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changelog.md

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Changelog

v2.2.0 - 25-05-2024

Adding support for Foundry v12

v2.1.4 - 18-09-2023

Fixing undefinied layer bug for scenes without tokens

v2.1.3 - 14-09-2023

Fixing a possible bug when other modules add additional layers for Tokens to canvas, like Vision 5e does (Bug occured in combination with Vision 5e module)

v2.1.2 - 28-08-2023

German translation revision contributed by RadicalEd - thanks!

v2.1.1 - 27-05-2023

Remove forgotten Debug Switch

v2.1.0 - 26-05-2023

Update for FoundryVTT v11 stable release Changes for parallel v10 and v11 compatibility Minor bugfixes

v2.0.0 - 01-09-2022

Update for FoundryVTT v10 stable release Minor bugfixes

v1.2.8 - 01-09-2022

Preparing update for v10 release - changes to download locations for v9 backward compatiblity

v1.2.7 - 15-03-2022

Fixes issue 26 - Movement becomes bugged after first pop-up window for player

v1.2.6 - 24-02-2022

Fixes crashing scene in rendering which leads to not all tokens placed correctly when 3+ players are involved in scene change (Second attempt)

v1.2.5 - 22-02-2022

Revert non-working changes

v1.2.4 - 22-02-2022

Fixes crashing scene in rendering which leads to not all tokens placed correctly when 3+ players are involved in scene change

v1.2.3 - 20-02-2022

Fixes error when saving non-owned token positions due to Foundry permission system

v1.2.2 - 06-01-2022

Added localisation: Deutsch (German)
Added localisation: Italian

v1.2.1 - 03-01-2022

Maintainer change. Corresponding changes to Readme and manifest.

v1.2.0 - 02-01-2022

Changes for compatibility Foundry v9

v1.1.5 - 31-05-2021

Additions: -Added option to always block combat movement, even when it's the token's turn

Other: -Added compatibility for Foundry 0.8.6

v1.1.4 - 25-02-2021

Additions -Added control button to quickly enable or disable movement blocking during combat -Added hooks and hook listeners for external module integration

v1.1.3 - 01-02-2021

Bug fixes -'Block Movement' control button would stop working after a scene change -'Block Movement' control button wouldn't work for a token that is selected by default on a scene load -GM request would break module if the GM was not on the same scene as the player, it now autorejects

Additions -French localization added (credit: Maxtor)

v1.1.2 - 10-11-2020

Bug fix -Another stupid bug fixed

v1.1.1 - 05-11-2020

Enhancements -Spanish translation updated

Bug fix -Stupid bug fixed :p

v1.1.0 - 02-11-2020

Enhancements -Reduced the amount of warnings/chat messages to max 1 per second -Now works when multiple tokens are moved -Can now block movement outside of combat, can be toggled by pressing the 'Block Movement' button in the Basic Controls (buttons on the left)

Bug fixes -Prevented token movement while dialog is open or while waiting for GM response -Fixed issue with manifest link, where updating in Foundy wouldn't work properly

You need to uninstall and reinstall this module for the update to work

v1.0.3 - 21-10-2020

Fixed minor bugs Confirmed 0.7.5 compatibility

v1.0.2 - 08-10-2020

Added Spanish translation (by Lozalojo: https://github.com/lozalojo)

v1.0.1 - 06-10-2020

Added localization support
Added core v0.7.3 compatibility

v1.0.0 - 14-09-2020

Initial release