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It didn't look to me like image types were supported yet? For example, I'd like to bind a render target for the shaded outputs of a compute level ray tracer with a bind group might be shaped something like this (in wgsl):
[[group(0), binding(0)]]
var texture: texture_storage_2d<rgba32float, read_write>;
I think the equivalent in glsl is something like image2d?
The text was updated successfully, but these errors were encountered:
yes, they are not supported yet.
I am not yet fully satisfied with compute shader ergonomics. My experience in using them is also quite limited, so since i never used image2d and the likes, i delayed their inclusion until after 1.0.0 release to see if people are interested in the project at all.
There are many things that are missing to make compute shaders great
@brandon-reinhart i am available for more in-depth discussions on my community discord https://discord.gg/Xm5Ck7CCJk
If you like to contribute we might be able to get image2d support faster.
i'd also love to hear your ideas/feedback!
It didn't look to me like image types were supported yet? For example, I'd like to bind a render target for the shaded outputs of a compute level ray tracer with a bind group might be shaped something like this (in wgsl):
[[group(0), binding(0)]]
var texture: texture_storage_2d<rgba32float, read_write>;
I think the equivalent in glsl is something like image2d?
The text was updated successfully, but these errors were encountered: