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Releases: RetroDriven/Pocket_Updater

v1.5.1 - Minor Fixes

23 Feb 17:18
45b5408
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What's Changed

  • Settings: Fixed a typo
  • Manage Cores: Swapped Core Name and Core Developer as those were reveresed in v1.5.0
  • Tweaked and added more Tooltips

Full Changelog: v1.5.0...v1.5.1

v1.5.0 - GUI Revamp

23 Feb 06:05
1baa7b9
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What's Changed

  • Completely Revamped GUI: Dark Theme and more Modern
  • "No Internet Connection Detected" issue from previous versions should be fixed

v1.4.6.2 - PCECD/JSON Builder Improvements

16 Feb 17:03
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What's Changed

  • Windows path fix for JSON Builder by @mattpannella
  • Bug fix for PCECD 0.1.7. BIOS files should download correctly with this patch by @mattpannella
  • Traverse common subfolders when building JSON files for PCECD by @mattpannella

Full Changelog: v1.4.6.1...v1.4.6.2

v1.4.6.1 - Alternative Asset Handling

11 Feb 14:55
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What's New

When downloading assets for a core, check if a list of alternative files is provided, and grab those too.
This is basically for the upcoming pc engine cd update by @mattpannella

Full Changelog: v1.4.6...v1.4.6.1

v1.4.6 - Bug Fixes

07 Feb 14:52
9fbb02f
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Exclude hidden files from Instance JSONs by @mattpannella

Full Changelog: v1.4.5...v1.4.6

v1.4.5

07 Feb 01:12
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Tons of new things added by @mattpannella

More efficient ROM Downloading + ROM Blacklist

  • App checks the archive table of contents ahead of time, so cut down on failed downloads. Should be much quicker, now
  • Added a rom blacklist for the obscure stuff no one has been able to find, so it won't try to download and fail every time
  • Added a list of failed asset downloads to summary at the end of the update process

Verify ROM/BIOS Checksums

  • ROMS and BIOS files will be checked against Checksums to ensure proper file downloading is done

Instance JSON builder for PC Engine CD Core

  • For cores that support the feature (currently the pc engine cd core, only), when you run update all it will automatically generate instance json files for each of your games

Usage:

  • Put your games in /Assets/pcecd/common
  • Each game needs to be in its own directory (and be sure to name the directory the full title of the game)
    • Example: /Assets/pcecd/common/Rondo of Blood
    • /Assets/pcecd/common/Bonk
    • etc
  • All games (for PC Engine CD) must be in cue/bin format. The generated json file will be saved using the same filename as the cue file, so be sure to also name that with the full title of the game
  • When you run the update all process, it will search through every directory in common and create a json file that can be launched by the core

Full Changelog: v1.4.4...v1.4.5

v1.4.4

14 Jan 15:56
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What's Changed

  • Bugfix: Minor bug fix for when a firmware file is manually put on your sd card, and then the updater is run afterwards
  • Patch: NeoGeo Overdrive Core. Skip looking for assets for the new neogeo core, like the normal one

Full Changelog: v1.4.3...v1.4.4

v1.4.3

11 Jan 15:18
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Bug fix to allow updater to be run on a blank SD card again

What's Changed

  • Automatically create the Cores and parent directories
  • This should resolve #46

Full Changelog: v1.4.2...v1.4.3

v1.4.2

07 Jan 19:13
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What's Changed

  • Asset Image Packs: This will allow you to download from the most popular Image Packs out there to spice things up on your Pocket
  • More Image Packs will be added as they become available from Creators

v1.4.1

03 Jan 05:05
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  • This should fix issue #44
  • GUI Tweaks to trying fixes the various issues with higher DPI Displays

Full Changelog: v1.4...v1.4.1