)
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
self.Bind(wx.EVT_MOTION, self.OnMotion)
self.Bind(wx.EVT_PAINT, self.OnPaint)
def getWidth(self):
return self.maxWidth
def getHeight(self):
return self.maxHeight
def OnPaint(self, event):
if BUFFERED:
dc = wx.BufferedPaintDC(self, self.buffer)
else:
dc = wx.PaintDC(self)
self.PrepareDC(dc)
self.DoDrawing(dc)
def DoDrawing(self, dc, printing=False):
dc.BeginDrawing()
# Add a text object:
text1 = TextShape("Hi there, this is some text")
text1.pos = (25, 25)
self.shapes.append(text1)
bmp = wx.EmptyBitmap(845, 1079)
shape1 = DragShape(bmp)
shape1.pos = (125, 55)
shape1.fullscreen = False
self.shapes.append(shape1)
dc = wx.MemoryDC()
dc.SelectObject(bmp)
bmp2 = wx.Bitmap("Paper.jpg", wx.BITMAP_TYPE_ANY)
dc.DrawBitmap(bmp2, -14, -15)
dc.EndDrawing()
def SetXY(self, event):
self.x, self.y = self.ConvertEventCoords(event)
def ConvertEventCoords(self, event):
xView, yView = self.GetViewStart()
xDelta, yDelta = self.GetScrollPixelsPerUnit()
return (event.GetX() + (xView * xDelta),
event.GetY() + (yView * yDelta))
# tile the background bitmap
def TileBackground(self, dc):
sz = self.GetClientSize()
w = self.bg_bmp.GetWidth()
h = self.bg_bmp.GetHeight()
x = 0
while x < sz.width:
y = 0
while y < sz.height:
dc.DrawBitmap(self.bg_bmp, x, y)
y = y + h
x = x + w
# Go through our list of shapes and draw them in whatever place they are.
def DrawShapes(self, dc):
for shape in self.shapes:
if shape.shown:
shape.Draw(dc)
# This is actually a sophisticated 'hit test', but in this
# case we're also determining which shape, if any, was 'hit'.
def FindShape(self, pt):
for shape in self.shapes:
if shape.HitTest(pt):
return shape
return None
# Remove a shape from the display
def EraseShape(self, shape, dc):
r = shape.GetRect()
dc.SetClippingRect(r)
self.TileBackground(dc)
self.DrawShapes(dc)
dc.DestroyClippingRegion()
# Clears the background, then redraws it. If the DC is passed, then
# we only do so in the area so designated. Otherwise, it's the whole thing.
def OnEraseBackground(self, evt):
dc = evt.GetDC()
if not dc:
dc = wxClientDC(self)
rect = self.GetUpdateRegion().GetBox()
dc.SetClippingRect(rect)
self.TileBackground(dc)
# Fired whenever a paint event occurs
def OnPaint(self, evt):
dc = wx.PaintDC(self)
self.PrepareDC(dc)
self.DrawShapes(dc)
# Left mouse button is down.
def OnLeftDown(self, evt):
# Did the mouse go down on one of our shapes?
shape = self.FindShape(evt.GetPosition())
# If a shape was 'hit', then set that as the shape we're going to
# drag around. Get our start position. Dragging has not yet started.
# That will happen once the mouse moves, OR the mouse is released.
if shape:
if shape.IsDrag:
self.dragShape = shape
self.dragStartPos = evt.GetPosition()
else:
print "Text Object Hit: %s"%shape.string
# Left mouse button up.
def OnLeftUp(self, evt):
if not self.dragImage or not self.dragShape:
self.dragImage = None
self.dragShape = None
return
# Hide the image, end dragging, and nuke out the drag image.
self.dragImage.Hide()
self.dragImage.EndDrag()
self.dragImage = None
dc = wx.ClientDC(self)
if self.hiliteShape:
self.hiliteShape.Draw(dc)
self.hiliteShape = None
self.dragShape.pos = (
self.dragShape.pos[0] + evt.GetPosition()[0] - self.dragStartPos[0],
self.dragShape.pos[1] + evt.GetPosition()[1] - self.dragStartPos[1]
)
self.dragShape.shown = True
self.dragShape.Draw(dc)
self.dragShape = None
# The mouse is moving
def OnMotion(self, evt):
# Ignore mouse movement if we're not dragging.
if not self.dragShape or not evt.Dragging() or not evt.LeftIsDown():
return
# if we have a shape, but haven't started dragging yet
if self.dragShape and not self.dragImage:
# only start the drag after having moved a couple pixels
tolerance = 2
pt = evt.GetPosition()
dx = abs(pt.x - self.dragStartPos.x)
dy = abs(pt.y - self.dragStartPos.y)
if dx <= tolerance and dy <= tolerance:
return
# erase the shape since it will be drawn independently now
dc = wx.ClientDC(self)
self.dragShape.shown = False
self.EraseShape(self.dragShape, dc)
if self.dragShape.text:
self.dragImage = wx.DragString(self.dragShape.text,
wx.StockCursor(wx.CURSOR_HAND))
else:
self.dragImage = wx.DragImage(self.dragShape.bmp,
wx.StockCursor(wx.CURSOR_HAND))
hotspot = self.dragStartPos - self.dragShape.pos
self.dragImage.BeginDrag(hotspot, self, self.dragShape.fullscreen)
self.dragImage.Move(pt)
self.dragImage.Show()
# if we have shape and image then move it, posibly highlighting another shape.
elif self.dragShape and self.dragImage:
onShape = self.FindShape(evt.GetPosition())
unhiliteOld = False
hiliteNew = False
# figure out what to hilite and what to unhilite
if self.hiliteShape:
if onShape is None or self.hiliteShape is not onShape:
unhiliteOld = True
if onShape and onShape is not self.hiliteShape and onShape.shown:
hiliteNew = True
# if needed, hide the drag image so we can update the window
if unhiliteOld or hiliteNew:
self.dragImage.Hide()
if unhiliteOld:
dc = wx.ClientDC(self)
self.hiliteShape.Draw(dc)
self.hiliteShape = None
if hiliteNew:
dc = wx.ClientDC(self)
self.hiliteShape = onShape
self.hiliteShape.Draw(dc, wx.INVERT)
# now move it and show it again if needed
self.dragImage.Move(evt.GetPosition())
if unhiliteOld or hiliteNew:
self.dragImage.Show()
if __name__ == '__main__':
app = wx.App(0)
frame = wx.Frame(None, -1, "A Test Frame")
win = MyCanvas(frame)
frame.Show()
app.MainLoop()