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EditorManagement.csproj
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EditorManagement.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net46</TargetFramework>
<AssemblyName>EditorManagement</AssemblyName>
<Description>My first plugin</Description>
<Version>2.5.22</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<!-- Change this to your BepInEx plugins folder -->
<PluginGamePath>E:/Project Launcher/instances/System Error Creating/BepInEx/plugins/</PluginGamePath>
</PropertyGroup>
<!-- Post-build event for Debug configuration -->
<Target Name="PostBuildEventDebug" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Debug'">
<Message Text="Debug post-build event running..." Importance="high" />
<Exec Command="echo F|xcopy /Y "$(MSBuildProjectDirectory)\$(OutDir)$(AssemblyName).dll" "$(PluginGamePath)$(AssemblyName).dll"" />
</Target>
<!-- Post-build event for Release configuration -->
<Target Name="PostBuildEventRelease" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Message Text="Release post-build event running..." Importance="high" />
<Exec Command="echo F|xcopy /Y "$(MSBuildProjectDirectory)\$(OutDir)$(AssemblyName).dll" "$(PluginGamePath)$(AssemblyName).dll"" />
</Target>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2019.1.13" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\lib\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\lib\Assembly-CSharp-publicized.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>..\lib\DOTween.dll</HintPath>
</Reference>
<Reference Include="InControl">
<HintPath>..\lib\InControl.dll</HintPath>
</Reference>
<Reference Include="RTFunctions">
<!-- Change this to wherever you have the latest build of RTFunctions stored.-->
<HintPath>..\RTFunctions\bin\Debug\net46\RTFunctions.dll</HintPath>
</Reference>
<Reference Include="System.Windows.Forms" />
<Reference Include="Unity.TextMeshPro">
<HintPath>..\lib\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\lib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>