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You can map actions to the Mute button but the button is unbound by default. There is minimal support for the adaptive triggers with a few simple effects added in; the most useful would probably be Full Click to try to mimic a two stage trigger. There will likely never be direct support for the built-in speaker. Also, fake audio haptic feedback will definitely never be a thing but you can always disable "Enable Rumble Emulation" for DualSense Controller Support options and then use Voicemeeter to do it; tried it several times and I hate fake audio haptic feedback. |
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Since you added support for the PS5 controller, I was wondering when profiles specific to the DualSense would be added, as I would love to be able to map that additional mute button using the GUI to something else ingame. Also, is there work being done on the other features found in the DualSense, such as support for the built-in speaker and the adaptive triggers? Or is that functionality not possible?
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