diff --git a/Injector/GitHubClient.cs b/Injector/GitHubClient.cs index fd313ca..0f76db0 100644 --- a/Injector/GitHubClient.cs +++ b/Injector/GitHubClient.cs @@ -10,7 +10,7 @@ public class GitHubClient public static void CreateRelease(string userAgent, string oAuthToken, Release release, params string[] assetsPaths) { - HttpWebRequest request = WebRequest.CreateHttp(@"https://api.github.com/repos/Rynchodon/Autopilot/releases"); + HttpWebRequest request = WebRequest.CreateHttp(@"https://api.github.com/repos/Rynchodon/ARMS/releases"); request.UserAgent = userAgent; request.Method = "POST"; request.Headers.Add("Authorization", "token " + oAuthToken); @@ -25,7 +25,7 @@ public static void CreateRelease(string userAgent, string oAuthToken, Release re { string fileName = Path.GetFileName(asset); Console.WriteLine("Posting asset: " + fileName); - request = WebRequest.CreateHttp(@"https://uploads.github.com/repos/Rynchodon/Autopilot/releases/" + release.id + "/assets?name=" + fileName); + request = WebRequest.CreateHttp(@"https://uploads.github.com/repos/Rynchodon/ARMS/releases/" + release.id + "/assets?name=" + fileName); request.UserAgent = userAgent; request.Method = "POST"; request.ContentType = "application/dll"; @@ -41,7 +41,7 @@ public static void CreateRelease(string userAgent, string oAuthToken, Release re public static Release[] GetReleases(string userAgent) { - HttpWebRequest request = WebRequest.CreateHttp(@"https://api.github.com/repos/Rynchodon/Autopilot/releases"); + HttpWebRequest request = WebRequest.CreateHttp(@"https://api.github.com/repos/Rynchodon/ARMS/releases"); request.UserAgent = userAgent; WebResponse response; response = request.GetResponse(); diff --git a/Readme.txt b/Readme.txt index bbcaceb..6de32a3 100644 --- a/Readme.txt +++ b/Readme.txt @@ -1,13 +1,11 @@ -Modifies the whitelist of Space Engineers while it is running to allow more types of mods. Other than creating a log file, ExtendWhitelist will not modify any files on your hard drive. - -Mods used with ExtendWhitelist might harm your computer. When running ExtendWhitelist, only use mods that you trust. +Downloads the latest ARMS scripts and loads them into Space Engineers. The scripts will run only alongside the models, which are distributed via steam. Usage ===== -Unpack to ...\SpaceEngineers\Bin64, run ExtendWhitelist.exe. -If the game is not running, ExtendWhitelist will start it. If the game is running, the whitelist of the running game will be updated. You will need to reload any running world. +Unpack to ...\SpaceEngineers\Bin64, run LoadARMS.exe. +If the game is not running, LoadARMS will start it. If the game is running, ARMS will be loaded into the running game. You will need to reload any running world. Dedicated Server ================ -Unpack to ...\SpaceEngineers\DedicatedServer64, run ExtendWhitelist.exe. -If the dedicated server is not running, ExtendWhitelist will start the configurator. If the configurator is already running, ExtendWhitelist will wait for the server to start. If the dedicated server is running, ExtendWhitelist will modify the whitelist. +Unpack to ...\SpaceEngineers\DedicatedServer64, run LoadARMS.exe. +If the dedicated server is not running, LoadARMS will start the configurator. If the configurator is already running, LoadARMS will wait for the server to start. If the dedicated server is running, LoadARMS will load ARMS into the server.