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autoccultist.csproj
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autoccultist.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<Target Name="CheckEnvironmentVars">
<Error Text="Please set the CSDir environment variable." Condition="'$(CSDir)' == ''" ContinueOnError="false" />
</Target>
<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
<CSDataDir>$([System.IO.Path]::Combine($(CSDir), 'cultistsimulator_Data'))</CSDataDir>
<CSModDir>$([System.IO.Path]::Combine($(USERPROFILE), 'AppData\LocalLow\Weather Factory\Cultist Simulator\mods'))</CSModDir>
</PropertyGroup>
<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<CSDataDir>$([System.IO.Path]::Combine($(CSDir), 'OSX.app\Contents\Resources\Data'))</CSDataDir>
<CSModDir>$([System.IO.Path]::Combine($(HOME), 'Library\Application Support\Weather Factory\Cultist Simulator\mods'))</CSModDir>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<CodeAnalysisRuleSet>./StyleCop.Analyzers.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet>./StyleCop.ruleset</CodeAnalysisRuleSet>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AutoccultistNS</RootNamespace>
<AssemblyName>Autoccultist</AssemblyName>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<FileAlignment>512</FileAlignment>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutDir>$([System.IO.Path]::Combine($(CSModDir), 'Autoccultist\dll'))</OutDir>
<PublishDir>$([System.IO.Path]::Combine($(CSModDir), 'Autoccultist\dll'))</PublishDir>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutDir>$([System.IO.Path]::Combine($(CSModDir), 'Autoccultist\dll'))</OutDir>
<PublishDir>$([System.IO.Path]::Combine($(CSModDir), 'Autoccultist\dll'))</PublishDir>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<AdditionalFiles Include="stylecop.json" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\Assembly-CSharp.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SecretHistories.Constants">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\SecretHistories.Constants.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SecretHistories.Enums">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\SecretHistories.Enums.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SecretHistories.Interfaces">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\SecretHistories.Interfaces.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SecretHistories.Main">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\SecretHistories.Main.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\UnityEngine.dll'))</HintPath>
<HintPath>$(STEAMAPPS)\common\Cultist Simulator\cultistsimulator_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\UnityEngine.CoreModule.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\UnityEngine.UI.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\UnityEngine.UIModule.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\Unity.InputSystem.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\UnityEngine.IMGUIModule.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\UnityEngine.TextRenderingModule.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\UnityEngine.ScreenCaptureModule.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\UnityEngine.ImageConversionModule.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="TMPro">
<HintPath>$([System.IO.Path]::Combine($(CSDataDir), 'Managed\Unity.TextMeshPro.dll'))</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="TheRoostMachine">
<HintPath>$([System.IO.Path]::Combine($(CSModDir), 'Roost\dll\TheRoostMachine.dll'))</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="StyleCop.Analyzers" Version="1.1.118" PrivateAssets="All" />
<PackageReference Include="YamlDotNet" Version="13.1.1" />
</ItemGroup>
</Project>