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main.js
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import Ball from "./Ball.js";
import Paddle from "./paddle.js"
let ball = new Ball(document.getElementById("ball"))
let playerPaddle = new Paddle(document.getElementById("player-paddle"))
let computerPaddle = new Paddle(document.getElementById("computer-paddle"))
let playerScore = document.getElementById("player-score")
let computerScore = document.getElementById("computer-score")
let lastTime;
function update(time)
{
if(lastTime != null)
{
let delta = time - lastTime;
ball.update(delta, [playerPaddle.rect(), computerPaddle.rect()])
computerPaddle.update(delta, ball.y)
let hue = parseFloat(getComputedStyle(document.documentElement).getPropertyValue("--hue"))
document.documentElement.style.setProperty("--hue", hue + delta * 0.01)
if(isLose()) handleLose()
}
lastTime = time
window.requestAnimationFrame(update)
}
function isLose()
{
let rect = ball.rect()
return rect.right >= window.innerWidth || rect.left <= 0
}
function handleLose()
{
const rect = ball.rect()
if(rect.right >= window.innerWidth)
{
playerScore.textContent = parseInt(playerScore.textContent) + 1
}
else
{
computerScore.textContent = parseInt(computerScore.textContent) + 1
}
ball.reset()
computerPaddle.reset()
}
document.addEventListener("mousemove", (e) => {
playerPaddle.position = (e.y / window.innerHeight) * 100
})
window.requestAnimationFrame(update)