This is a skeletal design, added to support the overview. It should not be treated as accepted by the core team; rather, it is a placeholder until we have more time to examine this detail. Please feel welcome to rewrite and update as appropriate.
The most prominent mechanism to manipulate and work with types in Carbon is pattern matching. This may seem like a deviation from C++, but in fact this is largely about building a clear, coherent model for a fundamental part of C++: overload resolution.
The most powerful form and easiest to explain form of pattern matching is a
dedicated control flow construct that subsumes the switch
of C and C++ into
something much more powerful, match
. This is not a novel construct, and is
widely used in existing languages (Swift and Rust among others) and is currently
under active investigation for C++. Carbon's match
can be used as follows:
fn Bar() -> (i32, (f32, f32));
fn Foo() -> f32 {
match (Bar()) {
case (42, (x: f32, y: f32)) => {
return x - y;
}
case (p: i32, (x: f32, _: f32)) if (p < 13) => {
return p * x;
}
case (p: i32, _: auto) if (p > 3) => {
return p * Pi;
}
default => {
return Pi;
}
}
}
There is a lot going on here. First, let's break down the core structure of a
match
statement. It accepts a value that will be inspected, here the result of
the call to Bar()
. It then will find the first case
that matches this
value, and execute that block. If none match, then it executes the default
block.
Each case
contains a pattern. The first part is a value pattern
((p: i32, _: auto)
for example) optionally followed by an if
and boolean
predicate. The value pattern has to match, and then the predicate has to
evaluate to true
for the overall pattern to match. Value patterns can be
composed of the following:
- An expression (
42
for example), whose value must be equal to match. - An identifier to bind the value to, followed by a colon (
:
) and a type (i32
for example). An underscore (_
) may be used instead of the identifier to discard the value once matched. - A tuple destructuring pattern containing a tuple of value patterns
(
(x: f32, y: f32)
) which match against tuples and tuple-like values by recursively matching on their elements. - An unwrapping pattern containing a nested value pattern which matches against a variant or variant-like value by unwrapping it.
In order to match a value, whatever is specified in the pattern must match.
Using auto
for a type will always match, making _: auto
the wildcard
pattern.
Value patterns may be used when declaring local variables to conveniently
destructure them and do other type manipulations. However, the patterns must
match at compile time, so they can't use an if
clause.
fn Bar() -> (i32, (f32, f32));
fn Foo() -> i32 {
var (p: i32, _: auto) = Bar();
return p;
}
This extracts the first value from the result of calling Bar()
and binds it to
a local variable named p
which is then returned.
An open question is how to effectively fit a "slice" or "array" pattern into nested value pattern matching, or whether we shouldn't do so.
An open question is going beyond a simple "type" to things that support generics and/or templates.
Need to flesh out specific details of how overload selection leverages the pattern matching machinery, what (if any) restrictions are imposed, etc.