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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required (VERSION 3.9)
cmake_policy(SET CMP0069 NEW)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
project(quake2-RTX)
set(Q2RTX_VERSION_MAJOR 1)
set(Q2RTX_VERSION_MINOR 7)
set(Q2RTX_VERSION_POINT 0)
# get short-hash
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE Q2RTX_VERSION_SHA
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# get branch name
execute_process(
COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE Q2RTX_VERSION_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
OPTION(CONFIG_GL_RENDERER "Enable GL renderer" ON)
OPTION(CONFIG_VKPT_RENDERER "Enable VKPT renderer" ON)
OPTION(CONFIG_VKPT_ENABLE_DEVICE_GROUPS "Enable device groups (multi-gpu) support" ON)
OPTION(CONFIG_VKPT_ENABLE_IMAGE_DUMPS "Enable image dumping functionality" OFF)
OPTION(CONFIG_USE_CURL "Use CURL for HTTP support" ON)
OPTION(CONFIG_LINUX_PACKAGING_SUPPORT "Enable Linux Packaging support" OFF)
OPTION(CONFIG_LINUX_PACKAGING_SKIP_PKZ "Skip zipping the game contents into .pkz when packaging (for quicker iteration)" OFF)
OPTION(CONFIG_LINUX_STEAM_RUNTIME_SUPPORT "Enable Linux Steam Runtime support" OFF)
IF(WIN32)
SET(DEFAULT_BUILD_GLSLANG OFF)
ELSE()
SET(DEFAULT_BUILD_GLSLANG ON)
ENDIF()
OPTION(CONFIG_BUILD_GLSLANG "Build glslangValidator from source instead of using the SDK" ${DEFAULT_BUILD_GLSLANG})
OPTION(CONFIG_BUILD_IPO "Enable interprocedural optimizations" OFF)
OPTION(CONFIG_BUILD_SHADER_DEBUG_INFO "Build shaders with debug info" OFF)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
include(CheckIPOSupported)
IF(CONFIG_BUILD_IPO)
check_ipo_supported(RESULT result OUTPUT output)
if(result)
MESSAGE(STATUS "Enabled interprocedural optimizations")
else()
MESSAGE(STATUS "Interprocedural optimizations not supported: ${output}")
SET(CONFIG_BUILD_IPO OFF)
endif()
ENDIF()
# ---------- Setup output Directories -------------------------
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY
${PROJECT_BINARY_DIR}/Bin
CACHE PATH
"Single Directory for all Libraries"
)
# --------- Setup the Executable output Directory -------------
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Bin CACHE PATH "Single Directory for all Executables.")
# --------- Dependencies -------------------------------------
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set( IS_64_BIT 1 )
endif ()
IF(MSVC)
macro(replace_msvcrt var value)
# Remove the existing /MD-type flags, if any
string(REGEX REPLACE "/M[TD]d?\\s*" "" ${var} ${${var}})
# Append the new flag
set(${var} "${${var}} ${value}")
endmacro(replace_msvcrt)
replace_msvcrt(CMAKE_C_FLAGS_DEBUG "/MTd")
replace_msvcrt(CMAKE_C_FLAGS_MINSIZEREL "/MT")
replace_msvcrt(CMAKE_C_FLAGS_RELEASE "/MT")
replace_msvcrt(CMAKE_C_FLAGS_RELWITHDEBINFO "/MT")
# Enable multi-processor compilation when using MSBuild
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP")
# Also adjust C++ flags, needed for 3rd party code
replace_msvcrt(CMAKE_CXX_FLAGS_DEBUG "/MTd")
replace_msvcrt(CMAKE_CXX_FLAGS_MINSIZEREL "/MT")
replace_msvcrt(CMAKE_CXX_FLAGS_RELEASE "/MT")
replace_msvcrt(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MT")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
ELSEIF(CMAKE_SYSTEM_PROCESSOR STREQUAL "ppc64le")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mcpu=native")
ELSEIF(CMAKE_SYSTEM_PROCESSOR STREQUAL "AMD64" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse2 -mfpmath=sse")
ENDIF()
# Work around CMAKE_INSTALL_PREFIX being a relative directory when using -B
# on Windows, which in turn trips up 'file(RELATIVE_PATH ...)' used in SDL2
set(CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_BINARY_DIR}/extern/install)
add_subdirectory(extern)
link_directories(.)
set(CMAKE_INSTALL_PREFIX ${PROJECT_BINARY_DIR}/install)
SET(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${CONFIG_BUILD_IPO})
add_subdirectory(src)
IF(CONFIG_LINUX_PACKAGING_SUPPORT)
# https://cmake.org/cmake/help/v3.8/module/CPackDeb.html
set(CPACK_GENERATOR "DEB")
set(CPACK_PACKAGE_NAME "quake2rtx")
set(CPACK_PACKAGE_VENDOR "NVIDIA Corporation")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "RTX Remaster of Quake 2")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
set(CPACK_PACKAGE_VERSION_MAJOR ${Q2RTX_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${Q2RTX_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${Q2RTX_VERSION_POINT})
set(CPACK_DEBIAN_PACKAGE_SECTION "games")
IF(CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
set(CPACK_DEBIAN_PACKAGE_ARCHITECTURE "arm64")
ELSEIF(CMAKE_SYSTEM_PROCESSOR STREQUAL "ppc64le")
set(CPACK_DEBIAN_PACKAGE_ARCHITECTURE "ppc64el")
ELSE()
set(CPACK_DEBIAN_PACKAGE_ARCHITECTURE "amd64")
ENDIF()
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-${CPACK_DEBIAN_PACKAGE_ARCHITECTURE}")
set(CPACK_PACKAGE_CONTACT "http://nvidia.com/object/support.html")
set(CPACK_DEBIAN_PACKAGE_HOMEPAGE "https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/")
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libvulkan1")
set(CPACK_DEB_PACKAGE_COMPONENT ON)
set(CPACK_DEB_COMPONENT_INSTALL ON)
set(CPACK_DEBIAN_ENABLE_COMPONENT_DEPENDS ON)
# Mark as shareware to be clear this is demo levels + RTX
set(CPACK_COMPONENTS_ALL shareware)
include(CPack)
ENDIF()