Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rune breakOnNoDurability not working in 1.20.4 #17

Open
BioMasterZap opened this issue Aug 19, 2024 · 0 comments
Open

Rune breakOnNoDurability not working in 1.20.4 #17

BioMasterZap opened this issue Aug 19, 2024 · 0 comments

Comments

@BioMasterZap
Copy link

Not sure if the 1.20.4 version is still being maintained/updated, but for Qu Enchantments v1.3.8, I noticed that Runes don't seem to break on durability loss regardless of the config setting. When I have "[runeOptions] breakOnNoDurability = true", they will drain to 0 durability where they can regen as normal.

For context, I grabbed a Rune from the creative menu, usually 1 or 2 since lower durability, put all 3 blessings on it, then switched to Survival and held it until the durability ran out. I did confirm this in a test profile with only Enchantments v1.3.8 and Fabric API v0.97.1 with breakOnNoDurability on true, then false, then true again and in all instances the rune only drained to 0.

This might have already fixed with the rewrites in the 1.20.6 version, but figured I probably should bring it up incase it is still an issue and/or if it would be easy to fix for 1.20.4.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant