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I think this is either a duplicate of #38 or it suffices to use several bitmaps and each thread process a few of them. You can also use a single one and a mutex, but that wouldn't be so efficient.
If I wanted to be silly, I'd say that the answer is "yes" to "is there a way to make roaring 64 run in multi thread or multiple core cpu?"... but we should probably elaborate with examples in the README.
my roaring 64 is running only on 1 cpu default using the example. how to make it run on multi core / multi thread?
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