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commands.h
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commands.h
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#ifndef COMMANDS_H
#define COMMANDS_H
#include <QUndoCommand>
#include "figure.h"
#include "paintscene.h"
#include <QTableWidget>
class AddCommand : public QUndoCommand
{
public:
AddCommand(PaintScene *graphicsScene,
Figure* item,QPointF LastPoint,QTableWidget* table,QUndoCommand *parent = 0);
~AddCommand();
void undo() Q_DECL_OVERRIDE;
void redo() Q_DECL_OVERRIDE;
private:
Figure *myDiagramItem;
PaintScene *myGraphicsScene;
QPointF initialPosition;
QTableWidget* table;
bool WasModified;
bool IsFirstTime;
bool WillModify;
};
class DeleteCommand : public QUndoCommand
{
public:
DeleteCommand(PaintScene *graphicsScene,
Figure* item,QPointF LastPoint,QTableWidget* table,QUndoCommand *parent = 0);
~DeleteCommand();
void undo() Q_DECL_OVERRIDE;
void redo() Q_DECL_OVERRIDE;
private:
Figure *myDiagramItem;
PaintScene *myGraphicsScene;
QPointF initialPosition;
QTableWidget* table;
bool WasModified;
bool IsFirstTime;
bool WillModify;
int ItemIndex;
};
class ButtonsCommand{
public:
static void clearScene(PaintScene* scene);
};
#endif // COMMANDS_H