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This repository has been archived by the owner on Jun 23, 2023. It is now read-only.
When players use this command on my server, their ships end up disappearing, in SE Toolbox they typically show up as being at position 0 0 0, but no ship is there in game.
This command is used heavily on two other popular servers, Transcend and Fountain Core, they both use special code though that Tyrsis developed. Players in those servers are advised to use the command.
I believe this command only helps when that special code is in place, and if its not in place the command causes issues.
The text was updated successfully, but these errors were encountered:
That's interesting behavior.
I'll take a look at it.
Sounds, though, like it's marking the cubegrids as not InScene.
Check the XML for a ship that is missing and I bet you it doesn't say InScene (probably only CastShadows). If that's the case, you can restore them all by replacing all instances of >CastShadows< with >CastShadows InScene<.
I'll have a look at why it's behaving that way, though.
/utility grids refresh
When players use this command on my server, their ships end up disappearing, in SE Toolbox they typically show up as being at position 0 0 0, but no ship is there in game.
This command is used heavily on two other popular servers, Transcend and Fountain Core, they both use special code though that Tyrsis developed. Players in those servers are advised to use the command.
I believe this command only helps when that special code is in place, and if its not in place the command causes issues.
The text was updated successfully, but these errors were encountered: