You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I think I fixed the weird int slipping to large number bug here -- since min and max of the param seemed fine, it just that val was returning -2,147,483,648 or something similar... i used a clamp. just making a note here in case it's helpful.
yeah if you put a scene with an int param and go back and forth you can get the big negative number sometimes just on the first change of it (I put memo scene first and go back and forth with it and heathers). when I put a break point (if value < -10000 for example) it seems like the param is badly constructed somehow but that min and max are ok....
I think I fixed the weird int slipping to large number bug here -- since min and max of the param seemed fine, it just that val was returning -2,147,483,648 or something similar... i used a clamp. just making a note here in case it's helpful.
https://github.com/SFPC/recoded/blob/master/src/scenes/baseScene.cpp#L276-L277
The text was updated successfully, but these errors were encountered: