This mod turns player's avatar into ragdoll puppet.
- Install latest MelonLoader
- Get latest release DLL:
- Put
ml_prm.dll
inMods
folder of game
- Put
- Press
R
to turn into ragdoll and back.
Optional mod's settings page with BTKUILib:
- Switch ragdoll: turns into ragdoll state and back, made for VR usage primarily.
- Use hotkey: enables/disables ragdoll state switch with
R
key;true
by default. - Use gravity: enables/disables gravity for ragdoll;
true
by default.- Note: Forcibly enabled in worlds that don't allow flight.
- Pointers reaction: enables ragdoll state when player collides with trigger colliders with CVRPointer component of
ragdoll
type (avatars, props and world included);true
by default. - Ignore local pointers: enables/disables ignoring of CVRPointer components of
ragdoll
type on local player's avatar;true
by default. - Combat reaction: enables ragdoll state upon death in worlds with combat system;
true
by default. - Auto recover: enables automatic recovering after specific time delay;
false
by default. - Slipperiness: enables/disable low friction of ragdoll;
false
by default.- Note: Forcibly disabled in worlds that don't allow flight.
- Bounciness: enables/disable bounce force of ragdoll;
false
by default.- Note: Forcibly disabled in worlds that don't allow flight.
- View direction velocity: apply velocity to camera view direction instead of player movement direction;
false
by default.- Note: Forcibly disabled in worlds that don't allow flight.
- Jump recover: enables recovering from ragdoll state by jumping;
false
by default. - Velocity multiplier: velocity force multiplier based on player's movement direction;
2.0
by default.- Note: Limited according to world's fly multiplier.
- Note: Forcibly set to
1.0
in worlds that don't allow flight.
- Movement drag: movement resistance;
2.0
by default.- Note: Forcibly set to
1.0
in worlds that don't allow flight.
- Note: Forcibly set to
- Angular movement drag: angular movement resistance;
2.0
by default. - Recover delay: time delay for enabled
Auto recover
in seconds;3.0
by default. - Reset settings: resets mod settings to default.
Optional mod's settings in UIExpansionKit:
- Hotkey: system key that is used to switch ragdoll state;
R
by default.
Available additional parameters for AAS animator:
Ragdolled
: defines current ragdoll state; boolean.- Note: Can be set as local-only (not synced) if starts with
#
character.
- Note: Can be set as local-only (not synced) if starts with
You can also trigger the ragdoll via animations on your avatar. To do this you need:
- Download and import the
ml_prm_editor_script.unitypackage
into your unity project - Add the component
Ragdoll Toggle
anywhere inside of your avatar's hierarchy.
Now you can animate both parameters available:
- Should Override: whether the animation should override the toggled state of the ragdoll.
- Is On: whether the ragdoll state is On or Off (only works if
Should Override
is also On).
Note: In order to work the game object needs to be active and the component enabled.
You can use this mod's functions within your mod. To do this you need:
- Add mod's dll as reference in your project
- Access ragdoll controller with
ml_prm.RagdollController.Instance
Available methods:
bool IsRagdolled()
void SwitchRagdoll()
- If ragdoll state is enabled during emote, remote players see whole emote playing while local player sees ragdolling. It's tied to how game handles remote players, currently can be prevented with (choose one):
- Renaming avatar emote animations to not have default name or containing
Emote
substring. - Holding any movement key right after activating ragdoll state.
- Renaming avatar emote animations to not have default name or containing