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build.js
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build.js
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const fs = require('fs');
const path = require('path');
const gulp = require('gulp');
const include = require('gulp-include');
const hb = require('gulp-hb');
const sass = require('gulp-sass');
const rename = require('gulp-rename');
const hb_svg = require('handlebars-helper-svg');
const BUILDDIR = process.argv[2] || './build/';
const SLUG = 'pixel-editor';
console.log('Building Pixel Editor');
function copy_images(){
gulp.src('./images/')
.pipe(gulp.dest(path.join(BUILDDIR, SLUG)));
}
function render_js(){
gulp.src('./js/*.js')
.pipe(include({includePaths: [
'_ext/scripts',
'js',
'!js/_*.js',
]}))
.on('error', console.log)
.pipe(gulp.dest(path.join(BUILDDIR, SLUG)));
}
function render_css(){
gulp.src('css/*.scss')
.pipe(sass({includePaths: ['css', '_ext/sass', '_ext/modules/css']}))
.pipe(gulp.dest(path.join(BUILDDIR, SLUG)));
}
function compile_page(){
gulp.src(path.join('./views/', SLUG + '.hbs'))
.pipe(hb({encoding: 'utf8'})
.partials('./_ext/modules/_*.hbs')
.helpers({ svg: hb_svg })
.helpers('./_ext/modules/hbs/helpers/**/*.js')
.data({
projectSlug: SLUG,
title: 'Lospec Pixel Editor',
layout: false,
}))
.pipe(rename('index.htm'))
.pipe(gulp.dest(BUILDDIR));
}
// empty the build folder, or create it
fs.rmdirSync(BUILDDIR, { recursive: true });
fs.mkdirSync(BUILDDIR);
gulp.parallel(copy_images, render_js, render_css, compile_page)();