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rawstats.go
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rawstats.go
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package riotapi
// RawStats raw stats from a game
type RawStats struct {
Assists int `json:"assists"`
BarracksKilled int `json:"barracksKilled"` // ean Flag specifying if the summoner got the killing blow on the nexus.
BountyLevel int
ChampionsKilled int
CombatPlayerScore int
ConsumablesPurchased int
DamageDealtPlayer int
DoubleKills int
FirstBlood int
Gold int
GoldEarned int
GoldSpent int
Item0 int
Item1 int
Item2 int
Item3 int
Item4 int
Item5 int
Item6 int
ItemsPurchased int
KillingSprees int
LargestCriticalStrike int
LargestKillingSpree int
LargestMultiKill int
LegendaryItemsCreated int // Number of tier 3 items built.
Level int
MagicDamageDealtPlayer int
MagicDamageDealtToChampions int
MagicDamageTaken int
MinionsDenied int
MinionsKilled int
NeutralMinionsKilled int
NeutralMinionsKilledEnemyJungle int
NeutralMinionsKilledYourJungle int
NexusKilled bool // Flag specifying if the summoner got the killing blow on the nexus
NodeCapture int
NodeCaptureAssist int
NodeNeutralize int
NodeNeutralizeAssist int
NumDeaths int
NumItemsBought int
ObjectivePlayerScore int
PentaKills int
PhysicalDamageDealtPlayer int
PhysicalDamageDealtToChampions int
PhysicalDamageTaken int
PlayerPosition int // Player position (Legal values: TOP(1), MIDDLE(2), JUNGLE(3), BOT(4))
PlayerRole int // Player role (Legal values: DUO(1), SUPPORT(2), CARRY(3), SOLO(4))
PlayerScore0 int
PlayerScore1 int
PlayerScore2 int
PlayerScore3 int
PlayerScore4 int
PlayerScore5 int
PlayerScore6 int
PlayerScore7 int
PlayerScore8 int
PlayerScore9 int
QuadraKills int
SightWardsBought int
Spell1Cast int
Spell2Cast int
Spell3Cast int
Spell4Cast int
SummonSpell1Cast int
SummonSpell2Cast int
SuperMonsterKilled int
Team int
TeamObjective int
TimePlayed int
TotalDamageDealt int
TotalDamageDealtToChampions int
TotalDamageTaken int
TotalHeal int
TotalPlayerScore int
TotalScoreRank int
TotalTimeCrowdControlDealt int
TotalUnitsHealed int
TripleKills int
TrueDamageDealtPlayer int
TrueDamageDealtToChampions int
TrueDamageTaken int
TurretsKilled int
UnrealKills int
VictoryPointTotal int
VisionWardsBought int
wardKilled int
WardPlaced int
Win bool
}