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[Suggestion] Add configurable particle distance #31
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tl;dr It's complicated. The mod is currently spawning the particles through the vanilla block's "random display ticks" - basically, every client tick, a diabolical number of random blocks around the player are display ticked (666 blocks, once within radius 16, another time within radius 32), which is used for all kinds of different particle and sound effects. I did some math and this is what the vanilla display tick distribution (in one dimension) looks like: So most blocks are ticked right around the player and the chance falls off to 0 at a distance of 32 blocks. Practically speaking though, the falloff is way worse. We could theoretically increase the leaf spawn chance based on distance and we could also add our own (optional) "ticks" to specifically spawn leaves for higher distances than 32 blocks, but the issue is that it is not obvious at all how exactly the numbers should be chosen. I might think about this a little more. |
Please immediately correct me if I'm wrong and this isn't possible :)
If the particle distance is limited inside the mod itself and not by Minecraft's particle system in general...
An option to change the distance at which particles will spawn would be super handy.
Currently the distance is a bit lacking in my opinion. Even so, an option to reduce it further could be of use as well.
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