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PluginEditor.cpp
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PluginEditor.cpp
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#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
AudioPluginAudioProcessorEditor::AudioPluginAudioProcessorEditor (AudioPluginAudioProcessor& p)
: AudioProcessorEditor (&p), processorRef (p)
{
juce::ignoreUnused (processorRef);
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
setSize (400, 300);
}
AudioPluginAudioProcessorEditor::~AudioPluginAudioProcessorEditor()
{
}
//==============================================================================
void AudioPluginAudioProcessorEditor::paint (juce::Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
g.setColour (juce::Colours::white);
g.setFont (15.0f);
g.drawFittedText ("Hello World!", getLocalBounds(), juce::Justification::centred, 1);
}
void AudioPluginAudioProcessorEditor::resized()
{
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..
}