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triggers.lua
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triggers.lua
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-- triggers
local _;
-- FIND TRIGGERS
function courseplay:doTriggerRaycasts(vehicle, triggerType, direction, sides, x, y, z, nx, ny, nz, distance)
local numIntendedRaycasts = sides and 3 or 1;
--[[if vehicle.cp.hasRunRaycastThisLoop[triggerType] and vehicle.cp.hasRunRaycastThisLoop[triggerType] >= numIntendedRaycasts then
return;
end;]]
local callBack, debugChannel, r, g, b;
if triggerType == 'tipTrigger' then
callBack = 'findTipTriggerCallback';
debugChannel = 1;
r, g, b = 1, 0, 1;
elseif triggerType == 'specialTrigger' then
callBack = 'findSpecialTriggerCallback';
debugChannel = 19;
r, g, b = 0, 1, 0.6;
elseif triggerType == 'fuelTrigger' then
callBack = 'findFuelTriggerCallback';
debugChannel = 19;
r, g, b = 0, 1, 0.6;
else
return;
end;
distance = distance or 10;
direction = direction or 'fwd';
--------------------------------------------------
courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, 1);
if sides and vehicle.cp.tipRefOffset ~= 0 then
if (triggerType == 'tipTrigger' and vehicle.cp.currentTipTrigger == nil)
or (triggerType == 'specialTrigger' and vehicle.cp.fillTrigger == nil)
or (triggerType == 'fuelTrigger' and vehicle.cp.fuelFillTrigger == nil) then
local x, _, z = localToWorld(vehicle.cp.DirectionNode, vehicle.cp.tipRefOffset, 0, 0);
--local x, _, z = localToWorld(vehicle.aiTrafficCollisionTrigger, vehicle.cp.tipRefOffset, 0, 0);
courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, 2);
end;
if (triggerType == 'tipTrigger' and vehicle.cp.currentTipTrigger == nil)
or (triggerType == 'specialTrigger' and vehicle.cp.fillTrigger == nil)
or (triggerType == 'fuelTrigger' and vehicle.cp.fuelFillTrigger == nil) then
local x, _, z = localToWorld(vehicle.cp.DirectionNode, -vehicle.cp.tipRefOffset, 0, 0);
--local x, _, z = localToWorld(vehicle.aiTrafficCollisionTrigger, -vehicle.cp.tipRefOffset, 0, 0);
courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, 3);
end;
end;
vehicle.cp.hasRunRaycastThisLoop[triggerType] = numIntendedRaycasts;
end;
function courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, raycastNumber)
if courseplay.debugChannels[debugChannel] then
courseplay:debug(('%s: call %s raycast (%s) #%d'):format(nameNum(vehicle), triggerType, direction, raycastNumber), debugChannel);
end;
local num = raycastAll(x,y,z, nx,ny,nz, callBack, distance, vehicle);
if courseplay.debugChannels[debugChannel] then
if num > 0 then
--courseplay:debug(('%s: %s raycast (%s) #%d: object found'):format(nameNum(vehicle), triggerType, direction, raycastNumber), debugChannel);
end;
cpDebug:drawLine(x,y,z, r,g,b, x+(nx*distance),y+(ny*distance),z+(nz*distance));
end;
end;
-- FIND TIP TRIGGER CALLBACK
function courseplay:findTipTriggerCallback(transformId, x, y, z, distance)
if CpManager.confirmedNoneTipTriggers[transformId] == true then
return true;
end;
if courseplay.debugChannels[1] then
cpDebug:drawPoint( x, y, z, 1, 1, 0);
end;
local name = tostring(getName(transformId));
-- TIPTRIGGERS
local tipTriggers, tipTriggersCount = courseplay.triggers.tipTriggers, courseplay.triggers.tipTriggersCount
courseplay:debug(('%s: found %s'):format(nameNum(self), name), 1);
if self.cp.workTools[1] ~= nil and tipTriggers ~= nil and tipTriggersCount > 0 then
courseplay:debug(('%s: transformId=%s: %s'):format(nameNum(self), tostring(transformId), name), 1);
local trailerFillType = self.cp.workTools[1].cp.fillType;
if trailerFillType == nil or trailerFillType == 0 then
for i=1,#(self.cp.workTools) do
trailerFillType = self.cp.workTools[i].cp.fillType;
if trailerFillType ~= nil and trailerFillType ~= 0 then
break
end
end
end
if transformId ~= nil then
local trigger = tipTriggers[transformId]
if trigger ~= nil then
if trigger.bunkerSilo ~= nil and trigger.state ~= 0 then
courseplay:debug(('%s: bunkerSilo.state=%d -> ignoring trigger'):format(nameNum(self), trigger.state), 1);
return true
end
if self.cp.hasShield and trigger.bunkerSilo == nil then
courseplay:debug(nameNum(self) .. ": has silage shield and trigger is not BGA -> ignoring trigger", 1);
return true
end
local triggerId = trigger.triggerId;
if triggerId == nil then
triggerId = trigger.tipTriggerId;
end;
courseplay:debug(('%s: transformId %s is in tipTriggers (#%s) (triggerId=%s)'):format(nameNum(self), tostring(transformId), tostring(tipTriggersCount), tostring(triggerId)), 1);
if trigger.isFermentingSiloTrigger then
trigger = trigger.TipTrigger
courseplay:debug(' trigger is FermentingSiloTrigger', 1);
elseif trigger.isAlternativeTipTrigger then
courseplay:debug(' trigger is AlternativeTipTrigger', 1);
elseif trigger.isPlaceableHeapTrigger then
courseplay:debug(' trigger is PlaceableHeap', 1);
end;
courseplay:debug((' trailerFillType=%s %s'):format(tostring(trailerFillType), trailerFillType and g_fillTypeManager.indexToName[trailerFillType] or ''), 1);
if trailerFillType and trigger.acceptedFillTypes ~= nil and trigger.acceptedFillTypes[trailerFillType] then
courseplay:debug((' trigger (%s) accepts trailerFillType'):format(tostring(triggerId)), 1);
-- check trigger fillLevel / capacity
if trigger.fillLevels ~= nil and trigger.fillLevels[trailerFillType] and trigger.capacity and trigger.fillLevels[trailerFillType] >= trigger.capacity then
courseplay:debug((' trigger (%s) fillLevel=%d, capacity=%d -> abort'):format(tostring(triggerId), trigger.fillLevels[trailerFillType], trigger.capacity), 1);
return true;
end;
-- check single fillType validity
local fillTypeIsValid = true;
if trigger.currentFillType then
fillTypeIsValid = trigger.currentFillType == 0 or trigger.currentFillType == trailerFillType;
courseplay:debug((' trigger (%s): currentFillType=%d -> fillTypeIsValid=%s'):format(tostring(triggerId), trigger.currentFillType, tostring(fillTypeIsValid)), 1);
elseif trigger.getFillType then
local triggerFillType = trigger:getFillType();
fillTypeIsValid = triggerFillType == 0 or triggerFillType == trailerFillType;
courseplay:debug((' trigger (%s): trigger:getFillType()=%d -> fillTypeIsValid=%s'):format(tostring(triggerId), triggerFillType, tostring(fillTypeIsValid)), 1);
end;
if fillTypeIsValid then
self.cp.currentTipTrigger = trigger;
self.cp.currentTipTrigger.cpActualLength = courseplay:nodeToNodeDistance(self.cp.DirectionNode or self.rootNode, trigger.triggerId)*2
courseplay:debug(('%s: self.cp.currentTipTrigger=%s , cpActualLength=%s'):format(nameNum(self), tostring(triggerId),tostring(self.cp.currentTipTrigger.cpActualLength)), 1);
return false
end;
elseif trigger.acceptedFillTypes ~= nil then
if courseplay.debugChannels[1] then
courseplay:debug((' trigger (%s) does not accept trailerFillType (%s)'):format(tostring(triggerId), tostring(trailerFillType)), 1);
courseplay:debug((' trigger (%s) acceptedFillTypes:'):format(tostring(triggerId)), 1);
courseplay:printTipTriggersFruits(trigger)
end
else
courseplay:debug(string.format("%s: trigger %s does not have acceptedFillTypes (trailerFillType=%s)", nameNum(self), tostring(triggerId), tostring(trailerFillType)), 1);
end;
return true;
end;
end;
end;
CpManager.confirmedNoneTipTriggers[transformId] = true;
CpManager.confirmedNoneTipTriggersCounter = CpManager.confirmedNoneTipTriggersCounter + 1;
courseplay:debug(('%s: added %s to trigger blacklist -> total=%d'):format(nameNum(self), name, CpManager.confirmedNoneTipTriggersCounter), 1);
return true;
end;
-- FIND SPECIAL TRIGGER CALLBACK
function courseplay:findSpecialTriggerCallback(transformId, x, y, z, distance)
if CpManager.confirmedNoneSpecialTriggers[transformId] then
return true;
end;
if courseplay.debugChannels[19] then
cpDebug:drawPoint(x, y, z, 1, 1, 0);
end;
--[[Tommi TODO check if its still nessesary (mode8)
local name = tostring(getName(transformId));
local parent = getParent(transformId);
for _,implement in pairs(self:getAttachedImplements()) do
if (implement.object ~= nil and implement.object.rootNode == parent) then
courseplay:debug(('%s: trigger %s is from my own implement'):format(nameNum(self), tostring(transformId)), 19);
return true
end
end
]]
--print("findSpecialTriggerCallback found "..tostring(transformId).." "..getName(transformId))
if courseplay.triggers.fillTriggers[transformId] then
--print(transformId.." is in fillTrigers")
self.cp.fillTrigger = transformId;
courseplay:setCustomTimer(self, 'triggerFailBackup', 10);
return false;
end
CpManager.confirmedNoneSpecialTriggers[transformId] = true;
CpManager.confirmedNoneSpecialTriggersCounter = CpManager.confirmedNoneSpecialTriggersCounter + 1;
courseplay:debug(('%s: added %d (%s) to trigger blacklist -> total=%d'):format(nameNum(self), transformId, name, CpManager.confirmedNoneSpecialTriggersCounter), 19);
return true;
end;
-- FIND Fuel TRIGGER CALLBACK
function courseplay:findFuelTriggerCallback(transformId, x, y, z, distance)
if CpManager.confirmedNoneSpecialTriggers[transformId] then
return true;
end;
if courseplay.debugChannels[19] then
cpDebug:drawPoint(x, y, z, 1, 1, 0);
end;
--[[Tommi TODO check if its still nessesary (mode8)
local name = tostring(getName(transformId));
local parent = getParent(transformId);
for _,implement in pairs(self:getAttachedImplements()) do
if (implement.object ~= nil and implement.object.rootNode == parent) then
courseplay:debug(('%s: trigger %s is from my own implement'):format(nameNum(self), tostring(transformId)), 19);
return true
end
end
]]
--print("findSpecialTriggerCallback found "..tostring(transformId).." "..getName(transformId))
if courseplay.triggers.fillTriggers[transformId] then
--print(transformId.." is in fillTrigers")
self.cp.fuelFillTrigger = transformId;
courseplay:setCustomTimer(self, 'triggerFailBackup', 10);
return false;
end
CpManager.confirmedNoneSpecialTriggers[transformId] = true;
CpManager.confirmedNoneSpecialTriggersCounter = CpManager.confirmedNoneSpecialTriggersCounter + 1;
courseplay:debug(('%s: added %d (%s) to trigger blacklist -> total=%d'):format(nameNum(self), transformId, name, CpManager.confirmedNoneSpecialTriggersCounter), 19);
return true;
end;
--FIND Trailer CALLBACK
function courseplay:findTrailerRaycastCallback(transformId, x, y, z, distance)
local trailer = g_currentMission.nodeToObject[transformId];
if trailer~= nil then
local shovelFillUnits = self.cp.shovel:getFillUnits()
local shovelFillType = shovelFillUnits[1].fillType
local fillUnits = trailer:getFillUnits()
--print(string.format("trailer found; shovelFillType=%s ",tostring(shovelFillType)))
for i=1,#fillUnits do
local fillTypes = trailer:getFillUnitSupportedFillTypes(i)
--print(string.format("fillUnit%s: supported:%s; fillType:%s; fillLevel:%s capacity:%s"
--,tostring(i),tostring(fillTypes[shovelFillType]),tostring(fillUnits[i].fillType),tostring(fillUnits[i].fillLevel),tostring(fillUnits[i].capacity)))
if fillTypes[shovelFillType]
and (fillUnits[i].fillType == shovelFillType or fillUnits[i].fillType == FillType.UNKNOWN)
and fillUnits[i].fillLevel < fillUnits[i].capacity then
self.cp.shovel.targetFound = trailer;
end
end
end
return true
end
function courseplay:updateAllTriggers()
courseplay:debug('updateAllTriggers()', 1);
--RESET
if courseplay.triggers ~= nil then
for k,triggerGroup in pairs(courseplay.triggers) do
triggerGroup = nil;
end;
courseplay.triggers = nil;
end;
courseplay.triggers = {
tipTriggers = {};
fillTriggers = {};
damageModTriggers = {};
gasStationTriggers = {};
liquidManureFillTriggers = {};
sowingMachineFillTriggers = {};
sprayerFillTriggers = {};
waterReceivers = {};
waterTrailerFillTriggers = {};
weightStations = {};
allNonUpdateables = {};
all = {};
};
courseplay.triggers.tipTriggersCount = 0;
courseplay.triggers.fillTriggersCount = 0;
courseplay.triggers.allCount = 0;
--[[
courseplay.triggers.damageModTriggersCount = 0;
courseplay.triggers.gasStationTriggersCount = 0;
courseplay.triggers.liquidManureFillTriggersCount = 0;
courseplay.triggers.sowingMachineFillTriggersCount = 0;
courseplay.triggers.sprayerFillTriggersCount = 0;
courseplay.triggers.waterReceiversCount = 0;
courseplay.triggers.waterTrailerFillTriggersCount = 0;
courseplay.triggers.weightStationsCount = 0;
courseplay.triggers.allNonUpdateablesCount = 0;
-- UPDATE
-- nonUpdateable objects
if g_currentMission.nonUpdateables ~= nil then
courseplay:debug('\tcheck nonUpdateables', 1);
local counter = 0;
for k,v in pairs(g_currentMission.nonUpdateables) do
counter = counter +1;
end;
courseplay:debug(('\t%i in list'):format(counter), 1);
end;
]]
--itemsToSave (BigPacks)
--print("g_currentMission.itemsToSave:"..tostring(g_currentMission.itemsToSave))
if g_currentMission.itemsToSave ~= nil then
courseplay:debug('\tcheck itemsToSave', 1);
local counter = 0;
for index,itemToSave in pairs (g_currentMission.itemsToSave) do
counter = counter +1;
local item = itemToSave.item
if item.sellingStation ~= nil then
local trigger = {}
for _,unloadTrigger in pairs(item.sellingStation.unloadTriggers) do
if unloadTrigger.baleTriggerNode then
local triggerId = unloadTrigger.baleTriggerNode;
trigger = {
triggerId = triggerId;
acceptedFillTypes = item.sellingStation.acceptedFillTypes;
}
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
courseplay:debug(string.format('\t\tadd %s(%i) to tipTriggers',item.sellingStation.stationName,triggerId), 1);
end
end
end
end
courseplay:debug(('\t%i in list'):format(counter), 1);
end
--[[
-- updateable objects
if g_currentMission.updateables ~= nil then
courseplay:debug('\tcheck updateables', 1);
end;
-- onCreate objects
local WaterMod;
if g_currentMission.missionInfo.customEnvironment then
WaterMod = getfenv(0)[g_currentMission.missionInfo.customEnvironment].WaterMod;
end;
if g_currentMission.onCreateLoadedObjects ~= nil then
courseplay:debug('\tcheck onCreateLoadedObjects', 1);
local counter = 0;
for k, object in pairs(g_currentMission.onCreateLoadedObjects) do
counter = counter +1;
end;
courseplay:debug(('\t%i in list'):format(counter), 1);
end;
--HeapTipTrigger
if g_currentMission.heapTipTriggers ~= nil then
courseplay:debug('\tcheck HeapTipTriggers', 1);
for index,trigger in pairs(g_currentMission.heapTipTriggers)do
if trigger.triggerId ~= nil then
courseplay:cpAddTrigger(trigger.triggerId, trigger, 'tipTrigger');
courseplay:debug('\t\tadd HeapTipTrigger', 1);
end;
end;
end;]]
-- placeables objects
if g_currentMission.placeables ~= nil then
courseplay:debug('\tcheck placeables', 1);
local counter = 0
for placeableIndex, placeable in pairs(g_currentMission.placeables) do
counter = counter +1
if placeable.unloadingStation ~= nil then
local trigger = {}
for _,unloadTrigger in pairs(placeable.unloadingStation.unloadTriggers) do
local triggerId = unloadTrigger.exactFillRootNode;
trigger = {
triggerId = triggerId;
acceptedFillTypes = placeable.storages[1].fillTypes;
capacity = placeable.storages[1].capacityPerFillType;
fillLevels = placeable.storages[1].fillLevels;
}
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
courseplay:debug(string.format('\t\tadd %s(%i) to tipTriggers',placeable.unloadingStation.stationName,triggerId), 1);
end
end
if placeable.sellingStation ~= nil then
local trigger = {}
for _,unloadTrigger in pairs(placeable.sellingStation.unloadTriggers) do
local triggerId = unloadTrigger.exactFillRootNode;
trigger = {
triggerId = triggerId;
acceptedFillTypes = placeable.sellingStation.acceptedFillTypes;
}
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
courseplay:debug(string.format('\t\tadd %s(%i) to tipTriggers',placeable.sellingStation.stationName,triggerId), 1);
end
end
if placeable.modulesById ~= nil then
for i=1,#placeable.modulesById do
local myModule = placeable.modulesById[i]
--[[print(string.format("myModule[%i]:",i))
for index,value in pairs (myModule) do
print(string.format("__%s:%s",tostring(index),tostring(value)))
end]]
if myModule.unloadPlace ~= nil then
local triggerId = myModule.unloadPlace.target.unloadPlace.exactFillRootNode;
local trigger = {
triggerId = triggerId;
acceptedFillTypes = myModule.unloadPlace.fillTypes;
--capacity = myModule.fillCapacity;
--fillLevels = myModule.fillLevels;
}
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
courseplay:debug(string.format('\t\tadd %s(%i) to tipTriggers',myModule.moduleName,triggerId), 1);
end
if myModule.feedingTrough ~= nil then
local triggerId = myModule.feedingTrough.target.feedingTrough.exactFillRootNode;
local trigger = {
triggerId = triggerId;
acceptedFillTypes = myModule.feedingTrough.fillTypes;
--capacity = myModule.fillCapacity;
--fillLevels = myModule.fillLevels;
}
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
courseplay:debug(string.format('\t\tadd %s(%i) to tipTriggers',myModule.moduleName,triggerId), 1);
end
end
end
if placeable.buyingStation ~= nil then
for _,loadTrigger in pairs (placeable.buyingStation.loadTriggers) do
local triggerId = loadTrigger.triggerNode;
courseplay:cpAddTrigger(triggerId, loadTrigger, 'fillTrigger');
courseplay:debug(string.format('\t\tadd %s(%i) to fillTriggers', placeable.buyingStation.stationName,triggerId), 1);
end
end
end
courseplay:debug(('\t%i found'):format(counter), 1);
end;
if g_currentMission.vehicles ~= nil then
courseplay:debug('\tcheck fillTriggerVehicles', 1);
local counter = 0
for vehicleIndex, vehicle in pairs(g_currentMission.vehicles) do
if vehicle.spec_fillTriggerVehicle then
if vehicle.spec_fillTriggerVehicle.fillTrigger ~= nil then
counter = counter +1
local trigger = vehicle.spec_fillTriggerVehicle.fillTrigger
local triggerId = trigger.triggerId
courseplay:cpAddTrigger(triggerId, trigger, 'fillTrigger');
courseplay:debug(string.format('\t\tadd %s(%i) to fillTriggers', vehicle:getName(),triggerId), 1);
end
end
end
courseplay:debug(('\t%i found'):format(counter), 1);
end;
-- UPK triggers
--[[if g_upkTrigger then
courseplay:debug('\tcheck g_upkTrigger', 1);
for i,trigger in ipairs(g_upkTrigger) do
local triggerId = trigger.triggerId;
if triggerId and trigger.isEnabled then
-- if trigger.type == 'dumptrigger' then -- TODO: kinda like tipTrigger?
-- elseif trigger.type == 'filltrigger' then
if trigger.type == 'gasstationtrigger' then
trigger.isGasStationTrigger = true;
trigger.isUpkGasStationTrigger = true;
courseplay:cpAddTrigger(triggerId, trigger, 'gasStation', 'nonUpdateable');
courseplay:debug(('\t\tadd gasStationTrigger (id %d)'):format(triggerId), 1);
elseif trigger.type == 'liquidmanurefilltrigger' then
trigger.isLiquidManureFillTrigger = true;
trigger.isUpkLiquidManureFillTrigger = true;
courseplay:cpAddTrigger(triggerId, trigger, 'liquidManure', 'nonUpdateable');
courseplay:debug(('\t\tadd liquidManureFillTrigger (id %d)'):format(triggerId), 1);
elseif trigger.type == 'sprayerfilltrigger' then
trigger.isSprayerFillTrigger = true;
trigger.isUpkSprayerFillTrigger = true;
courseplay:cpAddTrigger(triggerId, trigger, 'sprayer', 'nonUpdateable');
courseplay:debug(('\t\tadd sprayerFillTrigger (id %d)'):format(triggerId), 1);
elseif trigger.type == 'tiptrigger' then
trigger.isUpkTipTrigger = true;
if trigger.i18nNameSpace == 'PlaceableHeaps' then
trigger.isPlaceableHeapTrigger = true;
end;
courseplay:debug(('\t\tadd tipTrigger (id %d), isPlaceableHeapTrigger=%s'):format(triggerId, tostring(trigger.isPlaceableHeapTrigger)), 1);
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
elseif trigger.type == 'waterfilltrigger' then
trigger.isWaterTrailerFillTrigger = true;
courseplay:cpAddTrigger(triggerId, trigger, 'water', 'nonUpdateable');
courseplay:debug(('\t\tadd waterTrailerFillTrigger (id %d)'):format(triggerId), 1);
end;
end;
end;
end;
]]
if g_currentMission.bunkerSilos ~= nil then
courseplay:debug('\tcheck bunkerSilos', 1);
for _, trigger in pairs(g_currentMission.bunkerSilos) do
if courseplay:isValidTipTrigger(trigger) and trigger.bunkerSilo then
local triggerId = trigger.triggerId;
local name = tostring(getName(triggerId));
local className = tostring(trigger.className);
local detailId = g_currentMission.terrainDetailId
--local area = trigger.bunkerSiloArea
--local px,pz, pWidthX,pWidthZ, pHeightX,pHeightZ = Utils.getXZWidthAndHeight(detailId, area.sx,area.sz, area.wx, area.wz, area.hx, area.hz);
--local _ ,_,totalArea = getDensityParallelogram(detailId, px, pz, pWidthX, pWidthZ, pHeightX, pHeightZ, g_currentMission.terrainDetailTypeFirstChannel, g_currentMission.terrainDetailTypeNumChannels);
trigger.capacity = 1000000 --DensityMapHeightUtil.volumePerPixel*totalArea*800 ;
--print(string.format("capacity= %s fillLevel= %s ",tostring(trigger.capacity),tostring(trigger.fillLevel)))
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
courseplay:debug(('\t\tadd tipTrigger: id=%d, name=%q, className=%q, is BunkerSiloTipTrigger '):format(triggerId, name, className), 1);
end
end
end
--[[
-- tipTriggers objects
if g_currentMission.tipTriggers ~= nil then
courseplay:debug('\tcheck tipTriggers', 1);
end;
if courseplay.liquidManureOverloaders ~= nil then
for rootNode, vehicle in pairs(courseplay.liquidManureOverloaders) do
local trigger = vehicle.unloadTrigger
if trigger then
local triggerId = trigger.triggerId
trigger.isLiquidManureFillTrigger = true;
trigger.isLiquidManureOverloaderFillTrigger = true;
trigger.parentVehicle = vehicle
courseplay:cpAddTrigger(triggerId, trigger, 'liquidManure', 'nonUpdateable');
courseplay:debug(('\t\tadd overloader\'s liquidManureFillTrigger (id %d)'):format(triggerId), 1);
end;
end
end]]
end;
function courseplay:cpAddTrigger(triggerId, trigger, groupType)
--courseplay:debug(('%s: courseplay:cpAddTrigger: TriggerId: %s,trigger: %s, triggerType: %s,groupType: %s'):format(nameNum(self), tostring(triggerId), tostring(trigger), tostring(triggerType), tostring(groupType)), 1);
local t = courseplay.triggers;
if t.all[triggerId] ~= nil then return; end;
t.all[triggerId] = trigger;
t.allCount = t.allCount + 1;
--[[
if groupType then
if groupType == 'nonUpdateable' then
t.allNonUpdateables[triggerId] = trigger;
t.allNonUpdateablesCount = t.allNonUpdateablesCount + 1;
end;
end;
]]
-- tipTriggers
if groupType == 'tipTrigger' then
t.tipTriggers[triggerId] = trigger;
t.tipTriggersCount = t.fillTriggersCount + 1;
elseif groupType == 'fillTrigger' then
t.fillTriggers[triggerId] = trigger;
t.fillTriggersCount = t.fillTriggersCount + 1;
--[[
-- other triggers
elseif triggerType == 'damageMod' then
t.damageModTriggers[triggerId] = trigger;
t.damageModTriggersCount = t.damageModTriggersCount + 1;
elseif triggerType == 'gasStation' then
t.gasStationTriggers[triggerId] = trigger;
t.gasStationTriggersCount = t.gasStationTriggersCount + 1;
elseif triggerType == 'liquidManure' then
t.liquidManureFillTriggers[triggerId] = trigger;
t.liquidManureFillTriggersCount = t.liquidManureFillTriggersCount + 1;
elseif triggerType == 'sowingMachine' then
t.sowingMachineFillTriggers[triggerId] = trigger;
t.sowingMachineFillTriggersCount = t.sowingMachineFillTriggersCount + 1;
elseif triggerType == 'sprayer' then
t.sprayerFillTriggers[triggerId] = trigger;
t.sprayerFillTriggersCount = t.sprayerFillTriggersCount + 1;
elseif triggerType == 'water' then
t.waterTrailerFillTriggers[triggerId] = trigger;
t.waterTrailerFillTriggersCount = t.waterTrailerFillTriggersCount + 1;
elseif triggerType == 'weightStation' then
t.weightStations[triggerId] = trigger;
t.weightStationsCount = t.weightStationsCount + 1;
elseif triggerType == 'waterReceiver' then
t.waterReceivers[triggerId] = trigger;
t.waterReceiversCount = t.waterReceiversCount + 1;]]
end;
end;
--Tommi TODO check if its still needed
function courseplay:isValidTipTrigger(trigger)
local isValid = trigger.className and (trigger.className == 'SiloTrigger' or trigger.isAlternativeTipTrigger or StringUtil.endsWith(trigger.className, 'TipTrigger'));
return isValid;
end;
function courseplay:printTipTriggersFruits(trigger)
for k,_ in pairs(trigger.acceptedFillTypes) do
print((' %s: %s'):format(tostring(k), tostring(g_fillTypeManager.indexToName[k])));
end
end;
--------------------------------------------------
-- Adding easy access to SiloTrigger
--------------------------------------------------
local SiloTrigger_TriggerCallback = function(self, triggerId, otherActorId, onEnter, onLeave, onStay, otherShapeId)
local trailer = g_currentMission.nodeToObject[otherShapeId];
if trailer ~= nil then
-- Make sure cp table is present in the trailer.
if not trailer.cp then
trailer.cp = {};
end;
if not trailer.cp.siloTriggerHits then
trailer.cp.siloTriggerHits = 0;
end;
-- self.Schnecke is only set for MischStation and that one is not an real SiloTrigger and should not be used as one.
if onEnter then --and not self.Schnecke and trailer.getAllowFillFromAir ~= nil and trailer:getAllowFillFromAir() then
-- Add the current SiloTrigger to the cp table, for easier access.
if not trailer.cp.currentSiloTrigger then
trailer.cp.currentSiloTrigger = self;
courseplay:debug(('%s: SiloTrigger Added! (onEnter)'):format(nameNum(trailer)), 2);
end;
trailer.cp.siloTriggerHits = trailer.cp.siloTriggerHits + 1;
elseif onLeave and not self.Schnecke and trailer.cp.siloTriggerHits >= 1 then
-- Remove the current SiloTrigger.
if trailer.cp.currentSiloTrigger ~= nil and trailer.cp.siloTriggerHits == 1 then
trailer.cp.currentSiloTrigger = nil;
courseplay:debug(('%s: SiloTrigger Removed! (onLeave)'):format(nameNum(trailer)), 2);
end;
trailer.cp.siloTriggerHits = trailer.cp.siloTriggerHits - 1;
end;
end;
end;
LoadTrigger.loadTriggerCallback = Utils.appendedFunction(LoadTrigger.loadTriggerCallback, SiloTrigger_TriggerCallback);
-- this could be used to fill sowing machines, but better may be a better way to find out what Vehicle.addFillUnitTrigger() does.
local cpFillTriggerCallback = function(self, triggerId, otherActorId, onEnter, onLeave, onStay, otherShapeId)
if onEnter then
courseplay.debugFormat(2, 'fillTrigger onEnter')
elseif onLeave then
courseplay.debugFormat(2, 'fillTrigger onLeave')
end
end
FillTrigger.fillTriggerCallback = Utils.appendedFunction(FillTrigger.fillTriggerCallback, cpFillTriggerCallback)
local oldBunkerSiloLoad = BunkerSilo.load;
function BunkerSilo:load(...)
local old = oldBunkerSiloLoad(self,...);
local trigger = self
trigger.triggerId = trigger.interactionTriggerNode
trigger.bunkerSilo = true
trigger.className = "BunkerSiloTipTrigger"
trigger.rootNode = self.nodeId
trigger.triggerStartId = trigger.bunkerSiloArea.start
trigger.triggerEndId = trigger.bunkerSiloArea.height
trigger.triggerWidth = courseplay:nodeToNodeDistance(trigger.bunkerSiloArea.start, trigger.bunkerSiloArea.width)
--trigger.getTipDistanceFromTrailer = TipTrigger.getTipDistanceFromTrailer
--trigger.getTipInfoForTrailer = TipTrigger.getTipInfoForTrailer
--trigger.getAllowFillTypeFromTool = TipTrigger.getAllowFillTypeFromTool
--[[trigger.allowedToolTypes = {
[trigger.inputFillType] = {
[TipTrigger.TOOL_TYPE_TRAILER] = true
}
}
]]
if g_currentMission.bunkerSilos == nil then
g_currentMission.bunkerSilos = {}
end
g_currentMission.bunkerSilos[trigger.triggerId] = trigger
return old
end
-- do not remove this comment
-- vim: set noexpandtab: