Special Actions - Button Combination from GamePad Input to GamePad Output #2947
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I am not sure why that limitation was initially put on the Press/Toggle key Special Action but that has always been there. I do not use Special Actions normally (outside of Disconnect BT) so I have had no motivation to attempt to change that. The only way to attempt to send a gamepad output with a Special Action would be to use a macro. That has some limitations though. DS4Windows has never been meant to be used for more complex actions mappings. The project has mainly focused on performing direct action translation as fast as possible especially when dealing with the limitations of the .NET Runtime. The DS4Windows code base is very static method focused and would likely require a major rewrite to try to attempt to allow for more complex mappings. I do not have the motivation to worry about attempting to do so. My old attempts at making a more complex mapper have only been slightly fruitful. My motivation is mostly gone now as I have AFK matters that need to take priority. Those experiments started to lead to a more versatile mapper with a more stable Action Layer system than Steam Input has; Steam Input seems to get stuck on an incorrect Action Layer with more complex mappings. It is still a bit unstable and lacks some extra features that DS4Windows has (extra lightbar modes). It has been good enough for playing some games that would be very hard (if not impossible) to make a mapping for in DS4Windows; one major example of a game that I played which would be hard to map in DS4Windows is the original Mass Effect. |
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I am able to make a GamePad combination to give a keyboard output. But i would also want to be able to make a GamePad button combination to give a GamePad output.
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