diff --git a/SCTools/SCTool_Redesigned/Properties/AssemblyInfo.cs b/SCTools/SCTool_Redesigned/Properties/AssemblyInfo.cs index 4d6a402..4f6a07a 100644 --- a/SCTools/SCTool_Redesigned/Properties/AssemblyInfo.cs +++ b/SCTools/SCTool_Redesigned/Properties/AssemblyInfo.cs @@ -12,7 +12,7 @@ [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("SCKorea Team")] [assembly: AssemblyProduct("Shatagon Patcher")] -[assembly: AssemblyCopyright("Copyright © 2021-2023 SCKorea Team")] +[assembly: AssemblyCopyright("Copyright © 2021-2025 SCKorea Team")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -51,5 +51,5 @@ // 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를 // 기본값으로 할 수 있습니다. // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.3.4.3")] -[assembly: AssemblyFileVersion("1.3.4.3")] +[assembly: AssemblyVersion("1.3.4.4")] +[assembly: AssemblyFileVersion("1.3.4.4")] diff --git a/SCTools/SCToolsLib/Global/GameFolders.cs b/SCTools/SCToolsLib/Global/GameFolders.cs index 1d5d3e4..5e42b5e 100644 --- a/SCTools/SCToolsLib/Global/GameFolders.cs +++ b/SCTools/SCToolsLib/Global/GameFolders.cs @@ -54,6 +54,8 @@ private static bool IsGameModeFolderName(string folderName) { if (string.Compare(folderName, mode.ToString(), StringComparison.OrdinalIgnoreCase) == 0) return true; + if (string.Compare(folderName, "4.0_PREVIEW") == 0) + return true; } return false; } diff --git a/SCTools/SCToolsLib/Global/GameInfo.cs b/SCTools/SCToolsLib/Global/GameInfo.cs index 4c6f344..48c7797 100644 --- a/SCTools/SCToolsLib/Global/GameInfo.cs +++ b/SCTools/SCToolsLib/Global/GameInfo.cs @@ -12,7 +12,7 @@ public sealed class GameInfo public static GameInfo? Create(GameMode mode, string gamePath) { - var rootFolderPath = GameConstants.GetGameModePath(gamePath, mode); + var rootFolderPath = Path.Combine(gamePath, "4.0_PREVIEW"); if (Directory.Exists(rootFolderPath)) { var exeFilePath = GameConstants.GetGameExePath(rootFolderPath);