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Currently changing the ItemStack's amount on PlayerAttemptPickupItemEvent will create a dup bug. When a new item is dropped they will merge with the item's previous amount
The text was updated successfully, but these errors were encountered:
Currently changing the ItemStack's amount on
PlayerAttemptPickupItemEvent
will create a dup bug. When a new item is dropped they will merge with the item's previous amountThe text was updated successfully, but these errors were encountered: