diff --git a/.vscode/launch.json b/.vscode/launch.json index 4c891a1..53db449 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -10,8 +10,8 @@ "request": "launch", "program": "${workspaceFolder}/cmake-build-release/hydra_app/hydra", "args" : ["-nowindow", "0", - "-saveinterval", "60", - "-enable_mlt", "0"], + "-saveinterval", "1800", + "-enable_mlt", "1"], "stopAtEntry": false, "cwd" : "${workspaceFolder}/hydra_app", "environment": [], @@ -31,7 +31,7 @@ "type": "cppdbg", "request": "launch", "program": "${workspaceFolder}/cmake-build-debug/hydra_app/hydra", - "args": ["-nowindow", "1", + "args": ["-nowindow", "0", "-saveinterval", "300", "-enable_mlt", "0"], "stopAtEntry": false, diff --git a/hydra_app/input.cpp b/hydra_app/input.cpp index ff1776f..f430f43 100644 --- a/hydra_app/input.cpp +++ b/hydra_app/input.cpp @@ -25,9 +25,10 @@ Input::Input() //inLibraryPath = "/home/frol/yandexdisk/Hydra/scenelib"; //inLibraryPath = "D:/[archive]/2017/HydraAPP/hydra_app/tests/hydra_benchmark_07"; - //inLibraryPath = "D:/[archive]/2017/HydraOldRepo/HydraAPP/hydra_app/tests/hydra_benchmark_07"; + //inLibraryPath = "D:/[archive]/2017/HydraOldRepo/HydraAPP/home/frol/hydra/rendered_images/a_3602.png/hydra_app/tests/hydra_benchmark_07"; //inLibraryPath = "C:/[Hydra]/pluginFiles/scenelib"; + //inLibraryPath = "/media/frol/6E0467C0046789C3/[Hydra]/pluginFiles/scenelib"; //inLibraryPath = "D:/temp/scenelib/"; inDevelopment = false; ///< recompile shaders each time; note that nvidia have their own shader cache!