-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathBall.js
80 lines (68 loc) · 1.76 KB
/
Ball.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
const INITIAL_VELOCITY = 0.025
const INCREASE_VELOCITY = 0.000001;
class Ball{
constructor(ballElem){
this.ballElem = ballElem;
this.reset()
}
get x()
{
return parseFloat(getComputedStyle(this.ballElem).getPropertyValue("--x"))
}
set x(val)
{
this.ballElem.style.setProperty("--x", val)
}
get y()
{
return parseFloat(getComputedStyle(this.ballElem).getPropertyValue("--y"))
}
set y(val)
{
this.ballElem.style.setProperty("--y", val)
}
rect()
{
return this.ballElem.getBoundingClientRect();
}
reset()
{
this.x = 50;
this.y = 50;
this.direction = {x: 0}
while(Math.abs(this.direction.x <= 0.2) || Math.abs(this.direction.x >= 0.9))
{
const heading = randomNumberBetween(0, 2 * Math.PI)
this.direction = {x: Math.cos(heading), y: Math.sin(heading)}
}
this.veloctiy = INITIAL_VELOCITY;
}
update(delta, paddleRects) {
this.x += this.direction.x * this.veloctiy * delta
this.y += this.direction.y * this.veloctiy * delta
this.veloctiy += INCREASE_VELOCITY * delta
const rect = this.rect();
if( rect.bottom >= window.innerHeight || rect.top <= 0)
{
this.direction.y *= -1;
}
if( paddleRects.some(r => isCollision(r, rect)))
{
this.direction.x *= -1
}
}
}
function randomNumberBetween(min, max)
{
return Math.random() * (max - min) + min
}
function isCollision(rect1, rect2)
{
return (
rect1.left <= rect2.right &&
rect1.right >= rect2.left &&
rect1.top <= rect2.bottom &&
rect1.bottom >= rect2.top
)
}
export default Ball;